Use sLevel GMST instead of hardcoded text in load game menu

0.6.1
Andrei Kortunov 8 years ago
parent c2240e3af1
commit f67ec9c9ce

@ -7,6 +7,7 @@
#include <MyGUI_ImageBox.h>
#include <MyGUI_ListBox.h>
#include <MyGUI_InputManager.h>
#include <MyGUI_LanguageManager.h>
#include <osgDB/ReadFile>
#include <osg/Texture2D>
@ -168,9 +169,9 @@ namespace MWGui
className = "?"; // From an older savegame format that did not support custom classes properly.
}
title << " (Level " << it->getSignature().mPlayerLevel << " " << className << ")";
title << " (#{sLevel} " << it->getSignature().mPlayerLevel << " " << className << ")";
mCharacterSelection->addItem (title.str());
mCharacterSelection->addItem (MyGUI::LanguageManager::getInstance().replaceTags(title.str()));
if (mCurrentCharacter == &*it ||
(!mCurrentCharacter && !mSaving && directory==Misc::StringUtils::lowerCase (

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