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@ -11,7 +11,7 @@
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// resource
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#include <components/misc/stringops.hpp>
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#include <components/misc/resourcehelpers.hpp>
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#include <components/resource/texturemanager.hpp>
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#include <components/resource/imagemanager.hpp>
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// skel
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#include <osgAnimation/MorphGeometry>
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@ -343,7 +343,7 @@ namespace NifOsg
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}
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}
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osg::ref_ptr<osg::Node> load(Nif::NIFFilePtr nif, Resource::TextureManager* textureManager)
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osg::ref_ptr<osg::Node> load(Nif::NIFFilePtr nif, Resource::ImageManager* textureManager)
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{
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if (nif->numRoots() < 1)
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nif->fail("Found no root nodes");
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@ -369,7 +369,7 @@ namespace NifOsg
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return created;
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}
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void applyNodeProperties(const Nif::Node *nifNode, osg::Node *applyTo, SceneUtil::CompositeStateSetUpdater* composite, Resource::TextureManager* textureManager, std::vector<int>& boundTextures, int animflags)
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void applyNodeProperties(const Nif::Node *nifNode, osg::Node *applyTo, SceneUtil::CompositeStateSetUpdater* composite, Resource::ImageManager* textureManager, std::vector<int>& boundTextures, int animflags)
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{
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const Nif::PropertyList& props = nifNode->props;
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for (size_t i = 0; i <props.length();++i)
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@ -440,7 +440,7 @@ namespace NifOsg
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return lod;
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}
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osg::ref_ptr<osg::Node> handleNode(const Nif::Node* nifNode, osg::Group* parentNode, Resource::TextureManager* textureManager,
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osg::ref_ptr<osg::Node> handleNode(const Nif::Node* nifNode, osg::Group* parentNode, Resource::ImageManager* textureManager,
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std::vector<int> boundTextures, int animflags, int particleflags, bool skipMeshes, TextKeyMap* textKeys, osg::Node* rootNode=NULL)
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{
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osg::ref_ptr<osg::Group> node = new osg::MatrixTransform(nifNode->trafo.toMatrix());
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@ -682,7 +682,7 @@ namespace NifOsg
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}
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}
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void handleTextureControllers(const Nif::Property *texProperty, SceneUtil::CompositeStateSetUpdater* composite, Resource::TextureManager* textureManager, osg::StateSet *stateset, int animflags)
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void handleTextureControllers(const Nif::Property *texProperty, SceneUtil::CompositeStateSetUpdater* composite, Resource::ImageManager* textureManager, osg::StateSet *stateset, int animflags)
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{
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for (Nif::ControllerPtr ctrl = texProperty->controller; !ctrl.empty(); ctrl = ctrl->next)
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{
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@ -1244,7 +1244,7 @@ namespace NifOsg
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}
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void handleProperty(const Nif::Property *property,
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osg::Node *node, SceneUtil::CompositeStateSetUpdater* composite, Resource::TextureManager* textureManager, std::vector<int>& boundTextures, int animflags)
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osg::Node *node, SceneUtil::CompositeStateSetUpdater* composite, Resource::ImageManager* textureManager, std::vector<int>& boundTextures, int animflags)
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{
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switch (property->recType)
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{
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@ -1543,7 +1543,7 @@ namespace NifOsg
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};
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osg::ref_ptr<osg::Node> Loader::load(Nif::NIFFilePtr file, Resource::TextureManager* textureManager)
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osg::ref_ptr<osg::Node> Loader::load(Nif::NIFFilePtr file, Resource::ImageManager* textureManager)
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{
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LoaderImpl impl(file->getFilename());
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return impl.load(file, textureManager);
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