Slightly prettier backdrop when loading game from main menu.

openmw-30
scrawl 11 years ago
parent 6381b1e938
commit f8cc328b5e

@ -206,6 +206,13 @@ namespace MWGui
MWBase::Environment::get().getWindowManager()->messageBox("#{sNotifyMessage65}"); MWBase::Environment::get().getWindowManager()->messageBox("#{sNotifyMessage65}");
return; return;
} }
}
setVisible(false);
MWBase::Environment::get().getWindowManager()->removeGuiMode (MWGui::GM_MainMenu);
if (mSaving)
{
MWBase::Environment::get().getStateManager()->saveGame (mSaveNameEdit->getCaption(), mCurrentSlot); MWBase::Environment::get().getStateManager()->saveGame (mSaveNameEdit->getCaption(), mCurrentSlot);
} }
else else
@ -213,12 +220,9 @@ namespace MWGui
if (mCurrentCharacter && mCurrentSlot) if (mCurrentCharacter && mCurrentSlot)
{ {
MWBase::Environment::get().getStateManager()->loadGame (mCurrentCharacter, mCurrentSlot); MWBase::Environment::get().getStateManager()->loadGame (mCurrentCharacter, mCurrentSlot);
MWBase::Environment::get().getWindowManager()->removeGuiMode (MWGui::GM_MainMenu);
} }
} }
setVisible(false);
if (MWBase::Environment::get().getStateManager()->getState()== if (MWBase::Environment::get().getStateManager()->getState()==
MWBase::StateManager::State_NoGame) MWBase::StateManager::State_NoGame)
{ {

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