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@ -297,6 +297,16 @@ namespace MWBase
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///< Queues movement for \a ptr (in local space), to be applied in the next call to
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///< Queues movement for \a ptr (in local space), to be applied in the next call to
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/// doPhysics.
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/// doPhysics.
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/*
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Start of tes3mp addition
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Make it possible to set the inertial force of a Ptr directly
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*/
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virtual void setInertialForce(const MWWorld::Ptr& ptr, const osg::Vec3f &force) = 0;
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/*
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End of tes3mp addition
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*/
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virtual bool castRay (float x1, float y1, float z1, float x2, float y2, float z2) = 0;
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virtual bool castRay (float x1, float y1, float z1, float x2, float y2, float z2) = 0;
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///< cast a Ray and return true if there is an object in the ray path.
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///< cast a Ray and return true if there is an object in the ray path.
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