forked from teamnwah/openmw-tes3coop
Merge branch 'master' of git://github.com/zinnschlag/openmw
This commit is contained in:
commit
f717fe0254
37 changed files with 300 additions and 202 deletions
|
@ -382,7 +382,7 @@ namespace MWClass
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const MWMechanics::MagicEffects &mageffects = npcdata->mCreatureStats.getMagicEffects();
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const float encumbranceTerm = fJumpEncumbranceBase->getFloat() +
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fJumpEncumbranceMultiplier->getFloat() *
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(Npc::getEncumbrance(ptr)/Npc::getCapacity(ptr));
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(1.0f - Npc::getEncumbrance(ptr)/Npc::getCapacity(ptr));
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float a = npcdata->mNpcStats.getSkill(ESM::Skill::Acrobatics).getModified();
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float b = 0.0f;
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@ -88,7 +88,7 @@ void LocalMapBase::applyFogOfWar()
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+ boost::lexical_cast<std::string>(my);
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std::string image = mPrefix+"_"+ boost::lexical_cast<std::string>(mCurX + (mx-1)) + "_"
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+ boost::lexical_cast<std::string>(mCurY + (mInterior ? (my-1) : -1*(my-1)));
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+ boost::lexical_cast<std::string>(mCurY + (-1*(my-1)));
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MyGUI::ImageBox* fog = mFogWidgets[my + 3*mx];
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fog->setImageTexture(mFogOfWar ?
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((MyGUI::RenderManager::getInstance().getTexture(image+"_fog") != 0) ? image+"_fog"
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@ -127,7 +127,7 @@ void LocalMapBase::setActiveCell(const int x, const int y, bool interior)
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{
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// map
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std::string image = mPrefix+"_"+ boost::lexical_cast<std::string>(x + (mx-1)) + "_"
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+ boost::lexical_cast<std::string>(y + (interior ? (my-1) : -1*(my-1)));
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+ boost::lexical_cast<std::string>(y + (-1*(my-1)));
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std::string name = "Map_" + boost::lexical_cast<std::string>(mx) + "_"
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+ boost::lexical_cast<std::string>(my);
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@ -173,7 +173,7 @@ void LocalMapBase::setActiveCell(const int x, const int y, bool interior)
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}
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else
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{
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Ogre::Vector2 position (marker.x, -marker.y);
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Ogre::Vector2 position (marker.x, marker.y);
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MWBase::Environment::get().getWorld ()->getInteriorMapPosition (position, nX, nY, cellDx, cellDy);
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widgetCoord = MyGUI::IntCoord(nX * 512 - 4 + (1+cellDx-x) * 512, nY * 512 - 4 + (1+cellDy-y) * 512, 8, 8);
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@ -394,10 +394,10 @@ void MapWindow::globalMapUpdatePlayer ()
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{
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Ogre::Vector3 pos = MWBase::Environment::get().getWorld ()->getPlayer ().getPlayer().getRefData ().getBaseNode ()->_getDerivedPosition ();
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Ogre::Quaternion orient = MWBase::Environment::get().getWorld ()->getPlayer ().getPlayer().getRefData ().getBaseNode ()->_getDerivedOrientation ();
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Ogre::Vector2 dir (orient.yAxis ().x, -orient.yAxis().z);
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Ogre::Vector2 dir (orient.yAxis ().x, orient.yAxis().y);
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float worldX, worldY;
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mGlobalMapRender->worldPosToImageSpace (pos.x, pos.z, worldX, worldY);
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mGlobalMapRender->worldPosToImageSpace (pos.x, pos.y, worldX, worldY);
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worldX *= mGlobalMapRender->getWidth();
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worldY *= mGlobalMapRender->getHeight();
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@ -1,6 +1,8 @@
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#include <components/misc/stringops.hpp>
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#include "messagebox.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/soundmanager.hpp"
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using namespace MWGui;
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@ -375,6 +377,7 @@ void InteractiveMessageBox::enterPressed()
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if(Misc::StringUtils::lowerCase((*button)->getCaption()) == ok)
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{
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buttonActivated(*button);
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MWBase::Environment::get().getSoundManager()->playSound("Menu Click", 1.f, 1.f);
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break;
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}
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}
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@ -61,7 +61,7 @@ RaceDialog::RaceDialog(MWBase::WindowManager& parWindowManager)
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prevButton->eventMouseButtonClick += MyGUI::newDelegate(this, &RaceDialog::onSelectPreviousHair);
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nextButton->eventMouseButtonClick += MyGUI::newDelegate(this, &RaceDialog::onSelectNextHair);
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setText("RaceT", mWindowManager.getGameSettingString("sRaceMenu4", "Race"));
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setText("RaceT", mWindowManager.getGameSettingString("sRaceMenu5", "Race"));
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getWidget(mRaceList, "RaceList");
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mRaceList->setScrollVisible(true);
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mRaceList->eventListSelectAccept += MyGUI::newDelegate(this, &RaceDialog::onSelectRace);
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@ -87,10 +87,12 @@ namespace MWInput
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std::string("false")));
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pl.insert(std::make_pair(std::string("x11_keyboard_grab"),
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std::string("false")));
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#endif
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}
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#if defined OIS_LINUX_PLATFORM
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pl.insert(std::make_pair(std::string("XAutoRepeatOn"),
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std::string("true")));
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#endif
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}
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#if defined(__APPLE__) && !defined(__LP64__)
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// Give the application window focus to receive input events
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@ -177,6 +179,11 @@ namespace MWInput
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case A_Activate:
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resetIdleTime();
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activate();
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if( MWBase::Environment::get().getWindowManager()->isGuiMode()
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&& MWBase::Environment::get().getWindowManager()->getMode() == MWGui::GM_InterMessageBox ) {
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// Pressing the activation key when a messagebox is prompting for "ok" will activate the ok button
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MWBase::Environment::get().getWindowManager()->enterPressed();
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}
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break;
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case A_Journal:
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toggleJournal ();
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@ -28,8 +28,8 @@ Actors::~Actors()
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}
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}
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void Actors::setMwRoot(Ogre::SceneNode* root)
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{ mMwRoot = root; }
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void Actors::setRootNode(Ogre::SceneNode* root)
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{ mRootNode = root; }
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void Actors::insertBegin(const MWWorld::Ptr &ptr)
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{
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@ -40,7 +40,7 @@ void Actors::insertBegin(const MWWorld::Ptr &ptr)
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else
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{
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//Create the scenenode and put it in the map
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cellnode = mMwRoot->createChildSceneNode();
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cellnode = mRootNode->createChildSceneNode();
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mCellSceneNodes[ptr.getCell()] = cellnode;
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}
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@ -159,7 +159,7 @@ void Actors::updateObjectCell(const MWWorld::Ptr &old, const MWWorld::Ptr &cur)
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node = celliter->second;
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else
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{
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node = mMwRoot->createChildSceneNode();
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node = mRootNode->createChildSceneNode();
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mCellSceneNodes[newCell] = node;
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}
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node->addChild(cur.getRefData().getBaseNode());
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@ -20,7 +20,7 @@ namespace MWRender
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typedef std::map<MWWorld::Ptr,Animation*> PtrAnimationMap;
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OEngine::Render::OgreRenderer &mRend;
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Ogre::SceneNode* mMwRoot;
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Ogre::SceneNode* mRootNode;
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CellSceneNodeMap mCellSceneNodes;
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PtrAnimationMap mAllActors;
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@ -29,7 +29,7 @@ namespace MWRender
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Actors(OEngine::Render::OgreRenderer& _rend): mRend(_rend) {}
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~Actors();
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void setMwRoot(Ogre::SceneNode* root);
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void setRootNode(Ogre::SceneNode* root);
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void insertBegin (const MWWorld::Ptr& ptr);
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void insertNPC(const MWWorld::Ptr& ptr, MWWorld::InventoryStore& inv);
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void insertCreature (const MWWorld::Ptr& ptr);
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@ -161,6 +161,7 @@ namespace MWRender
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void RaceSelectionPreview::update(float angle)
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{
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mAnimation->runAnimation(0.0f);
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mNode->roll(Ogre::Radian(angle), Ogre::SceneNode::TS_LOCAL);
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mNode->setVisible (true);
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@ -175,4 +176,9 @@ namespace MWRender
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rebuild();
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update(0);
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}
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void RaceSelectionPreview::onSetup ()
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{
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mAnimation->play("idle", "start", "stop", false);
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}
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}
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@ -85,6 +85,8 @@ namespace MWRender
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public:
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RaceSelectionPreview();
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virtual void onSetup();
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void update(float angle);
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const ESM::NPC &getPrototype() const {
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@ -150,9 +150,9 @@ ManualObject *Debugging::createPathgridPoints(const ESM::Pathgrid *pathgrid)
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return result;
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}
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Debugging::Debugging(SceneNode *mwRoot, OEngine::Physic::PhysicEngine *engine) :
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mMwRoot(mwRoot), mEngine(engine),
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mSceneMgr(mwRoot->getCreator()),
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Debugging::Debugging(SceneNode *root, OEngine::Physic::PhysicEngine *engine) :
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mRootNode(root), mEngine(engine),
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mSceneMgr(root->getCreator()),
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mPathgridEnabled(false),
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mInteriorPathgridNode(NULL), mPathGridRoot(NULL),
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mGridMatsCreated(false)
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@ -208,7 +208,7 @@ void Debugging::togglePathgrid()
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createGridMaterials();
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// add path grid meshes to already loaded cells
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mPathGridRoot = mMwRoot->createChildSceneNode();
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mPathGridRoot = mRootNode->createChildSceneNode();
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for(CellList::iterator it = mActiveCells.begin(); it != mActiveCells.end(); ++it)
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{
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enableCellPathgrid(*it);
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@ -54,7 +54,7 @@ namespace MWRender
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typedef std::vector<MWWorld::CellStore *> CellList;
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CellList mActiveCells;
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Ogre::SceneNode *mMwRoot;
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Ogre::SceneNode *mRootNode;
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Ogre::SceneNode *mPathGridRoot;
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@ -78,7 +78,7 @@ namespace MWRender
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Ogre::ManualObject *createPathgridLines(const ESM::Pathgrid *pathgrid);
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Ogre::ManualObject *createPathgridPoints(const ESM::Pathgrid *pathgrid);
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public:
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Debugging(Ogre::SceneNode* mwRoot, OEngine::Physic::PhysicEngine *engine);
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Debugging(Ogre::SceneNode* root, OEngine::Physic::PhysicEngine *engine);
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~Debugging();
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bool toggleRenderMode (int mode);
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@ -190,7 +190,7 @@ namespace MWRender
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{
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imageX = float(x / 8192.f - mMinX) / (mMaxX - mMinX + 1);
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imageY = 1.f-float(-z / 8192.f - mMinY) / (mMaxY - mMinY + 1);
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imageY = 1.f-float(z / 8192.f - mMinY) / (mMaxY - mMinY + 1);
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}
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void GlobalMap::cellTopLeftCornerToImageSpace(int x, int y, float& imageX, float& imageY)
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@ -28,9 +28,6 @@ LocalMap::LocalMap(OEngine::Render::OgreRenderer* rend, MWRender::RenderingManag
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mCellCamera = mRendering->getScene()->createCamera("CellCamera");
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mCellCamera->setProjectionType(PT_ORTHOGRAPHIC);
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// look down -y
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const float sqrt0pt5 = 0.707106781;
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mCellCamera->setOrientation(Quaternion(sqrt0pt5, -sqrt0pt5, 0, 0));
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mCameraNode->attachObject(mCellCamera);
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}
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@ -82,8 +79,8 @@ void LocalMap::saveFogOfWar(MWWorld::Ptr::CellStore* cell)
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}
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else
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{
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Vector2 min(mBounds.getMinimum().x, mBounds.getMinimum().z);
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Vector2 max(mBounds.getMaximum().x, mBounds.getMaximum().z);
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Vector2 min(mBounds.getMinimum().x, mBounds.getMinimum().y);
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Vector2 max(mBounds.getMaximum().x, mBounds.getMaximum().y);
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Vector2 length = max-min;
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// divide into segments
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@ -107,6 +104,7 @@ void LocalMap::requestMap(MWWorld::Ptr::CellStore* cell)
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mInterior = false;
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mCameraRotNode->setOrientation(Quaternion::IDENTITY);
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mCellCamera->setOrientation(Quaternion(Ogre::Math::Cos(Ogre::Degree(0)/2.f), 0, 0, -Ogre::Math::Sin(Ogre::Degree(0)/2.f)));
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int x = cell->mCell->getGridX();
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int y = cell->mCell->getGridY();
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@ -115,7 +113,7 @@ void LocalMap::requestMap(MWWorld::Ptr::CellStore* cell)
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mCameraPosNode->setPosition(Vector3(0,0,0));
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render((x+0.5)*sSize, (-y-0.5)*sSize, -10000, 10000, sSize, sSize, name);
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render((x+0.5)*sSize, (y+0.5)*sSize, -10000, 10000, sSize, sSize, name);
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}
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void LocalMap::requestMap(MWWorld::Ptr::CellStore* cell,
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@ -124,40 +122,44 @@ void LocalMap::requestMap(MWWorld::Ptr::CellStore* cell,
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mInterior = true;
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mBounds = bounds;
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Vector2 z(mBounds.getMaximum().y, mBounds.getMinimum().y);
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float zMin = mBounds.getMinimum().z;
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float zMax = mBounds.getMaximum().z;
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const Vector2& north = MWBase::Environment::get().getWorld()->getNorthVector(cell);
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Radian angle(std::atan2(-north.x, -north.y));
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Radian angle = Ogre::Math::ATan2 (north.x, north.y);
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mAngle = angle.valueRadians();
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mCameraRotNode->setOrientation(Quaternion(Math::Cos(angle/2.f), 0, Math::Sin(angle/2.f), 0));
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mCellCamera->setOrientation(Quaternion::IDENTITY);
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mCameraRotNode->setOrientation(Quaternion(Math::Cos(angle/2.f), 0, 0, -Math::Sin(angle/2.f)));
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// rotate the cell and merge the rotated corners to the bounding box
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Vector2 _center(bounds.getCenter().x, bounds.getCenter().z);
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Vector3 _c1 = bounds.getCorner(AxisAlignedBox::NEAR_LEFT_BOTTOM);
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Vector3 _c2 = bounds.getCorner(AxisAlignedBox::FAR_LEFT_BOTTOM);
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Vector3 _c3 = bounds.getCorner(AxisAlignedBox::NEAR_RIGHT_BOTTOM);
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Vector3 _c4 = bounds.getCorner(AxisAlignedBox::FAR_RIGHT_BOTTOM);
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Vector2 c1(_c1.x, _c1.z);
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Vector2 c2(_c2.x, _c2.z);
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Vector2 c3(_c3.x, _c3.z);
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Vector2 c4(_c4.x, _c4.z);
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Vector2 _center(bounds.getCenter().x, bounds.getCenter().y);
|
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Vector3 _c1 = bounds.getCorner(AxisAlignedBox::FAR_LEFT_BOTTOM);
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Vector3 _c2 = bounds.getCorner(AxisAlignedBox::FAR_RIGHT_BOTTOM);
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Vector3 _c3 = bounds.getCorner(AxisAlignedBox::FAR_LEFT_TOP);
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Vector3 _c4 = bounds.getCorner(AxisAlignedBox::FAR_RIGHT_TOP);
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Vector2 c1(_c1.x, _c1.y);
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Vector2 c2(_c2.x, _c2.y);
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Vector2 c3(_c3.x, _c3.y);
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Vector2 c4(_c4.x, _c4.y);
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c1 = rotatePoint(c1, _center, mAngle);
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c2 = rotatePoint(c2, _center, mAngle);
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c3 = rotatePoint(c3, _center, mAngle);
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c4 = rotatePoint(c4, _center, mAngle);
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mBounds.merge(Vector3(c1.x, 0, c1.y));
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mBounds.merge(Vector3(c2.x, 0, c2.y));
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mBounds.merge(Vector3(c3.x, 0, c3.y));
|
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mBounds.merge(Vector3(c4.x, 0, c4.y));
|
||||
mBounds.merge(Vector3(c1.x, c1.y, 0));
|
||||
mBounds.merge(Vector3(c2.x, c2.y, 0));
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||||
mBounds.merge(Vector3(c3.x, c3.y, 0));
|
||||
mBounds.merge(Vector3(c4.x, c4.y, 0));
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||||
|
||||
Vector2 center(mBounds.getCenter().x, mBounds.getCenter().z);
|
||||
Vector2 center(mBounds.getCenter().x, mBounds.getCenter().y);
|
||||
|
||||
Vector2 min(mBounds.getMinimum().x, mBounds.getMinimum().z);
|
||||
Vector2 max(mBounds.getMaximum().x, mBounds.getMaximum().z);
|
||||
Vector2 min(mBounds.getMinimum().x, mBounds.getMinimum().y);
|
||||
Vector2 max(mBounds.getMaximum().x, mBounds.getMaximum().y);
|
||||
|
||||
Vector2 length = max-min;
|
||||
|
||||
mCameraPosNode->setPosition(Vector3(center.x, 0, center.y));
|
||||
mCameraPosNode->setPosition(Vector3(center.x, center.y, 0));
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||||
|
||||
// divide into segments
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||||
const int segsX = std::ceil( length.x / sSize );
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||||
|
@ -172,7 +174,7 @@ void LocalMap::requestMap(MWWorld::Ptr::CellStore* cell,
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Vector2 start = min + Vector2(sSize*x,sSize*y);
|
||||
Vector2 newcenter = start + 4096;
|
||||
|
||||
render(newcenter.x - center.x, newcenter.y - center.y, z.y, z.x, sSize, sSize,
|
||||
render(newcenter.x - center.x, newcenter.y - center.y, zMin, zMax, sSize, sSize,
|
||||
cell->mCell->mName + "_" + coordStr(x,y));
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||||
}
|
||||
}
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||||
|
@ -193,7 +195,7 @@ void LocalMap::render(const float x, const float y,
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mRendering->getScene()->setAmbientLight(ColourValue(1,1,1));
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||||
mRenderingManager->disableLights();
|
||||
|
||||
mCameraNode->setPosition(Vector3(x, zhigh+100000, y));
|
||||
mCameraNode->setPosition(Vector3(x, y, zhigh+100000));
|
||||
//mCellCamera->setFarClipDistance( (zhigh-zlow) * 1.1 );
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||||
mCellCamera->setFarClipDistance(0); // infinite
|
||||
|
||||
|
@ -272,15 +274,15 @@ void LocalMap::render(const float x, const float y,
|
|||
|
||||
void LocalMap::getInteriorMapPosition (Ogre::Vector2 pos, float& nX, float& nY, int& x, int& y)
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||||
{
|
||||
pos = rotatePoint(pos, Vector2(mBounds.getCenter().x, mBounds.getCenter().z), mAngle);
|
||||
pos = rotatePoint(pos, Vector2(mBounds.getCenter().x, mBounds.getCenter().y), mAngle);
|
||||
|
||||
Vector2 min(mBounds.getMinimum().x, mBounds.getMinimum().z);
|
||||
Vector2 min(mBounds.getMinimum().x, mBounds.getMinimum().y);
|
||||
|
||||
x = std::ceil((pos.x - min.x)/sSize)-1;
|
||||
y = std::ceil((pos.y - min.y)/sSize)-1;
|
||||
|
||||
nX = (pos.x - min.x - sSize*x)/sSize;
|
||||
nY = (pos.y - min.y - sSize*y)/sSize;
|
||||
nY = 1.0-(pos.y - min.y - sSize*y)/sSize;
|
||||
}
|
||||
|
||||
bool LocalMap::isPositionExplored (float nX, float nY, int x, int y, bool interior)
|
||||
|
@ -311,19 +313,19 @@ void LocalMap::updatePlayer (const Ogre::Vector3& position, const Ogre::Quaterni
|
|||
int x,y;
|
||||
float u,v;
|
||||
|
||||
Vector2 pos(position.x, position.z);
|
||||
Vector2 pos(position.x, position.y);
|
||||
|
||||
if (mInterior)
|
||||
getInteriorMapPosition(pos, u,v, x,y);
|
||||
|
||||
Vector3 playerdirection = mCameraRotNode->convertWorldToLocalOrientation(orientation).zAxis();
|
||||
Vector3 playerdirection = mCameraRotNode->convertWorldToLocalOrientation(orientation).yAxis();
|
||||
|
||||
Vector2 min(mBounds.getMinimum().x, mBounds.getMinimum().z);
|
||||
Vector2 min(mBounds.getMinimum().x, mBounds.getMinimum().y);
|
||||
|
||||
if (!mInterior)
|
||||
{
|
||||
x = std::ceil(pos.x / sSize)-1;
|
||||
y = std::ceil(-pos.y / sSize)-1;
|
||||
y = std::ceil(pos.y / sSize)-1;
|
||||
mCellX = x;
|
||||
mCellY = y;
|
||||
}
|
||||
|
@ -337,7 +339,7 @@ void LocalMap::updatePlayer (const Ogre::Vector3& position, const Ogre::Quaterni
|
|||
if (!mInterior)
|
||||
{
|
||||
u = std::abs((pos.x - (sSize*x))/sSize);
|
||||
v = 1-std::abs((pos.y + (sSize*y))/sSize);
|
||||
v = 1.0-std::abs((pos.y - (sSize*y))/sSize);
|
||||
texBaseName = "Cell_";
|
||||
}
|
||||
else
|
||||
|
@ -346,15 +348,13 @@ void LocalMap::updatePlayer (const Ogre::Vector3& position, const Ogre::Quaterni
|
|||
}
|
||||
|
||||
MWBase::Environment::get().getWindowManager()->setPlayerPos(u, v);
|
||||
MWBase::Environment::get().getWindowManager()->setPlayerDir(playerdirection.x, -playerdirection.z);
|
||||
MWBase::Environment::get().getWindowManager()->setPlayerDir(playerdirection.x, playerdirection.y);
|
||||
|
||||
// explore radius (squared)
|
||||
const float sqrExploreRadius = (mInterior ? 0.01 : 0.09) * sFogOfWarResolution*sFogOfWarResolution;
|
||||
const float exploreRadius = (mInterior ? 0.1 : 0.3) * sFogOfWarResolution; // explore radius from 0 to sFogOfWarResolution
|
||||
const float exploreRadiusUV = exploreRadius / sFogOfWarResolution; // explore radius from 0 to 1 (UV space)
|
||||
|
||||
int intExtMult = mInterior ? 1 : -1; // interior and exterior have reversed Y coordinates (interior: top to bottom)
|
||||
|
||||
// change the affected fog of war textures (in a 3x3 grid around the player)
|
||||
for (int mx = -1; mx<2; ++mx)
|
||||
{
|
||||
|
@ -375,7 +375,7 @@ void LocalMap::updatePlayer (const Ogre::Vector3& position, const Ogre::Quaterni
|
|||
if (!affected)
|
||||
continue;
|
||||
|
||||
std::string texName = texBaseName + coordStr(x+mx,y+my*intExtMult);
|
||||
std::string texName = texBaseName + coordStr(x+mx,y+my*-1);
|
||||
|
||||
TexturePtr tex = TextureManager::getSingleton().getByName(texName+"_fog");
|
||||
if (!tex.isNull())
|
||||
|
|
|
@ -57,14 +57,14 @@ void Objects::clearSceneNode (Ogre::SceneNode *node)
|
|||
}
|
||||
}
|
||||
|
||||
void Objects::setMwRoot(Ogre::SceneNode* root)
|
||||
void Objects::setRootNode(Ogre::SceneNode* root)
|
||||
{
|
||||
mMwRoot = root;
|
||||
mRootNode = root;
|
||||
}
|
||||
|
||||
void Objects::insertBegin (const MWWorld::Ptr& ptr, bool enabled, bool static_)
|
||||
{
|
||||
Ogre::SceneNode* root = mMwRoot;
|
||||
Ogre::SceneNode* root = mRootNode;
|
||||
Ogre::SceneNode* cellnode;
|
||||
if(mCellSceneNodes.find(ptr.getCell()) == mCellSceneNodes.end())
|
||||
{
|
||||
|
@ -390,9 +390,9 @@ void Objects::enableLights()
|
|||
std::vector<LightInfo>::iterator it = mLights.begin();
|
||||
while (it != mLights.end())
|
||||
{
|
||||
if (mMwRoot->getCreator()->hasLight(it->name))
|
||||
if (mRootNode->getCreator()->hasLight(it->name))
|
||||
{
|
||||
mMwRoot->getCreator()->getLight(it->name)->setVisible(true);
|
||||
mRootNode->getCreator()->getLight(it->name)->setVisible(true);
|
||||
++it;
|
||||
}
|
||||
else
|
||||
|
@ -405,9 +405,9 @@ void Objects::disableLights()
|
|||
std::vector<LightInfo>::iterator it = mLights.begin();
|
||||
while (it != mLights.end())
|
||||
{
|
||||
if (mMwRoot->getCreator()->hasLight(it->name))
|
||||
if (mRootNode->getCreator()->hasLight(it->name))
|
||||
{
|
||||
mMwRoot->getCreator()->getLight(it->name)->setVisible(false);
|
||||
mRootNode->getCreator()->getLight(it->name)->setVisible(false);
|
||||
++it;
|
||||
}
|
||||
else
|
||||
|
@ -460,9 +460,9 @@ void Objects::update(const float dt)
|
|||
std::vector<LightInfo>::iterator it = mLights.begin();
|
||||
while (it != mLights.end())
|
||||
{
|
||||
if (mMwRoot->getCreator()->hasLight(it->name))
|
||||
if (mRootNode->getCreator()->hasLight(it->name))
|
||||
{
|
||||
Ogre::Light* light = mMwRoot->getCreator()->getLight(it->name);
|
||||
Ogre::Light* light = mRootNode->getCreator()->getLight(it->name);
|
||||
|
||||
float brightness;
|
||||
float cycle_time;
|
||||
|
@ -550,7 +550,7 @@ void Objects::updateObjectCell(const MWWorld::Ptr &old, const MWWorld::Ptr &cur)
|
|||
MWWorld::CellStore *newCell = cur.getCell();
|
||||
|
||||
if(mCellSceneNodes.find(newCell) == mCellSceneNodes.end()) {
|
||||
node = mMwRoot->createChildSceneNode();
|
||||
node = mRootNode->createChildSceneNode();
|
||||
mCellSceneNodes[newCell] = node;
|
||||
} else {
|
||||
node = mCellSceneNodes[newCell];
|
||||
|
|
|
@ -53,7 +53,7 @@ class Objects{
|
|||
std::map<MWWorld::CellStore *, Ogre::StaticGeometry*> mStaticGeometrySmall;
|
||||
std::map<MWWorld::CellStore *, Ogre::AxisAlignedBox> mBounds;
|
||||
std::vector<LightInfo> mLights;
|
||||
Ogre::SceneNode* mMwRoot;
|
||||
Ogre::SceneNode* mRootNode;
|
||||
bool mIsStatic;
|
||||
static int uniqueID;
|
||||
|
||||
|
@ -90,7 +90,7 @@ public:
|
|||
|
||||
void removeCell(MWWorld::CellStore* store);
|
||||
void buildStaticGeometry(MWWorld::CellStore &cell);
|
||||
void setMwRoot(Ogre::SceneNode* root);
|
||||
void setRootNode(Ogre::SceneNode* root);
|
||||
|
||||
void rebuildStaticGeometry();
|
||||
|
||||
|
|
|
@ -113,11 +113,6 @@ namespace MWRender
|
|||
Ogre::Vector3 dir = mCamera->getRealDirection();
|
||||
Ogre::Vector3 up = mCamera->getRealUp();
|
||||
|
||||
Ogre::Real xch;
|
||||
xch = pos.y, pos.y = -pos.z, pos.z = xch;
|
||||
xch = dir.y, dir.y = -dir.z, dir.z = xch;
|
||||
xch = up.y, up.y = -up.z, up.z = xch;
|
||||
|
||||
MWBase::Environment::get().getSoundManager()->setListenerPosDir(pos, dir, up);
|
||||
}
|
||||
|
||||
|
@ -323,10 +318,8 @@ namespace MWRender
|
|||
|
||||
bool Player::getPosition(Ogre::Vector3 &player, Ogre::Vector3 &camera)
|
||||
{
|
||||
float xch;
|
||||
mCamera->getParentSceneNode ()->needUpdate(true);
|
||||
camera = mCamera->getRealPosition();
|
||||
xch = camera.z, camera.z = camera.y, camera.y = -xch;
|
||||
player = mPlayerNode->getPosition();
|
||||
|
||||
return mFirstPersonView && !mVanity.enabled && !mPreviewMode;
|
||||
|
|
|
@ -141,26 +141,20 @@ RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const
|
|||
|
||||
applyCompositors();
|
||||
|
||||
// Turn the entire scene (represented by the 'root' node) -90
|
||||
// degrees around the x axis. This makes Z go upwards, and Y go into
|
||||
// the screen (when x is to the right.) This is the orientation that
|
||||
// Morrowind uses, and it automagically makes everything work as it
|
||||
// should.
|
||||
SceneNode *rt = mRendering.getScene()->getRootSceneNode();
|
||||
mMwRoot = rt->createChildSceneNode("mwRoot");
|
||||
mMwRoot->pitch(Degree(-90));
|
||||
mRootNode = rt;
|
||||
|
||||
mObjects.setMwRoot(mMwRoot);
|
||||
mActors.setMwRoot(mMwRoot);
|
||||
mObjects.setRootNode(mRootNode);
|
||||
mActors.setRootNode(mRootNode);
|
||||
|
||||
Ogre::SceneNode *playerNode = mMwRoot->createChildSceneNode ("player");
|
||||
Ogre::SceneNode *playerNode = mRootNode->createChildSceneNode ("player");
|
||||
mPlayer = new MWRender::Player (mRendering.getCamera(), playerNode);
|
||||
|
||||
mShadows = new Shadows(&mRendering);
|
||||
|
||||
mTerrainManager = new TerrainManager(mRendering.getScene(), this);
|
||||
|
||||
mSkyManager = new SkyManager(mMwRoot, mRendering.getCamera());
|
||||
mSkyManager = new SkyManager(mRootNode, mRendering.getCamera());
|
||||
|
||||
mOcclusionQuery = new OcclusionQuery(&mRendering, mSkyManager->getSunNode());
|
||||
|
||||
|
@ -169,7 +163,7 @@ RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const
|
|||
|
||||
mSun = 0;
|
||||
|
||||
mDebugging = new Debugging(mMwRoot, engine);
|
||||
mDebugging = new Debugging(mRootNode, engine);
|
||||
mLocalMap = new MWRender::LocalMap(&mRendering, this);
|
||||
|
||||
setMenuTransparency(Settings::Manager::getFloat("menu transparency", "GUI"));
|
||||
|
@ -322,7 +316,7 @@ void RenderingManager::update (float duration, bool paused)
|
|||
Ogre::Vector3 orig, dest;
|
||||
mPlayer->setCameraDistance();
|
||||
if (!mPlayer->getPosition(orig, dest)) {
|
||||
orig.z += mPlayer->getHeight() * mMwRoot->getScale().z;
|
||||
orig.z += mPlayer->getHeight() * mRootNode->getScale().z;
|
||||
|
||||
btVector3 btOrig(orig.x, orig.y, orig.z);
|
||||
btVector3 btDest(dest.x, dest.y, dest.z);
|
||||
|
@ -366,11 +360,13 @@ void RenderingManager::update (float duration, bool paused)
|
|||
float *fpos = data.getPosition().pos;
|
||||
|
||||
// only for LocalMap::updatePlayer()
|
||||
Ogre::Vector3 pos(fpos[0], -fpos[2], -fpos[1]);
|
||||
Ogre::Vector3 pos(fpos[0], fpos[1], fpos[2]);
|
||||
|
||||
Ogre::SceneNode *node = data.getBaseNode();
|
||||
//Ogre::Quaternion orient =
|
||||
//node->convertLocalToWorldOrientation(node->_getDerivedOrientation());
|
||||
Ogre::Quaternion orient =
|
||||
node->convertLocalToWorldOrientation(node->_getDerivedOrientation());
|
||||
node->_getDerivedOrientation();
|
||||
|
||||
mLocalMap->updatePlayer(pos, orient);
|
||||
|
||||
|
@ -382,7 +378,7 @@ void RenderingManager::update (float duration, bool paused)
|
|||
mWater->updateUnderwater(
|
||||
world->isUnderwater(
|
||||
world->getPlayer().getPlayer().getCell(),
|
||||
Ogre::Vector3(cam.x, -cam.z, cam.y))
|
||||
cam)
|
||||
);
|
||||
mWater->update(duration);
|
||||
}
|
||||
|
@ -614,8 +610,7 @@ void RenderingManager::sunDisable()
|
|||
void RenderingManager::setSunDirection(const Ogre::Vector3& direction)
|
||||
{
|
||||
// direction * -1 (because 'direction' is camera to sun vector and not sun to camera),
|
||||
// then convert from MW to ogre coordinates (swap y,z and make y negative)
|
||||
if (mSun) mSun->setDirection(Vector3(-direction.x, -direction.z, direction.y));
|
||||
if (mSun) mSun->setDirection(Vector3(-direction.x, -direction.y, -direction.z));
|
||||
|
||||
mSkyManager->setSunDirection(direction);
|
||||
}
|
||||
|
|
|
@ -228,10 +228,7 @@ class RenderingManager: private RenderingInterface, public Ogre::WindowEventList
|
|||
Ogre::ColourValue mAmbientColor;
|
||||
Ogre::Light* mSun;
|
||||
|
||||
/// Root node for all objects added to the scene. This is rotated so
|
||||
/// that the OGRE coordinate system matches that used internally in
|
||||
/// Morrowind.
|
||||
Ogre::SceneNode *mMwRoot;
|
||||
Ogre::SceneNode *mRootNode;
|
||||
|
||||
OEngine::Physic::PhysicEngine* mPhysicsEngine;
|
||||
|
||||
|
|
|
@ -110,7 +110,7 @@ void BillboardObject::setPosition(const Vector3& pPosition)
|
|||
Vector3 BillboardObject::getPosition() const
|
||||
{
|
||||
Vector3 p = mNode->_getDerivedPosition() - mNode->getParentSceneNode()->_getDerivedPosition();
|
||||
return Vector3(p.x, -p.z, p.y);
|
||||
return p;
|
||||
}
|
||||
|
||||
void BillboardObject::setVisibilityFlags(int flags)
|
||||
|
@ -203,7 +203,7 @@ unsigned int Moon::getPhaseInt() const
|
|||
return 0;
|
||||
}
|
||||
|
||||
SkyManager::SkyManager (SceneNode* pMwRoot, Camera* pCamera)
|
||||
SkyManager::SkyManager (SceneNode* root, Camera* pCamera)
|
||||
: mHour(0.0f)
|
||||
, mDay(0)
|
||||
, mMonth(0)
|
||||
|
@ -234,9 +234,8 @@ SkyManager::SkyManager (SceneNode* pMwRoot, Camera* pCamera)
|
|||
, mCloudAnimationTimer(0.f)
|
||||
, mMoonRed(false)
|
||||
{
|
||||
mSceneMgr = pMwRoot->getCreator();
|
||||
mSceneMgr = root->getCreator();
|
||||
mRootNode = mSceneMgr->getRootSceneNode()->createChildSceneNode();
|
||||
mRootNode->pitch(Degree(-90)); // convert MW to ogre coordinates
|
||||
mRootNode->setInheritOrientation(false);
|
||||
}
|
||||
|
||||
|
@ -391,7 +390,6 @@ void SkyManager::update(float duration)
|
|||
// increase the strength of the sun glare effect depending
|
||||
// on how directly the player is looking at the sun
|
||||
Vector3 sun = mSunGlare->getPosition();
|
||||
sun = Vector3(sun.x, sun.z, -sun.y);
|
||||
Vector3 cam = mCamera->getRealDirection();
|
||||
const Degree angle = sun.angleBetween( cam );
|
||||
float val = 1- (angle.valueDegrees() / 180.f);
|
||||
|
|
|
@ -112,7 +112,7 @@ namespace MWRender
|
|||
class SkyManager
|
||||
{
|
||||
public:
|
||||
SkyManager(Ogre::SceneNode* pMwRoot, Ogre::Camera* pCamera);
|
||||
SkyManager(Ogre::SceneNode* root, Ogre::Camera* pCamera);
|
||||
~SkyManager();
|
||||
|
||||
void update(float duration);
|
||||
|
|
|
@ -26,7 +26,7 @@ namespace MWRender
|
|||
//----------------------------------------------------------------------------------------------
|
||||
|
||||
TerrainManager::TerrainManager(Ogre::SceneManager* mgr, RenderingManager* rend) :
|
||||
mTerrainGroup(TerrainGroup(mgr, Terrain::ALIGN_X_Z, mLandSize, mWorldSize)), mRendering(rend)
|
||||
mTerrainGroup(TerrainGroup(mgr, Terrain::ALIGN_X_Y, mLandSize, mWorldSize)), mRendering(rend)
|
||||
{
|
||||
mTerrainGlobals = OGRE_NEW TerrainGlobalOptions();
|
||||
|
||||
|
@ -54,8 +54,8 @@ namespace MWRender
|
|||
mTerrainGlobals->setCompositeMapDistance(mWorldSize*2);
|
||||
|
||||
mTerrainGroup.setOrigin(Vector3(mWorldSize/2,
|
||||
0,
|
||||
-mWorldSize/2));
|
||||
mWorldSize/2,
|
||||
0));
|
||||
|
||||
Terrain::ImportData& importSettings = mTerrainGroup.getDefaultImportSettings();
|
||||
|
||||
|
|
|
@ -404,6 +404,8 @@ public:
|
|||
*type = MWSound::SampleType_UInt8;
|
||||
else if(mAVStream->codec->sample_fmt == AV_SAMPLE_FMT_S16)
|
||||
*type = MWSound::SampleType_Int16;
|
||||
else if(mAVStream->codec->sample_fmt == AV_SAMPLE_FMT_FLT)
|
||||
*type = MWSound::SampleType_Float32;
|
||||
else
|
||||
fail(std::string("Unsupported sample format: ")+
|
||||
av_get_sample_fmt_name(mAVStream->codec->sample_fmt));
|
||||
|
|
|
@ -42,9 +42,9 @@ Water::Water (Ogre::Camera *camera, RenderingManager* rend, const ESM::Cell* cel
|
|||
|
||||
mIsUnderwater = false;
|
||||
|
||||
mWaterPlane = Plane(Vector3::UNIT_Y, 0);
|
||||
mWaterPlane = Plane(Vector3::UNIT_Z, 0);
|
||||
|
||||
MeshManager::getSingleton().createPlane("water", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, mWaterPlane, CELL_SIZE*5, CELL_SIZE * 5, 10, 10, true, 1, 3,3, Vector3::UNIT_Z);
|
||||
MeshManager::getSingleton().createPlane("water", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, mWaterPlane, CELL_SIZE*5, CELL_SIZE * 5, 10, 10, true, 1, 3,3, Vector3::UNIT_Y);
|
||||
|
||||
mWater = mSceneManager->createEntity("water");
|
||||
mWater->setVisibilityFlags(RV_Water);
|
||||
|
@ -168,12 +168,12 @@ void Water::setHeight(const float height)
|
|||
{
|
||||
mTop = height;
|
||||
|
||||
mWaterPlane = Plane(Vector3::UNIT_Y, height);
|
||||
mWaterPlane = Plane(Vector3::UNIT_Z, height);
|
||||
|
||||
// small error due to reflection texture size & reflection distortion
|
||||
mErrorPlane = Plane(Vector3::UNIT_Y, height - 5);
|
||||
mErrorPlane = Plane(Vector3::UNIT_Z, height - 5);
|
||||
|
||||
mWaterNode->setPosition(0, height, 0);
|
||||
mWaterNode->setPosition(0, 0, height);
|
||||
sh::Factory::getInstance ().setSharedParameter ("waterLevel", sh::makeProperty<sh::FloatValue>(new sh::FloatValue(height)));
|
||||
}
|
||||
|
||||
|
@ -199,7 +199,7 @@ Water::updateUnderwater(bool underwater)
|
|||
|
||||
Vector3 Water::getSceneNodeCoordinates(int gridX, int gridY)
|
||||
{
|
||||
return Vector3(gridX * CELL_SIZE + (CELL_SIZE / 2), mTop, -gridY * CELL_SIZE - (CELL_SIZE / 2));
|
||||
return Vector3(gridX * CELL_SIZE + (CELL_SIZE / 2), gridY * CELL_SIZE + (CELL_SIZE / 2), mTop);
|
||||
}
|
||||
|
||||
void Water::preRenderTargetUpdate(const RenderTargetEvent& evt)
|
||||
|
@ -216,7 +216,7 @@ void Water::preRenderTargetUpdate(const RenderTargetEvent& evt)
|
|||
mReflectionRenderActive = true;
|
||||
|
||||
Vector3 pos = mCamera->getRealPosition();
|
||||
pos.y = mTop*2 - pos.y;
|
||||
pos.z = mTop*2 - pos.z;
|
||||
mSky->setSkyPosition(pos);
|
||||
mReflectionCamera->enableReflection(mWaterPlane);
|
||||
}
|
||||
|
|
|
@ -134,6 +134,18 @@ size_t FFmpeg_Decoder::readAVAudioData(void *data, size_t length)
|
|||
return dec;
|
||||
}
|
||||
|
||||
static AVSampleFormat ffmpegNonPlanarSampleFormat (AVSampleFormat format)
|
||||
{
|
||||
switch (format)
|
||||
{
|
||||
case AV_SAMPLE_FMT_U8P: return AV_SAMPLE_FMT_U8;
|
||||
case AV_SAMPLE_FMT_S16P: return AV_SAMPLE_FMT_S16;
|
||||
case AV_SAMPLE_FMT_S32P: return AV_SAMPLE_FMT_S32;
|
||||
case AV_SAMPLE_FMT_FLTP: return AV_SAMPLE_FMT_FLT;
|
||||
case AV_SAMPLE_FMT_DBLP: return AV_SAMPLE_FMT_DBL;
|
||||
default:return format;
|
||||
}
|
||||
}
|
||||
|
||||
void FFmpeg_Decoder::open(const std::string &fname)
|
||||
{
|
||||
|
@ -153,10 +165,6 @@ void FFmpeg_Decoder::open(const std::string &fname)
|
|||
|
||||
try
|
||||
{
|
||||
for(size_t j = 0;j < mFormatCtx->nb_streams;j++)
|
||||
if(mFormatCtx->streams[j]->codec->codec_type == AVMEDIA_TYPE_AUDIO)
|
||||
mFormatCtx->streams[j]->codec->request_sample_fmt = AV_SAMPLE_FMT_S16;
|
||||
|
||||
if(avformat_find_stream_info(mFormatCtx, NULL) < 0)
|
||||
fail("Failed to find stream info in "+fname);
|
||||
|
||||
|
@ -164,7 +172,6 @@ void FFmpeg_Decoder::open(const std::string &fname)
|
|||
{
|
||||
if(mFormatCtx->streams[j]->codec->codec_type == AVMEDIA_TYPE_AUDIO)
|
||||
{
|
||||
mFormatCtx->streams[j]->codec->request_sample_fmt = AV_SAMPLE_FMT_S16;
|
||||
mStream = &mFormatCtx->streams[j];
|
||||
break;
|
||||
}
|
||||
|
@ -172,6 +179,8 @@ void FFmpeg_Decoder::open(const std::string &fname)
|
|||
if(!mStream)
|
||||
fail("No audio streams in "+fname);
|
||||
|
||||
(*mStream)->codec->request_sample_fmt = ffmpegNonPlanarSampleFormat ((*mStream)->codec->sample_fmt);
|
||||
|
||||
AVCodec *codec = avcodec_find_decoder((*mStream)->codec->codec_id);
|
||||
if(!codec)
|
||||
{
|
||||
|
@ -224,6 +233,8 @@ void FFmpeg_Decoder::getInfo(int *samplerate, ChannelConfig *chans, SampleType *
|
|||
*type = SampleType_UInt8;
|
||||
else if((*mStream)->codec->sample_fmt == AV_SAMPLE_FMT_S16)
|
||||
*type = SampleType_Int16;
|
||||
else if((*mStream)->codec->sample_fmt == AV_SAMPLE_FMT_FLT)
|
||||
*type = SampleType_Float32;
|
||||
else
|
||||
fail(std::string("Unsupported sample format: ")+
|
||||
av_get_sample_fmt_name((*mStream)->codec->sample_fmt));
|
||||
|
|
|
@ -88,6 +88,51 @@ static ALenum getALFormat(ChannelConfig chans, SampleType type)
|
|||
}
|
||||
}
|
||||
}
|
||||
if(alIsExtensionPresent("AL_EXT_FLOAT32"))
|
||||
{
|
||||
static const struct {
|
||||
char name[32];
|
||||
ChannelConfig chans;
|
||||
SampleType type;
|
||||
} fltfmtlist[] = {
|
||||
{ "AL_FORMAT_MONO_FLOAT32", ChannelConfig_Mono, SampleType_Float32 },
|
||||
{ "AL_FORMAT_STEREO_FLOAT32", ChannelConfig_Stereo, SampleType_Float32 },
|
||||
};
|
||||
static const size_t fltfmtlistsize = sizeof(fltfmtlist)/sizeof(fltfmtlist[0]);
|
||||
|
||||
for(size_t i = 0;i < fltfmtlistsize;i++)
|
||||
{
|
||||
if(fltfmtlist[i].chans == chans && fltfmtlist[i].type == type)
|
||||
{
|
||||
ALenum format = alGetEnumValue(fltfmtlist[i].name);
|
||||
if(format != 0 && format != -1)
|
||||
return format;
|
||||
}
|
||||
}
|
||||
if(alIsExtensionPresent("AL_EXT_MCFORMATS"))
|
||||
{
|
||||
static const struct {
|
||||
char name[32];
|
||||
ChannelConfig chans;
|
||||
SampleType type;
|
||||
} fltmcfmtlist[] = {
|
||||
{ "AL_FORMAT_QUAD32", ChannelConfig_Quad, SampleType_Float32 },
|
||||
{ "AL_FORMAT_51CHN32", ChannelConfig_5point1, SampleType_Float32 },
|
||||
{ "AL_FORMAT_71CHN32", ChannelConfig_7point1, SampleType_Float32 },
|
||||
};
|
||||
static const size_t fltmcfmtlistsize = sizeof(fltmcfmtlist)/sizeof(fltmcfmtlist[0]);
|
||||
|
||||
for(size_t i = 0;i < fltmcfmtlistsize;i++)
|
||||
{
|
||||
if(fltmcfmtlist[i].chans == chans && fltmcfmtlist[i].type == type)
|
||||
{
|
||||
ALenum format = alGetEnumValue(fltmcfmtlist[i].name);
|
||||
if(format != 0 && format != -1)
|
||||
return format;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fail(std::string("Unsupported sound format (")+getChannelConfigName(chans)+", "+getSampleTypeName(type)+")");
|
||||
return AL_NONE;
|
||||
|
|
|
@ -9,7 +9,8 @@ namespace MWSound
|
|||
{
|
||||
enum SampleType {
|
||||
SampleType_UInt8,
|
||||
SampleType_Int16
|
||||
SampleType_Int16,
|
||||
SampleType_Float32
|
||||
};
|
||||
const char *getSampleTypeName(SampleType type);
|
||||
|
||||
|
|
|
@ -607,6 +607,7 @@ namespace MWSound
|
|||
{
|
||||
case SampleType_UInt8: return "U8";
|
||||
case SampleType_Int16: return "S16";
|
||||
case SampleType_Float32: return "Float32";
|
||||
}
|
||||
return "(unknown sample type)";
|
||||
}
|
||||
|
@ -638,6 +639,7 @@ namespace MWSound
|
|||
{
|
||||
case SampleType_UInt8: frames *= 1; break;
|
||||
case SampleType_Int16: frames *= 2; break;
|
||||
case SampleType_Float32: frames *= 4; break;
|
||||
}
|
||||
return frames;
|
||||
}
|
||||
|
|
|
@ -264,9 +264,8 @@ namespace MWWorld
|
|||
Ogre::Vector3 to = ray.getPoint(queryDistance);
|
||||
|
||||
btVector3 _from, _to;
|
||||
// OGRE to MW coordinates
|
||||
_from = btVector3(from.x, -from.z, from.y);
|
||||
_to = btVector3(to.x, -to.z, to.y);
|
||||
_from = btVector3(from.x, from.y, from.z);
|
||||
_to = btVector3(to.x, to.y, to.z);
|
||||
|
||||
std::vector < std::pair <float, std::string> > results;
|
||||
/* auto */ results = mEngine->rayTest2(_from,_to);
|
||||
|
@ -287,7 +286,7 @@ namespace MWWorld
|
|||
Ray centerRay = mRender.getCamera()->getCameraToViewportRay(
|
||||
mRender.getViewport()->getWidth()/2,
|
||||
mRender.getViewport()->getHeight()/2);
|
||||
btVector3 result(centerRay.getPoint(extent).x,-centerRay.getPoint(extent).z,centerRay.getPoint(extent).y);
|
||||
btVector3 result(centerRay.getPoint(extent).x,centerRay.getPoint(extent).y,centerRay.getPoint(extent).z);
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -295,7 +294,7 @@ namespace MWWorld
|
|||
{
|
||||
//get a ray pointing to the center of the viewport
|
||||
Ray centerRay = mRender.getCamera()->getCameraToViewportRay(mouseX, mouseY);
|
||||
btVector3 result(centerRay.getPoint(extent).x,-centerRay.getPoint(extent).z,centerRay.getPoint(extent).y);
|
||||
btVector3 result(centerRay.getPoint(extent).x,centerRay.getPoint(extent).y,centerRay.getPoint(extent).z);
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -335,9 +334,8 @@ namespace MWWorld
|
|||
Ogre::Vector3 to = ray.getPoint(200); /// \todo make this distance (ray length) configurable
|
||||
|
||||
btVector3 _from, _to;
|
||||
// OGRE to MW coordinates
|
||||
_from = btVector3(from.x, -from.z, from.y);
|
||||
_to = btVector3(to.x, -to.z, to.y);
|
||||
_from = btVector3(from.x, from.y, from.z);
|
||||
_to = btVector3(to.x, to.y, to.z);
|
||||
|
||||
std::pair<std::string, float> result = mEngine->rayTest(_from, _to);
|
||||
|
||||
|
|
|
@ -1024,7 +1024,6 @@ namespace MWWorld
|
|||
// currently its here because we need to access the physics system
|
||||
float* p = mPlayer->getPlayer().getRefData().getPosition().pos;
|
||||
Vector3 sun = mRendering->getSkyManager()->getRealSunPos();
|
||||
sun = Vector3(sun.x, -sun.z, sun.y);
|
||||
mRendering->getSkyManager()->setGlare(!mPhysics->castRay(Ogre::Vector3(p[0], p[1], p[2]), sun));
|
||||
}
|
||||
|
||||
|
@ -1122,7 +1121,7 @@ namespace MWWorld
|
|||
}
|
||||
else
|
||||
p = mPhysics->getRayPoint(results.front().first);
|
||||
Ogre::Vector3 pos(p.x(), p.z(), -p.y());
|
||||
Ogre::Vector3 pos(p.x(), p.y(), p.z());
|
||||
Ogre::SceneNode* node = mFaced1.getRefData().getBaseNode();
|
||||
|
||||
//std::cout << "Num facing 1 : " << mFaced1Name << std::endl;
|
||||
|
@ -1150,7 +1149,7 @@ namespace MWWorld
|
|||
}
|
||||
else
|
||||
p = mPhysics->getRayPoint(results.at (1).first);
|
||||
Ogre::Vector3 pos(p.x(), p.z(), -p.y());
|
||||
Ogre::Vector3 pos(p.x(), p.y(), p.z());
|
||||
Ogre::SceneNode* node1 = mFaced1.getRefData().getBaseNode();
|
||||
Ogre::SceneNode* node2 = mFaced2.getRefData().getBaseNode();
|
||||
|
||||
|
@ -1228,8 +1227,8 @@ namespace MWWorld
|
|||
if (!ref)
|
||||
return Vector2(0, 1);
|
||||
Ogre::SceneNode* node = ref->mData.getBaseNode();
|
||||
Vector3 dir = node->_getDerivedOrientation().yAxis();
|
||||
Vector2 d = Vector2(dir.x, dir.z);
|
||||
Vector3 dir = node->_getDerivedOrientation() * Ogre::Vector3(0,1,0);
|
||||
Vector2 d = Vector2(dir.x, dir.y);
|
||||
return d;
|
||||
}
|
||||
|
||||
|
@ -1299,7 +1298,7 @@ namespace MWWorld
|
|||
if (isCellExterior())
|
||||
{
|
||||
int cellX, cellY;
|
||||
positionToIndex(result.second[0], -result.second[2], cellX, cellY);
|
||||
positionToIndex(result.second[0], result.second[1], cellX, cellY);
|
||||
cell = mCells.getExterior(cellX, cellY);
|
||||
}
|
||||
else
|
||||
|
@ -1307,8 +1306,8 @@ namespace MWWorld
|
|||
|
||||
ESM::Position pos = getPlayer().getPlayer().getRefData().getPosition();
|
||||
pos.pos[0] = result.second[0];
|
||||
pos.pos[1] = -result.second[2];
|
||||
pos.pos[2] = result.second[1];
|
||||
pos.pos[1] = result.second[1];
|
||||
pos.pos[2] = result.second[2];
|
||||
|
||||
Ptr dropped = copyObjectToCell(object, *cell, pos);
|
||||
PCDropped(dropped);
|
||||
|
|
|
@ -602,7 +602,7 @@ static Ogre::String getMaterial(const Nif::NiTriShape *shape, const Ogre::String
|
|||
Nif::NiSourceTexture *st = t->textures[0].texture.getPtr();
|
||||
if (st->external)
|
||||
{
|
||||
/* Bethesda at some at some point converted all their BSA
|
||||
/* Bethesda at some point converted all their BSA
|
||||
* textures from tga to dds for increased load speed, but all
|
||||
* texture file name references were kept as .tga.
|
||||
*/
|
||||
|
@ -621,6 +621,17 @@ static Ogre::String getMaterial(const Nif::NiTriShape *shape, const Ogre::String
|
|||
if(!Ogre::ResourceGroupManager::getSingleton().resourceExistsInAnyGroup(texName))
|
||||
texName = path + st->filename;
|
||||
}
|
||||
else if (!Ogre::ResourceGroupManager::getSingleton().resourceExistsInAnyGroup(texName))
|
||||
{
|
||||
// workaround for Better Heads addon
|
||||
size_t lastSlash = st->filename.rfind('\\');
|
||||
if (lastSlash != std::string::npos && lastSlash + 1 != st->filename.size()) {
|
||||
texName = path + st->filename.substr(lastSlash + 1);
|
||||
// workaround for Better Bodies addon
|
||||
if (!Ogre::ResourceGroupManager::getSingleton().resourceExistsInAnyGroup(texName))
|
||||
texName = st->filename;
|
||||
}
|
||||
}
|
||||
}
|
||||
else warn("Found internal texture, ignoring.");
|
||||
}
|
||||
|
@ -683,7 +694,7 @@ static Ogre::String getMaterial(const Nif::NiTriShape *shape, const Ogre::String
|
|||
new sh::Vector4(diffuse.x, diffuse.y, diffuse.z, alpha)));
|
||||
|
||||
instance->setProperty ("specular", sh::makeProperty<sh::Vector4> (
|
||||
new sh::Vector4(specular.x, specular.y, specular.z, glossiness)));
|
||||
new sh::Vector4(specular.x, specular.y, specular.z, glossiness*255.0f)));
|
||||
|
||||
instance->setProperty ("emissive", sh::makeProperty<sh::Vector3> (
|
||||
new sh::Vector3(emissive.x, emissive.y, emissive.z)));
|
||||
|
@ -1031,6 +1042,10 @@ public:
|
|||
|
||||
void createMeshes(const Nif::Node *node, MeshInfoList &meshes, int flags=0)
|
||||
{
|
||||
// Do not create meshes for the collision shape (includes all children)
|
||||
if(node->recType == Nif::RC_RootCollisionNode)
|
||||
return;
|
||||
|
||||
flags |= node->flags;
|
||||
|
||||
// Marker objects: just skip the entire node
|
||||
|
|
60
credits.txt
60
credits.txt
|
@ -12,65 +12,75 @@ Marc Zinnschlag (Zini) - Lead Programmer/Project Manager
|
|||
|
||||
Adam Hogan (aurix)
|
||||
Aleksandar Jovanov
|
||||
Alexander Nadeau (wareya)
|
||||
Alexander Olofsson (Ace)
|
||||
Artem Kotsynyak (greye)
|
||||
athile
|
||||
BrotherBrick
|
||||
Chris Robinson
|
||||
Chris Robinson (KittyCat)
|
||||
Cory F. Cohen (cfcohen)
|
||||
Cris Mihalache (Mirceam)
|
||||
Douglas Diniz (Dgdiniz)
|
||||
Douglas Mencken (dougmencken)
|
||||
Edmondo Tommasina (edmondo)
|
||||
Eduard Cot (trombonecot)
|
||||
Eli2
|
||||
Emanuel "potatoesmaster" Guével
|
||||
Emanuel Guével (potatoesmaster)
|
||||
gugus/gus
|
||||
Jacob Essex (Yacoby)
|
||||
Jannik Heller (scrawl)
|
||||
Jason Hooks (jhooks)
|
||||
Joel Graff (graffy)
|
||||
Jordan Milne
|
||||
Julien Voisin (jvoisin/ap0)
|
||||
Karl-Felix Glatzer (k1ll)
|
||||
Lars Söderberg (Lazaroth)
|
||||
lazydev
|
||||
Leon Saunders (emoose)
|
||||
Lukasz Gromanowski (lgro)
|
||||
Marcin Hulist (Gohan)
|
||||
Mark Siewert (mark76)
|
||||
Manuel Edelmann (vorenon)
|
||||
Michael Mc Donnell
|
||||
Michael Papageorgiou (werdanith)
|
||||
Nathan Jeffords (blunted2night)
|
||||
Nikolay Kasyanov (corristo)
|
||||
Nolan Poe (nopoe)
|
||||
Paul McElroy (Greendogo)
|
||||
Pieter van der Kloet (pvdk)
|
||||
Radu-Marius Popovici (rpopovici)
|
||||
Roman Melnik (Kromgart)
|
||||
Sandy Carter (bwrsandman)
|
||||
Sebastian Wick (swick)
|
||||
Sergey Shambir
|
||||
Sylvain T. (Garvek)
|
||||
Sylvain Thesnieres (Garvek)
|
||||
Tom Mason (wheybags)
|
||||
|
||||
|
||||
Packagers:
|
||||
Alexander Olofsson (Ace) - Windows
|
||||
BrotherBrick - Ubuntu Linux
|
||||
Edmondo Tommasina - Gentoo Linux
|
||||
Edmondo Tommasina (edmondo) - Gentoo Linux
|
||||
Julian Ospald (hasufell) - Gentoo Linux
|
||||
Karl-Felix Glatzer (k1ll) - Linux Binaries
|
||||
Kenny Armstrong (artorius) - Fedora Linux
|
||||
Nikolay Kasyanov (corristo) - Mac OS X
|
||||
Sandy Carter (bwrsandman) - Arch Linux
|
||||
|
||||
|
||||
Public Relations:
|
||||
ElderTroll - Release Manager
|
||||
sir_herrbatka - News Writer
|
||||
Public Relations and Translations:
|
||||
Artem Kotsynyak (greye) - Russian News Writer
|
||||
Julien Voisin (jvoisin/ap0) - French News Writer
|
||||
Mickey Lyle (raevol) - Release Manager
|
||||
Pithorn - Chinese News Writer
|
||||
sir_herrbatka - English/Polish News Writer
|
||||
WeirdSexy - Podcaster
|
||||
|
||||
|
||||
Website:
|
||||
juanmnzsk8 - Spanish News Writer
|
||||
Julien Voisin (jvoisin/ap0) - French News Writer
|
||||
Kingpix - Italian News Writer
|
||||
Lukasz Gromanowski (lgro) - Website Administrator
|
||||
Nikolay Kasyanov (corristo) - Russian News Writer
|
||||
Okulo - Dutch News Writer
|
||||
penguinroad - Indonesian News Writer
|
||||
Ryan Sardonic (Wry) - Wiki Editor
|
||||
sir_herrbatka - Forum Admin/Polish News Writer
|
||||
spyboot - German News Writer
|
||||
sir_herrbatka - Forum Administrator
|
||||
|
||||
|
||||
Formula Research:
|
||||
|
@ -86,20 +96,32 @@ Sadler
|
|||
|
||||
Artwork:
|
||||
Necrod - OpenMW Logo
|
||||
raevol - Wordpress Theme
|
||||
|
||||
Mickey Lyle (raevol) - Wordpress Theme
|
||||
Okulo - OpenMW Editor Icons
|
||||
|
||||
Inactive Contributors:
|
||||
Ardekantur
|
||||
Armin Preiml
|
||||
Carl Maxwell
|
||||
Diggory Hardy
|
||||
Jan Borsodi
|
||||
Dmitry Marakasov (AMDmi3)
|
||||
ElderTroll
|
||||
guidoj
|
||||
Jan-Peter Nilsson (peppe)
|
||||
Jan Borsodi
|
||||
Josua Grawitter
|
||||
juanmnzsk8
|
||||
Kingpix
|
||||
Lordrea
|
||||
Michal Sciubidlo
|
||||
Nicolay Korslund
|
||||
pchan3
|
||||
penguinroad
|
||||
psi29a
|
||||
sergoz
|
||||
spyboot
|
||||
Star-Demon
|
||||
Thoronador
|
||||
Yuri Krupenin
|
||||
|
||||
|
||||
|
@ -117,7 +139,7 @@ Thanks to Kevin Ryan,
|
|||
for creating the icon used for the Data Files tab of the OpenMW Launcher.
|
||||
|
||||
Thanks to Georg Duffner,
|
||||
for the open-source EB Garamond fontface.
|
||||
for his EB Garamond fontface, see OFL.txt for his license terms.
|
||||
|
||||
Thanks to Dongle,
|
||||
for his Daedric fontface, see Daedric Font License.txt for his license terms.
|
||||
|
|
|
@ -225,9 +225,9 @@
|
|||
float3 waterEyePos = float3(1,1,1);
|
||||
// NOTE: this calculation would be wrong for non-uniform scaling
|
||||
float4 worldNormal = shMatrixMult(worldMatrix, float4(normal.xyz, 0));
|
||||
waterEyePos = intercept(worldPos, cameraPos.xyz - worldPos, float3(0,1,0), waterLevel);
|
||||
waterEyePos = intercept(worldPos, cameraPos.xyz - worldPos, float3(0,0,1), waterLevel);
|
||||
caustics = getCaustics(causticMap, worldPos, waterEyePos.xyz, worldNormal.xyz, lightDirectionWS0.xyz, waterLevel, waterTimer, windDir_windSpeed);
|
||||
if (worldPos.y >= waterLevel || waterEnabled != 1.f)
|
||||
if (worldPos.z >= waterLevel || waterEnabled != 1.f)
|
||||
caustics = float3(1,1,1);
|
||||
#endif
|
||||
|
||||
|
@ -269,7 +269,7 @@
|
|||
|
||||
#if UNDERWATER
|
||||
// regular fog only if fragment is above water
|
||||
if (worldPos.y > waterLevel || waterEnabled != 1.f)
|
||||
if (worldPos.z > waterLevel || waterEnabled != 1.f)
|
||||
#endif
|
||||
shOutputColour(0).xyz = shLerp (shOutputColour(0).xyz, gammaCorrectRead(fogColour), fogValue);
|
||||
#endif
|
||||
|
@ -278,7 +278,7 @@
|
|||
shOutputColour(0).xyz = max(shOutputColour(0).xyz, float3(0,0,0));
|
||||
|
||||
#if UNDERWATER
|
||||
float fogAmount = (cameraPos.y > waterLevel)
|
||||
float fogAmount = (cameraPos.z > waterLevel)
|
||||
? shSaturate(length(waterEyePos-worldPos) / VISIBILITY)
|
||||
: shSaturate(length(cameraPos.xyz-worldPos)/ VISIBILITY);
|
||||
|
||||
|
@ -292,14 +292,14 @@
|
|||
waterGradient = clamp((waterGradient*0.5+0.5),0.2,1.0);
|
||||
float3 watercolour = ( gammaCorrectRead(float3(0.0078, 0.5176, 0.700))+waterSunColour)*waterGradient*2.0;
|
||||
watercolour = shLerp(watercolour*0.3*waterSunFade_sunHeight.x, watercolour, shSaturate(1.0-exp(-waterSunFade_sunHeight.y*SUN_EXT)));
|
||||
watercolour = (cameraPos.y <= waterLevel) ? watercolour : watercolour*0.3;
|
||||
watercolour = (cameraPos.z <= waterLevel) ? watercolour : watercolour*0.3;
|
||||
|
||||
|
||||
float darkness = VISIBILITY*2.0;
|
||||
darkness = clamp((waterEyePos.y - waterLevel + darkness)/darkness,0.2,1.0);
|
||||
darkness = clamp((waterEyePos.z - waterLevel + darkness)/darkness,0.2,1.0);
|
||||
watercolour *= darkness;
|
||||
|
||||
float isUnderwater = (worldPos.y < waterLevel) ? 1.0 : 0.0;
|
||||
float isUnderwater = (worldPos.z < waterLevel) ? 1.0 : 0.0;
|
||||
shOutputColour(0).xyz = shLerp (shOutputColour(0).xyz, watercolour, fogAmount * isUnderwater * waterEnabled);
|
||||
#endif
|
||||
|
||||
|
|
|
@ -88,8 +88,8 @@
|
|||
float toMorph = -min(0, sign(uv1.y - lodMorph.y));
|
||||
|
||||
// morph
|
||||
// this assumes XZ terrain alignment
|
||||
worldPos.y += uv1.x * toMorph * lodMorph.x;
|
||||
// this assumes XY terrain alignment
|
||||
worldPos.z += uv1.x * toMorph * lodMorph.x;
|
||||
|
||||
|
||||
shOutputPosition = shMatrixMult(viewProjMatrix, worldPos);
|
||||
|
@ -233,9 +233,9 @@
|
|||
float3 waterEyePos = float3(1,1,1);
|
||||
// NOTE: this calculation would be wrong for non-uniform scaling
|
||||
float4 worldNormal = shMatrixMult(worldMatrix, float4(normal.xyz, 0));
|
||||
waterEyePos = intercept(worldPos, cameraPos.xyz - worldPos, float3(0,1,0), waterLevel);
|
||||
waterEyePos = intercept(worldPos, cameraPos.xyz - worldPos, float3(0,0,1), waterLevel);
|
||||
caustics = getCaustics(causticMap, worldPos, waterEyePos.xyz, worldNormal.xyz, lightDirectionWS0.xyz, waterLevel, waterTimer, windDir_windSpeed);
|
||||
if (worldPos.y >= waterLevel)
|
||||
if (worldPos.z >= waterLevel)
|
||||
caustics = float3(1,1,1);
|
||||
|
||||
|
||||
|
@ -341,7 +341,7 @@
|
|||
|
||||
#if UNDERWATER
|
||||
// regular fog only if fragment is above water
|
||||
if (worldPos.y > waterLevel)
|
||||
if (worldPos.z > waterLevel)
|
||||
#endif
|
||||
shOutputColour(0).xyz = shLerp (shOutputColour(0).xyz, gammaCorrectRead(fogColour), fogValue);
|
||||
#endif
|
||||
|
@ -350,7 +350,7 @@
|
|||
shOutputColour(0).xyz = max(shOutputColour(0).xyz, float3(0,0,0));
|
||||
|
||||
#if UNDERWATER
|
||||
float fogAmount = (cameraPos.y > waterLevel)
|
||||
float fogAmount = (cameraPos.z > waterLevel)
|
||||
? shSaturate(length(waterEyePos-worldPos) / VISIBILITY)
|
||||
: shSaturate(length(cameraPos.xyz-worldPos)/ VISIBILITY);
|
||||
|
||||
|
@ -365,14 +365,14 @@
|
|||
float3 watercolour = (gammaCorrectRead(float3(0.0078, 0.5176, 0.700))+waterSunColour)*waterGradient*2.0;
|
||||
float3 waterext = gammaCorrectRead(float3(0.6, 0.9, 1.0));//water extinction
|
||||
watercolour = shLerp(watercolour*0.3*waterSunFade_sunHeight.x, watercolour, shSaturate(1.0-exp(-waterSunFade_sunHeight.y*SUN_EXT)));
|
||||
watercolour = (cameraPos.y <= waterLevel) ? watercolour : watercolour*0.3;
|
||||
watercolour = (cameraPos.z <= waterLevel) ? watercolour : watercolour*0.3;
|
||||
|
||||
|
||||
float darkness = VISIBILITY*2.0;
|
||||
darkness = clamp((waterEyePos.y - waterLevel + darkness)/darkness,0.2,1.0);
|
||||
darkness = clamp((waterEyePos.z - waterLevel + darkness)/darkness,0.2,1.0);
|
||||
watercolour *= darkness;
|
||||
|
||||
float isUnderwater = (worldPos.y < waterLevel) ? 1.0 : 0.0;
|
||||
float isUnderwater = (worldPos.z < waterLevel) ? 1.0 : 0.0;
|
||||
shOutputColour(0).xyz = shLerp (shOutputColour(0).xyz, watercolour, fogAmount * isUnderwater);
|
||||
#endif
|
||||
|
||||
|
|
|
@ -79,9 +79,9 @@ float3 perturb(shTexture2D tex, float2 coords, float bend, float2 windDir, float
|
|||
|
||||
float3 getCaustics (shTexture2D causticMap, float3 worldPos, float3 waterEyePos, float3 worldNormal, float3 lightDirectionWS0, float waterLevel, float waterTimer, float3 windDir_windSpeed)
|
||||
{
|
||||
float waterDepth = shSaturate((waterEyePos.y - worldPos.y) / 50.0);
|
||||
float waterDepth = shSaturate((waterEyePos.z - worldPos.z) / 50.0);
|
||||
|
||||
float3 causticPos = intercept(worldPos.xyz, lightDirectionWS0.xyz, float3(0,1,0), waterLevel);
|
||||
float3 causticPos = intercept(worldPos.xyz, lightDirectionWS0.xyz, float3(0,0,1), waterLevel);
|
||||
|
||||
///\ todo clean this up
|
||||
float causticdepth = length(causticPos-worldPos.xyz);
|
||||
|
@ -91,20 +91,21 @@ float3 getCaustics (shTexture2D causticMap, float3 worldPos, float3 waterEyePos,
|
|||
// NOTE: the original shader calculated a tangent space basis here,
|
||||
// but using only the world normal is cheaper and i couldn't see a visual difference
|
||||
// also, if this effect gets moved to screen-space some day, it's unlikely to have tangent information
|
||||
float3 causticNorm = worldNormal.xyz * perturb(causticMap, causticPos.xz, causticdepth, windDir_windSpeed.xy, windDir_windSpeed.z, waterTimer).xzy * 2 - 1;
|
||||
float3 causticNorm = worldNormal.xyz * perturb(causticMap, causticPos.xy, causticdepth, windDir_windSpeed.xy, windDir_windSpeed.z, waterTimer).xyz * 2 - 1;
|
||||
causticNorm = float3(causticNorm.x, causticNorm.y, -causticNorm.z);
|
||||
|
||||
//float fresnel = pow(clamp(dot(LV,causticnorm),0.0,1.0),2.0);
|
||||
|
||||
float NdotL = max(dot(worldNormal.xyz, lightDirectionWS0.xyz),0.0);
|
||||
|
||||
float causticR = 1.0-perturb(causticMap, causticPos.xz, causticdepth, windDir_windSpeed.xy, windDir_windSpeed.z, waterTimer).z;
|
||||
float causticR = 1.0-perturb(causticMap, causticPos.xy, causticdepth, windDir_windSpeed.xy, windDir_windSpeed.z, waterTimer).z;
|
||||
|
||||
/// \todo sunFade
|
||||
|
||||
// float3 caustics = clamp(pow(float3(causticR)*5.5,float3(5.5*causticdepth)),0.0,1.0)*NdotL*sunFade*causticdepth;
|
||||
float3 caustics = clamp(pow(float3(causticR,causticR,causticR)*5.5,float3(5.5*causticdepth,5.5*causticdepth,5.5*causticdepth)),0.0,1.0)*NdotL*causticdepth;
|
||||
float causticG = 1.0-perturb(causticMap,causticPos.xz+(1.0-causticdepth)*ABBERATION, causticdepth, windDir_windSpeed.xy, windDir_windSpeed.z, waterTimer).z;
|
||||
float causticB = 1.0-perturb(causticMap,causticPos.xz+(1.0-causticdepth)*ABBERATION*2.0, causticdepth, windDir_windSpeed.xy, windDir_windSpeed.z, waterTimer).z;
|
||||
float causticG = 1.0-perturb(causticMap,causticPos.xy+(1.0-causticdepth)*ABBERATION, causticdepth, windDir_windSpeed.xy, windDir_windSpeed.z, waterTimer).z;
|
||||
float causticB = 1.0-perturb(causticMap,causticPos.xy+(1.0-causticdepth)*ABBERATION*2.0, causticdepth, windDir_windSpeed.xy, windDir_windSpeed.z, waterTimer).z;
|
||||
//caustics = shSaturate(pow(float3(causticR,causticG,causticB)*5.5,float3(5.5*causticdepth)))*NdotL*sunFade*causticdepth;
|
||||
caustics = shSaturate(pow(float3(causticR,causticG,causticB)*5.5,float3(5.5*causticdepth,5.5*causticdepth,5.5*causticdepth)))*NdotL*causticdepth;
|
||||
|
||||
|
|
|
@ -122,7 +122,7 @@
|
|||
#define REFL_BUMP 0.08 // reflection distortion amount
|
||||
#define REFR_BUMP 0.06 // refraction distortion amount
|
||||
|
||||
#define SCATTER_AMOUNT 3.0 // amount of sunlight scattering
|
||||
#define SCATTER_AMOUNT 0.3 // amount of sunlight scattering
|
||||
#define SCATTER_COLOUR gammaCorrectRead(float3(0.0,1.0,0.95)) // colour of sunlight scattering
|
||||
|
||||
#define SUN_EXT gammaCorrectRead(float3(0.45, 0.55, 0.68)) //sunlight extinction
|
||||
|
@ -219,25 +219,27 @@
|
|||
|
||||
float3 normal = (normal0 * BIG_WAVES_X + normal1 * BIG_WAVES_Y +
|
||||
normal2 * MID_WAVES_X + normal3 * MID_WAVES_Y +
|
||||
normal4 * SMALL_WAVES_X + normal5 * SMALL_WAVES_Y).xzy;
|
||||
normal4 * SMALL_WAVES_X + normal5 * SMALL_WAVES_Y).xyz;
|
||||
|
||||
normal = normalize(float3(normal.x * BUMP, normal.y, normal.z * BUMP));
|
||||
normal = normalize(float3(normal.x * BUMP, normal.y * BUMP, normal.z));
|
||||
normal = float3(normal.x, normal.y, -normal.z);
|
||||
|
||||
// normal for sunlight scattering
|
||||
float3 lNormal = (normal0 * BIG_WAVES_X*0.5 + normal1 * BIG_WAVES_Y*0.5 +
|
||||
normal2 * MID_WAVES_X*0.2 + normal3 * MID_WAVES_Y*0.2 +
|
||||
normal4 * SMALL_WAVES_X*0.1 + normal5 * SMALL_WAVES_Y*0.1).xzy;
|
||||
lNormal = normalize(float3(lNormal.x * BUMP, lNormal.y, lNormal.z * BUMP));
|
||||
normal4 * SMALL_WAVES_X*0.1 + normal5 * SMALL_WAVES_Y*0.1).xyz;
|
||||
lNormal = normalize(float3(lNormal.x * BUMP, lNormal.y * BUMP, lNormal.z));
|
||||
lNormal = float3(lNormal.x, lNormal.y, -lNormal.z);
|
||||
|
||||
|
||||
float3 lVec = normalize(sunPosition.xyz);
|
||||
float3 vVec = normalize(position.xyz - cameraPos.xyz);
|
||||
|
||||
|
||||
float isUnderwater = (cameraPos.y > 0) ? 0.0 : 1.0;
|
||||
float isUnderwater = (cameraPos.z > 0) ? 0.0 : 1.0;
|
||||
|
||||
// sunlight scattering
|
||||
float3 pNormal = float3(0,1,0);
|
||||
float3 pNormal = float3(0,0,1);
|
||||
float3 lR = reflect(lVec, lNormal);
|
||||
float3 llR = reflect(lVec, pNormal);
|
||||
|
||||
|
@ -246,13 +248,13 @@
|
|||
float3 scatterColour = shLerp(float3(SCATTER_COLOUR)*gammaCorrectRead(float3(1.0,0.4,0.0)), SCATTER_COLOUR, shSaturate(1.0-exp(-waterSunFade_sunHeight.y*SUN_EXT)));
|
||||
|
||||
// fresnel
|
||||
float ior = (cameraPos.y>0)?(1.333/1.0):(1.0/1.333); //air to water; water to air
|
||||
float ior = (cameraPos.z>0)?(1.333/1.0):(1.0/1.333); //air to water; water to air
|
||||
float fresnel = fresnel_dielectric(-vVec, normal, ior);
|
||||
|
||||
fresnel = shSaturate(fresnel);
|
||||
|
||||
// reflection
|
||||
float3 reflection = gammaCorrectRead(shSample(reflectionMap, screenCoords+(normal.xz*REFL_BUMP)).rgb);
|
||||
float3 reflection = gammaCorrectRead(shSample(reflectionMap, screenCoords+(normal.xy*REFL_BUMP)).rgb);
|
||||
|
||||
// refraction
|
||||
float3 R = reflect(vVec, normal);
|
||||
|
@ -260,13 +262,13 @@
|
|||
// check the depth at the refracted coords, and don't do any normal distortion for the refraction if the object to refract
|
||||
// is actually above the water (objectDepth < waterDepth)
|
||||
// this solves silhouettes around objects above the water
|
||||
float refractDepth = shSample(depthMap, screenCoords-(shoreFade * normal.xz*REFR_BUMP)).x * far - depthPassthrough;
|
||||
float refractDepth = shSample(depthMap, screenCoords-(shoreFade * normal.xy*REFR_BUMP)).x * far - depthPassthrough;
|
||||
float doRefraction = (refractDepth < 0) ? 0.f : 1.f;
|
||||
|
||||
float3 refraction = gammaCorrectRead(shSample(refractionMap, (screenCoords-(shoreFade * normal.xz*REFR_BUMP * doRefraction))*1.0).rgb);
|
||||
float3 refraction = gammaCorrectRead(shSample(refractionMap, (screenCoords-(shoreFade * normal.xy*REFR_BUMP * doRefraction))*1.0).rgb);
|
||||
|
||||
// brighten up the refraction underwater
|
||||
refraction = (cameraPos.y < 0) ? shSaturate(refraction * 1.5) : refraction;
|
||||
refraction = (cameraPos.z < 0) ? shSaturate(refraction * 1.5) : refraction;
|
||||
|
||||
// specular
|
||||
float specular = pow(max(dot(R, lVec), 0.0),SPEC_HARDNESS);
|
||||
|
@ -290,7 +292,7 @@
|
|||
watercolour = shLerp(watercolour*0.3*waterSunFade_sunHeight.x, watercolour, shSaturate(1.0-exp(-waterSunFade_sunHeight.y*SUN_EXT)));
|
||||
|
||||
float darkness = VISIBILITY*2.0;
|
||||
darkness = clamp((cameraPos.y+darkness)/darkness,0.2,1.0);
|
||||
darkness = clamp((cameraPos.z+darkness)/darkness,0.2,1.0);
|
||||
|
||||
|
||||
float fog = shSaturate(length(cameraPos.xyz-position.xyz) / VISIBILITY);
|
||||
|
|
|
@ -193,7 +193,6 @@ namespace Physic
|
|||
if(!isDebugCreated)
|
||||
{
|
||||
Ogre::SceneNode* node = mSceneMgr->getRootSceneNode()->createChildSceneNode();
|
||||
node->pitch(Ogre::Degree(-90));
|
||||
mDebugDrawer = new BtOgre::DebugDrawer(node, dynamicsWorld);
|
||||
dynamicsWorld->setDebugDrawer(mDebugDrawer);
|
||||
isDebugCreated = true;
|
||||
|
|
|
@ -9,7 +9,7 @@ Website: http://www.openmw.org
|
|||
|
||||
Font Licenses:
|
||||
EBGaramond-Regular.ttf: OFL (see OFL.txt for more information)
|
||||
VeraMono.ttf: custom (see Bitstream Vera License.txt for more information)
|
||||
DejaVuLGCSansMono.ttf: custom (see DejaVu Font License.txt for more information)
|
||||
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue