Remove a no longer required method

This commit is contained in:
scrawl 2013-11-15 02:20:04 +01:00
parent 00af6b5617
commit f7befa3e54
5 changed files with 0 additions and 27 deletions

View file

@ -414,8 +414,6 @@ namespace MWBase
virtual void castSpell (const MWWorld::Ptr& actor) = 0; virtual void castSpell (const MWWorld::Ptr& actor) = 0;
virtual void updateAnimParts(const MWWorld::Ptr& ptr) = 0;
virtual void launchProjectile (const std::string& id, const ESM::EffectList& effects, virtual void launchProjectile (const std::string& id, const ESM::EffectList& effects,
const MWWorld::Ptr& actor, const std::string& sourceName) = 0; const MWWorld::Ptr& actor, const std::string& sourceName) = 0;
}; };

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@ -327,20 +327,6 @@ void RenderingManager::rebuildPtr(const MWWorld::Ptr &ptr)
} }
} }
void RenderingManager::updateAnimParts(const MWWorld::Ptr& ptr)
{
NpcAnimation *anim = NULL;
if(ptr.getRefData().getHandle() == "player")
anim = mPlayerAnimation;
else if(MWWorld::Class::get(ptr).isActor())
anim = dynamic_cast<NpcAnimation*>(mActors.getAnimation(ptr));
assert(anim);
if(anim)
anim->updateParts();
}
void RenderingManager::update (float duration, bool paused) void RenderingManager::update (float duration, bool paused)
{ {
MWBase::World *world = MWBase::Environment::get().getWorld(); MWBase::World *world = MWBase::Environment::get().getWorld();

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@ -141,9 +141,6 @@ public:
/// and equipment. /// and equipment.
void rebuildPtr(const MWWorld::Ptr &ptr); void rebuildPtr(const MWWorld::Ptr &ptr);
/// Update actor model parts.
void updateAnimParts(const MWWorld::Ptr &ptr);
void update (float duration, bool paused); void update (float duration, bool paused);
void setAmbientColour(const Ogre::ColourValue& colour); void setAmbientColour(const Ogre::ColourValue& colour);

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@ -2246,10 +2246,4 @@ namespace MWWorld
++it; ++it;
} }
} }
void World::updateAnimParts(const Ptr& actor)
{
mRendering->updateAnimParts(actor);
}
} }

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@ -490,8 +490,6 @@ namespace MWWorld
virtual void castSpell (const MWWorld::Ptr& actor); virtual void castSpell (const MWWorld::Ptr& actor);
virtual void updateAnimParts(const MWWorld::Ptr& ptr);
virtual void launchProjectile (const std::string& id, const ESM::EffectList& effects, virtual void launchProjectile (const std::string& id, const ESM::EffectList& effects,
const MWWorld::Ptr& actor, const std::string& sourceName); const MWWorld::Ptr& actor, const std::string& sourceName);
}; };