forked from teamnwah/openmw-tes3coop
Merged pull request #1803
This commit is contained in:
commit
fa96154edd
2 changed files with 6 additions and 2 deletions
|
@ -61,7 +61,8 @@
|
|||
Bug #4489: Goodbye doesn't block dialogue hyperlinks
|
||||
Bug #4490: PositionCell on player gives "Error: tried to add local script twice"
|
||||
Bug #4491: Training cap based off Base Skill instead of Modified Skill
|
||||
Bug #4495: Crossbow animations blending is buggy
|
||||
Bug #4495: Crossbow animations blending is buggy
|
||||
Bug #4496: SpellTurnLeft and SpellTurnRight animation groups are unused
|
||||
Bug #3249: Fixed revert function not updating views properly
|
||||
Feature #2606: Editor: Implemented (optional) case sensitive global search
|
||||
Feature #3276: Editor: Search- Show number of (remaining) search results and indicate a search without any results
|
||||
|
|
|
@ -422,7 +422,10 @@ void CharacterController::refreshMovementAnims(const WeaponInfo* weap, Character
|
|||
movementAnimName = movestate->groupname;
|
||||
if(weap != sWeaponTypeListEnd && movementAnimName.find("swim") == std::string::npos)
|
||||
{
|
||||
movementAnimName += weap->shortgroup;
|
||||
if (mWeaponType == WeapType_Spell && (mMovementState == CharState_TurnLeft || mMovementState == CharState_TurnRight)) // Spellcasting stance turning is a special case
|
||||
movementAnimName = weap->shortgroup + movementAnimName;
|
||||
else
|
||||
movementAnimName += weap->shortgroup;
|
||||
if(!mAnimation->hasAnimation(movementAnimName))
|
||||
{
|
||||
movemask = MWRender::Animation::BlendMask_LowerBody;
|
||||
|
|
Loading…
Reference in a new issue