forked from teamnwah/openmw-tes3coop
Scaling for wood elves
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1 changed files with 3 additions and 1 deletions
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@ -75,7 +75,9 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env,O
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startTime = transformations->begin()->getStartTime();
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startTime = transformations->begin()->getStartTime();
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}
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}
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insert->attachObject(base);
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insert->attachObject(base);
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if(bodyRaceID == "b_n_wood elf_f_" || bodyRaceID == "b_n_wood elf_m_")
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insert->scale(.9,.9,.9);
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std::string headModel = "meshes\\" +
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std::string headModel = "meshes\\" +
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mEnvironment.mWorld->getStore().bodyParts.find(headID)->model;
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mEnvironment.mWorld->getStore().bodyParts.find(headID)->model;
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