|
|
|
@ -6,6 +6,15 @@
|
|
|
|
|
#include <osg/PositionAttitudeTransform>
|
|
|
|
|
|
|
|
|
|
#include <BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h>
|
|
|
|
|
#include <BulletCollision/CollisionShapes/btConeShape.h>
|
|
|
|
|
#include <BulletCollision/CollisionShapes/btStaticPlaneShape.h>
|
|
|
|
|
#include <BulletCollision/CollisionShapes/btCompoundShape.h>
|
|
|
|
|
#include <BulletCollision/CollisionDispatch/btCollisionObject.h>
|
|
|
|
|
#include <BulletCollision/CollisionDispatch/btCollisionWorld.h>
|
|
|
|
|
#include <BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h>
|
|
|
|
|
#include <BulletCollision/BroadphaseCollision/btDbvtBroadphase.h>
|
|
|
|
|
#include <BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h>
|
|
|
|
|
#include <BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h>
|
|
|
|
|
|
|
|
|
|
#include <components/nifbullet/bulletshapemanager.hpp>
|
|
|
|
|
#include <components/nifbullet/bulletnifloader.hpp>
|
|
|
|
@ -600,6 +609,8 @@ namespace MWPhysics
|
|
|
|
|
mDispatcher = new btCollisionDispatcher(mCollisionConfiguration);
|
|
|
|
|
mSolver = new btSequentialImpulseConstraintSolver;
|
|
|
|
|
mBroadphase = new btDbvtBroadphase();
|
|
|
|
|
|
|
|
|
|
// Note we don't use any Dynamics at the moment - a btCollisionWorld might be sufficient?
|
|
|
|
|
mDynamicsWorld = new btDiscreteDynamicsWorld(mDispatcher,mBroadphase,mSolver,mCollisionConfiguration);
|
|
|
|
|
|
|
|
|
|
// Don't update AABBs of all objects every frame. Most objects in MW are static, so we don't need this.
|
|
|
|
|