diff --git a/apps/openmw/mwinput/inputmanagerimp.cpp b/apps/openmw/mwinput/inputmanagerimp.cpp index febe528c0..0c0bb74e6 100644 --- a/apps/openmw/mwinput/inputmanagerimp.cpp +++ b/apps/openmw/mwinput/inputmanagerimp.cpp @@ -378,12 +378,12 @@ namespace MWInput // We keep track of our own mouse position, so that moving the mouse while in // game mode does not move the position of the GUI cursor - mMouseX += arg.state.X.rel * mUISensitivity; - mMouseY += arg.state.Y.rel * mUISensitivity * mUIYMultiplier; - mMouseX = std::max(0, std::min(mMouseX, viewSize.width)); - mMouseY = std::max(0, std::min(mMouseY, viewSize.height)); + mMouseX += float(arg.state.X.rel) * mUISensitivity; + mMouseY += float(arg.state.Y.rel) * mUISensitivity * mUIYMultiplier; + mMouseX = std::max(0.f, std::min(mMouseX, float(viewSize.width))); + mMouseY = std::max(0.f, std::min(mMouseY, float(viewSize.height))); - MyGUI::InputManager::getInstance().injectMouseMove(mMouseX, mMouseY, arg.state.Z.abs); + MyGUI::InputManager::getInstance().injectMouseMove( int(mMouseX), int(mMouseY), arg.state.Z.abs); } if (mMouseLookEnabled) diff --git a/apps/openmw/mwinput/inputmanagerimp.hpp b/apps/openmw/mwinput/inputmanagerimp.hpp index 79e5a70fc..c8b48e727 100644 --- a/apps/openmw/mwinput/inputmanagerimp.hpp +++ b/apps/openmw/mwinput/inputmanagerimp.hpp @@ -143,8 +143,8 @@ namespace MWInput bool mMouseLookEnabled; bool mGuiCursorEnabled; - int mMouseX; - int mMouseY; + float mMouseX; + float mMouseY; std::map mControlSwitch;