Water tweaks

As per https://forum.openmw.org/viewtopic.php?f=3&t=2492
Also did a quick remove trailing spaces.
This commit is contained in:
Lazaroth 2015-02-03 00:23:30 +01:00
parent 64b88172af
commit fc6bd8e784

View file

@ -135,29 +135,28 @@
#define VISIBILITY 1500.0 // how far you can look through water
#define BIG_WAVES_X 0.3 // strength of big waves
#define BIG_WAVES_Y 0.3
#define BIG_WAVES_X 0.1 // strength of big waves
#define BIG_WAVES_Y 0.1
#define MID_WAVES_X 0.3 // strength of middle sized waves
#define MID_WAVES_Y 0.15
#define MID_WAVES_X 0.1 // strength of middle sized waves
#define MID_WAVES_Y 0.1
#define SMALL_WAVES_X 0.15 // strength of small waves
#define SMALL_WAVES_X 0.1 // strength of small waves
#define SMALL_WAVES_Y 0.1
#define WAVE_CHOPPYNESS 0.15 // wave choppyness
#define WAVE_SCALE 75.0 // overall wave scale
#define WAVE_CHOPPYNESS 0.05 // wave choppyness
#define WAVE_SCALE 75.0 // overall wave scale
#define BUMP 1.5 // overall water surface bumpiness
#define REFL_BUMP 0.08 // reflection distortion amount
#define BUMP 0.5 // overall water surface bumpiness
#define REFL_BUMP 0.15 // reflection distortion amount
#define REFR_BUMP 0.06 // refraction distortion amount
#define SCATTER_AMOUNT 0.3 // amount of sunlight scattering
#define SCATTER_COLOUR float3(0.0,1.0,0.95) // colour of sunlight scattering
#define SUN_EXT float3(0.45, 0.55, 0.68) //sunlight extinction
#define SPEC_HARDNESS 256.0 // specular highlights hardness
#define SUN_EXT float3(0.45, 0.55, 0.68) //sunlight extinction
#define SPEC_HARDNESS 256.0 // specular highlights hardness
// ---------------------------------------------------------------