Remove unused code

0.6.1
Andrei Kortunov 8 years ago
parent 6c1e3a0618
commit f986e3fafa

@ -104,7 +104,6 @@ namespace MWBase
* new dialogs.
*/
virtual void update() = 0;
virtual void updateVisible() = 0;
/// @note This method will block until the video finishes playing
/// (and will continually update the window while doing so)

@ -485,6 +485,7 @@ namespace MWGui
void WindowManager::update()
{
cleanupGarbage();
mHud->update();
}
@ -559,13 +560,6 @@ namespace MWGui
return;
}
// No need to check GUI if game mode
if (gameMode)
{
mInventoryWindow->setGuiMode(GM_None);
return;
}
if(mGuiModes.size() != 0)
{
GuiMode mode = mGuiModes.back();

@ -361,7 +361,7 @@ namespace MWGui
virtual void pinWindow (MWGui::GuiWindow window);
virtual void updatePinnedWindows ();
void updatePinnedWindows ();
/// Fade the screen in, over \a time seconds
virtual void fadeScreenIn(const float time, bool clearQueue);

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