[Client] Reorder methods and don't set variables that are no longer used

0.6.1
David Cernat 8 years ago
parent d3f3fb5d05
commit f52fc19762

@ -52,11 +52,11 @@ void Cell::updateLocal()
worldObject.refNumIndex = ptr.getCellRef().getRefNum().mIndex;
worldObject.mpNum = ptr.getCellRef().getMpNum();
worldObject.pos = actor->position;
worldObject.direction = actor->direction;
worldObject.drawState = actor->drawState;
worldObject.movementFlags = actor->movementFlags;
worldObject.headPitch = actor->headPitch;
worldObject.headYaw = actor->headYaw;
worldObject.hasAnimation = actor->hasAnimation;
worldObject.hasAnimStates = actor->hasAnimStates;
worldObject.hasMovement = actor->hasMovement;
@ -101,53 +101,6 @@ void Cell::updateDedicated(float dt)
}
}
void Cell::initializeLocalActors()
{
ESM::Cell esmCell = *store->getCell();
MWWorld::CellRefList<ESM::NPC> *npcList = store->getNpcs();
for (typename MWWorld::CellRefList<ESM::NPC>::List::iterator listIter(npcList->mList.begin());
listIter != npcList->mList.end(); ++listIter)
{
MWWorld::Ptr ptr(&*listIter, 0);
LocalActor *actor = new LocalActor();
actor->cell = esmCell;
ptr.getBase()->isLocalActor = true;
actor->setPtr(ptr);
std::string mapIndex = Main::get().getCellController()->generateMapIndex(ptr);
localActors[mapIndex] = actor;
Main::get().getCellController()->setLocalActorRecord(mapIndex, getDescription());
LOG_APPEND(Log::LOG_INFO, "- Initialized LocalActor %s", mapIndex.c_str());
}
}
void Cell::uninitializeLocalActors()
{
for (std::map<std::string, LocalActor *>::iterator it = localActors.begin(); it != localActors.end(); ++it)
{
LocalActor *actor = it->second;
actor->getPtr().getBase()->isLocalActor = false;
Main::get().getCellController()->removeLocalActorRecord(it->first);
}
localActors.clear();
}
void Cell::uninitializeDedicatedActors()
{
for (std::map<std::string, DedicatedActor *>::iterator it = dedicatedActors.begin(); it != dedicatedActors.end(); ++it)
{
Main::get().getCellController()->removeDedicatedActorRecord(it->first);
}
dedicatedActors.clear();
}
void Cell::readCellFrame(WorldEvent& worldEvent)
{
WorldObject worldObject;
@ -179,9 +132,8 @@ void Cell::readCellFrame(WorldEvent& worldEvent)
{
DedicatedActor *actor = dedicatedActors[mapIndex];
actor->position = worldObject.pos;
actor->direction = worldObject.direction;
actor->drawState = worldObject.drawState;
actor->movementFlags = worldObject.movementFlags;
actor->hasAnimation = worldObject.hasAnimation;
actor->hasAnimStates = worldObject.hasAnimStates;
actor->hasMovement = worldObject.hasMovement;
@ -204,6 +156,53 @@ void Cell::readCellFrame(WorldEvent& worldEvent)
}
}
void Cell::initializeLocalActors()
{
ESM::Cell esmCell = *store->getCell();
MWWorld::CellRefList<ESM::NPC> *npcList = store->getNpcs();
for (typename MWWorld::CellRefList<ESM::NPC>::List::iterator listIter(npcList->mList.begin());
listIter != npcList->mList.end(); ++listIter)
{
MWWorld::Ptr ptr(&*listIter, 0);
LocalActor *actor = new LocalActor();
actor->cell = esmCell;
ptr.getBase()->isLocalActor = true;
actor->setPtr(ptr);
std::string mapIndex = Main::get().getCellController()->generateMapIndex(ptr);
localActors[mapIndex] = actor;
Main::get().getCellController()->setLocalActorRecord(mapIndex, getDescription());
LOG_APPEND(Log::LOG_INFO, "- Initialized LocalActor %s", mapIndex.c_str());
}
}
void Cell::uninitializeLocalActors()
{
for (std::map<std::string, LocalActor *>::iterator it = localActors.begin(); it != localActors.end(); ++it)
{
LocalActor *actor = it->second;
actor->getPtr().getBase()->isLocalActor = false;
Main::get().getCellController()->removeLocalActorRecord(it->first);
}
localActors.clear();
}
void Cell::uninitializeDedicatedActors()
{
for (std::map<std::string, DedicatedActor *>::iterator it = dedicatedActors.begin(); it != dedicatedActors.end(); ++it)
{
Main::get().getCellController()->removeDedicatedActorRecord(it->first);
}
dedicatedActors.clear();
}
LocalActor *Cell::getLocalActor(std::string actorIndex)
{
return localActors.at(actorIndex);

@ -18,12 +18,12 @@ namespace mwmp
void updateLocal();
void updateDedicated(float dt);
void readCellFrame(mwmp::WorldEvent& worldEvent);
void initializeLocalActors();
void uninitializeLocalActors();
void uninitializeDedicatedActors();
void readCellFrame(mwmp::WorldEvent& worldEvent);
virtual LocalActor *getLocalActor(std::string actorIndex);
virtual DedicatedActor *getDedicatedActor(std::string actorIndex);

@ -15,7 +15,7 @@ using namespace std;
DedicatedActor::DedicatedActor()
{
movementFlags = 0;
}
DedicatedActor::~DedicatedActor()

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