Merge pull request #1265 from akortunov/develop

Use "sLevel" GMST instead of hardcoded text in load game menu
0.6.1
scrawl 8 years ago committed by GitHub
commit fc56fc0b81

@ -7,6 +7,7 @@
#include <MyGUI_ImageBox.h> #include <MyGUI_ImageBox.h>
#include <MyGUI_ListBox.h> #include <MyGUI_ListBox.h>
#include <MyGUI_InputManager.h> #include <MyGUI_InputManager.h>
#include <MyGUI_LanguageManager.h>
#include <osgDB/ReadFile> #include <osgDB/ReadFile>
#include <osg/Texture2D> #include <osg/Texture2D>
@ -168,9 +169,9 @@ namespace MWGui
className = "?"; // From an older savegame format that did not support custom classes properly. className = "?"; // From an older savegame format that did not support custom classes properly.
} }
title << " (Level " << it->getSignature().mPlayerLevel << " " << className << ")"; title << " (#{sLevel} " << it->getSignature().mPlayerLevel << " " << MyGUI::TextIterator::toTagsString(className) << ")";
mCharacterSelection->addItem (title.str()); mCharacterSelection->addItem (MyGUI::LanguageManager::getInstance().replaceTags(title.str()));
if (mCurrentCharacter == &*it || if (mCurrentCharacter == &*it ||
(!mCurrentCharacter && !mSaving && directory==Misc::StringUtils::lowerCase ( (!mCurrentCharacter && !mSaving && directory==Misc::StringUtils::lowerCase (

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