forked from teamnwah/openmw-tes3coop
Documentation fix
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@ -98,7 +98,6 @@ namespace Terrain
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DefaultWorld* getTerrain() { return mTerrain; }
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/// Adjust LODs for the given camera position, possibly splitting up chunks or merging them.
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/// @param force Always choose to render this node, even if not the perfect LOD.
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/// @return Did we (or all of our children) choose to render?
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bool update (const Ogre::Vector3& cameraPos);
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@ -124,7 +123,6 @@ namespace Terrain
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/// call this method on their children.
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/// @note Do not call this before World::areLayersLoaded() == true
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/// @param area area in image space to put the quad
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/// @param quads collect quads here so they can be deleted later
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void prepareForCompositeMap(Ogre::TRect<float> area);
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/// Create a chunk for this node from the given data.
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