Merged pull request #1857

fix/skillcap
Marc Zinnschlag 6 years ago
commit fe19d8ff35

@ -170,12 +170,18 @@ namespace MWGui
// We are already using node masks to avoid the scene from being updated/rendered, but node masks don't work for computeBound() // We are already using node masks to avoid the scene from being updated/rendered, but node masks don't work for computeBound()
mViewer->getSceneData()->setComputeBoundingSphereCallback(new DontComputeBoundCallback); mViewer->getSceneData()->setComputeBoundingSphereCallback(new DontComputeBoundCallback);
mShowWallpaper = visible && (MWBase::Environment::get().getStateManager()->getState()
== MWBase::StateManager::State_NoGame);
if (!visible)
{
draw();
return;
}
mVisible = visible; mVisible = visible;
mLoadingBox->setVisible(mVisible); mLoadingBox->setVisible(mVisible);
mShowWallpaper = mVisible && (MWBase::Environment::get().getStateManager()->getState()
== MWBase::StateManager::State_NoGame);
setVisible(true); setVisible(true);
if (mShowWallpaper) if (mShowWallpaper)
@ -184,9 +190,6 @@ namespace MWGui
} }
MWBase::Environment::get().getWindowManager()->pushGuiMode(mShowWallpaper ? GM_LoadingWallpaper : GM_Loading); MWBase::Environment::get().getWindowManager()->pushGuiMode(mShowWallpaper ? GM_LoadingWallpaper : GM_Loading);
if (!mVisible)
draw();
} }
void LoadingScreen::loadingOff() void LoadingScreen::loadingOff()

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