Fixes #1144: Don't refreshCurrentAnims when adding already dead actors

This commit is contained in:
scrawl 2014-05-01 16:44:39 +02:00
parent 64a30ad182
commit fc7e79027a

View file

@ -489,12 +489,13 @@ CharacterController::CharacterController(const MWWorld::Ptr &ptr, MWRender::Anim
mIdleState = CharState_Idle; mIdleState = CharState_Idle;
} }
refreshCurrentAnims(mIdleState, mMovementState, true);
if(mDeathState != CharState_None) if(mDeathState != CharState_None)
{ {
playRandomDeath(1.0f); playRandomDeath(1.0f);
} }
else
refreshCurrentAnims(mIdleState, mMovementState, true);
} }
CharacterController::~CharacterController() CharacterController::~CharacterController()