forked from teamnwah/openmw-tes3coop
Knock out actors when fatigue base is 0 (Fixes #1847)
This commit is contained in:
parent
44642ae21b
commit
fc7ed05da8
1 changed files with 2 additions and 1 deletions
|
@ -196,7 +196,8 @@ void CharacterController::refreshCurrentAnims(CharacterState idle, CharacterStat
|
||||||
bool block = mPtr.getClass().getCreatureStats(mPtr).getBlock();
|
bool block = mPtr.getClass().getCreatureStats(mPtr).getBlock();
|
||||||
if(mHitState == CharState_None)
|
if(mHitState == CharState_None)
|
||||||
{
|
{
|
||||||
if (mPtr.getClass().getCreatureStats(mPtr).getFatigue().getCurrent() < 0)
|
if (mPtr.getClass().getCreatureStats(mPtr).getFatigue().getCurrent() < 0
|
||||||
|
|| mPtr.getClass().getCreatureStats(mPtr).getFatigue().getBase() == 0)
|
||||||
{
|
{
|
||||||
mHitState = CharState_KnockOut;
|
mHitState = CharState_KnockOut;
|
||||||
mCurrentHit = "knockout";
|
mCurrentHit = "knockout";
|
||||||
|
|
Loading…
Reference in a new issue