coverity_scan^2
scrawl 8 years ago
parent 8677a6f803
commit fbc9b90ebe

@ -283,8 +283,6 @@ namespace MWMechanics
{
}
/// Get projectile properties (model, sound and speed) for a spell with the given effects and launch.
/// If \a model is empty, the spell has no ranged effects and should not spawn a projectile.
void CastSpell::launchMagicBolt (const ESM::EffectList& effects)
{
osg::Vec3f fallbackDirection (0,1,0);

@ -143,7 +143,7 @@ namespace MWWorld
attachTo = rotateNode;
}
osg::ref_ptr<osg::Node> ptr = mResourceSystem->getSceneManager()->getInstance(model, attachTo);
mResourceSystem->getSceneManager()->getInstance(model, attachTo);
if (state.mIdMagic.size() > 1)
for (size_t iter = 1; iter != state.mIdMagic.size(); ++iter)
@ -209,7 +209,7 @@ namespace MWWorld
state.mEffects = getMagicBoltData(state.mIdMagic, state.mSoundIds, state.mSpeed, effects);
// Non-projectile should have been removed by getMagicBoltData
if (state.mEffects.mList.size() == 0)
if (state.mEffects.mList.empty())
return;
MWWorld::ManualRef ref(MWBase::Environment::get().getWorld()->getStore(), state.mIdMagic.at(0));

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