@ -204,14 +204,16 @@ void MechanicsHelper::processAttack(Attack attack, const MWWorld::Ptr& attacker)
{
if ( ! attack . pressed )
{
LOG_MESSAGE_SIMPLE ( Log : : LOG_VERBOSE , " Processing attack from %s " ,
attacker . getCellRef ( ) . getRefId ( ) . c_str ( ) );
LOG_MESSAGE_SIMPLE ( Log : : LOG_VERBOSE , " Processing attack from %s of type %i " ,
attacker . getCellRef ( ) . getRefId ( ) . c_str ( ) , attack . type );
LOG_APPEND ( Log : : LOG_VERBOSE , " - success: %s " , attack . success ? " true " : " false " ) ;
if ( attack . success )
LOG_APPEND ( Log : : LOG_VERBOSE , " - damage: %f " , attack . damage ) ;
}
LOG_APPEND ( Log : : LOG_VERBOSE , " - pressed: %s " , attack . pressed ? " true " : " false " ) ;
MWMechanics : : CreatureStats & attackerStats = attacker . getClass ( ) . getCreatureStats ( attacker ) ;
MWWorld : : Ptr victim ;
@ -231,12 +233,14 @@ void MechanicsHelper::processAttack(Attack attack, const MWWorld::Ptr& attacker)
victim = controller - > getDedicatedActor ( attack . target . refNum , attack . target . mpNum ) - > getPtr ( ) ;
}
// Get the weapon used (if hand-to-hand, weapon = inv.end())
if ( attack . type = = attack . MELEE )
if ( attack . type = = attack . MELEE | | attack . type = = attack . RANGED )
{
bool isRanged = attack . type = = attack . RANGED ;
MWWorld : : Ptr weapon ;
MWWorld : : Ptr projectile ;
// Get the weapon used; if using hand-to-hand, the weapon is equal to inv.end()
if ( attacker . getClass ( ) . hasInventoryStore ( attacker ) )
{
MWWorld : : InventoryStore & inventoryStore = attacker . getClass ( ) . getInventoryStore ( attacker ) ;
@ -253,40 +257,44 @@ void MechanicsHelper::processAttack(Attack attack, const MWWorld::Ptr& attacker)
weapon = MWWorld : : Ptr ( ) ;
}
if ( victim . mRef ! = nullptr )
{
bool healthdmg = true ;
bool isHealthDamage = true ;
if ( weapon . isEmpty ( ) )
if ( weapon . isEmpty ( ) )
{
if ( attacker . getClass ( ) . isBipedal ( attacker ) )
{
if ( attacker . getClass ( ) . isBipedal ( attacker ) )
{
MWMechanics : : CreatureStats & otherstats = victim . getClass ( ) . getCreatureStats ( victim ) ;
healthdmg = otherstats . isParalyzed ( ) | | otherstats . getKnockedDown ( ) ;
}
MWMechanics : : CreatureStats & otherstats = victim . getClass ( ) . getCreatureStats ( victim ) ;
isHealthDamage = otherstats . isParalyzed ( ) | | otherstats . getKnockedDown ( ) ;
}
else
{
LOG_APPEND ( Log : : LOG_VERBOSE , " - weapon: %s " , weapon . getCellRef ( ) . getRefId ( ) . c_str ( ) ) ;
}
else
{
LOG_APPEND ( Log : : LOG_VERBOSE , " - weapon: %s \n - isRanged: %s \n - applyWeaponEnchantment: %s \n - applyProjectileEnchantment: %s " ,
weapon . getCellRef ( ) . getRefId ( ) . c_str ( ) , isRanged ? " true " : " false " , attack . applyWeaponEnchantment ? " true " : " false " ,
attack . applyProjectileEnchantment ? " true " : " false " ) ;
MWMechanics : : blockMeleeAttack ( attacker , victim , weapon , attack . damage , 1 ) ;
if ( attack . applyWeaponEnchantment )
{
MWMechanics : : CastSpell cast ( attacker , victim , isRanged ) ;
cast . mHitPosition = attack . hitPosition . asVec3 ( ) ;
if ( attack . applyWeaponEnchantment )
{
MWMechanics : : CastSpell cast ( attacker , victim , false ) ;
cast . mHitPosition = attack . hitPosition . asVec3 ( ) ;
cast . cast ( weapon , false ) ;
}
cast . cast ( weapon , false ) ;
}
if ( attack . applyProjectileEnchantment )
{
MWMechanics : : CastSpell cast ( attacker , victim , false ) ;
cast . mHitPosition = attack . hitPosition . asVec3 ( ) ;
cast . cast ( projectile , false ) ;
}
if ( isRanged & & ! projectile . isEmpty ( ) & & attack . applyProjectileEnchantment )
{
MWMechanics : : CastSpell cast ( attacker , victim , isRanged ) ;
cast . mHitPosition = attack . hitPosition . asVec3 ( ) ;
cast . cast ( projectile , false ) ;
}
}
if ( victim . mRef ! = nullptr )
{
if ( ! isRanged )
MWMechanics : : blockMeleeAttack ( attacker , victim , weapon , attack . damage , 1 ) ;
victim . getClass ( ) . onHit ( victim , attack . damage , healthdmg , weapon , attacker , attack . hitPosition . asVec3 ( ) ,
victim . getClass ( ) . onHit ( victim , attack . damage , isHealthDamage , weapon , attacker , attack . hitPosition . asVec3 ( ) ,
attack . success ) ;
}
}
@ -300,7 +308,7 @@ void MechanicsHelper::processAttack(Attack attack, const MWWorld::Ptr& attacker)
attack . instant = false ;
}
LOG_APPEND ( Log : : LOG_VERBOSE , " - spellId: %s , success: %s " , attack . spellId . c_str ( ) , attack . success ? " true " : " false " ) ;
LOG_APPEND ( Log : : LOG_VERBOSE , " - spellId: %s " , attack . spellId . c_str ( ) ) ;
}
else if ( attack . type = = attack . ITEM_MAGIC )
{