forked from teamnwah/openmw-tes3coop
Add loaded/isLoaded to server player
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fe370fa995
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2 changed files with 14 additions and 1 deletions
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@ -64,6 +64,7 @@ std::map<RakNet::RakNetGUID, Player*> *Players::GetPlayers()
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Player::Player(RakNet::RakNetGUID id) : BasePlayer(id)
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{
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handshake = false;
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loaded = false;
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}
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Player::~Player()
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@ -91,6 +92,15 @@ bool Player::isHandshaked()
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return handshake;
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}
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void Player::Loaded()
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{
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loaded = true;
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}
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bool Player::isLoaded()
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{
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return loaded;
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}
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Player *Players::GetPlayer(unsigned short id)
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{
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@ -46,12 +46,15 @@ public:
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void SetID(unsigned short id);
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bool isHandshaked();
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void Handshake();
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void Loaded();
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bool isLoaded();
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virtual ~Player();
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private:
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bool handshake;
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bool loaded;
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};
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#endif //OPENMW_PLAYER_HPP
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