[General] Use compression for Position packets

0.6.1
Koncord 8 years ago
parent 4934be18f0
commit f6fba70a4e

@ -20,31 +20,25 @@ void PacketActorPosition::Packet(RakNet::BitStream *bs, bool send)
RW(actorList->count, send);
RW(actorList->cell.mData.mFlags, send);
RW(actorList->cell.mData.mX, send);
RW(actorList->cell.mData.mY, send);
RW(actorList->cell.mName, send);
RW(actorList->cell.mData, send, 1);
RW(actorList->cell.mName, send, 1);
BaseActor actor;
for (unsigned int i = 0; i < actorList->count; i++)
{
if (send)
{
actor = actorList->baseActors.at(i);
}
RW(actor.refNumIndex, send);
RW(actor.mpNum, send);
RW(actor.position, send);
RW(actor.direction, send);
RW(actor.position, send, 1);
RW(actor.direction, send, 1);
actor.hasPositionData = true;
if (!send)
{
actorList->baseActors.push_back(actor);
}
}
}

@ -19,6 +19,6 @@ void PacketPlayerPosition::Packet(RakNet::BitStream *bs, bool send)
{
PlayerPacket::Packet(bs, send);
RW(player->position, send);
RW(player->direction, send);
RW(player->position, send, 1);
RW(player->direction.pos, send, 1);
}

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