Add loaded/isLoaded to server player

This commit is contained in:
Koncord 2016-09-18 11:48:08 +08:00
parent fe370fa995
commit fe10821528
2 changed files with 14 additions and 1 deletions

View file

@ -64,6 +64,7 @@ std::map<RakNet::RakNetGUID, Player*> *Players::GetPlayers()
Player::Player(RakNet::RakNetGUID id) : BasePlayer(id)
{
handshake = false;
loaded = false;
}
Player::~Player()
@ -91,6 +92,15 @@ bool Player::isHandshaked()
return handshake;
}
void Player::Loaded()
{
loaded = true;
}
bool Player::isLoaded()
{
return loaded;
}
Player *Players::GetPlayer(unsigned short id)
{

View file

@ -46,12 +46,15 @@ public:
void SetID(unsigned short id);
bool isHandshaked();
void Handshake();
void Loaded();
bool isLoaded();
virtual ~Player();
private:
bool handshake;
bool loaded;
};
#endif //OPENMW_PLAYER_HPP