Add missing default material state for character preview

0.6.1
scrawl 8 years ago
parent 37c71c15f2
commit fe439e7bbf

@ -2,6 +2,7 @@
#include <iostream>
#include <osg/Material>
#include <osg/Fog>
#include <osg/BlendFunc>
#include <osg/Texture2D>
@ -142,6 +143,13 @@ namespace MWRender
stateset->setMode(GL_LIGHTING, osg::StateAttribute::ON);
stateset->setMode(GL_NORMALIZE, osg::StateAttribute::ON);
stateset->setMode(GL_CULL_FACE, osg::StateAttribute::ON);
osg::ref_ptr<osg::Material> defaultMat (new osg::Material);
defaultMat->setColorMode(osg::Material::OFF);
defaultMat->setAmbient(osg::Material::FRONT_AND_BACK, osg::Vec4f(1,1,1,1));
defaultMat->setDiffuse(osg::Material::FRONT_AND_BACK, osg::Vec4f(1,1,1,1));
defaultMat->setSpecular(osg::Material::FRONT_AND_BACK, osg::Vec4f(0.f, 0.f, 0.f, 0.f));
stateset->setAttribute(defaultMat);
// assign large value to effectively turn off fog
// shaders don't respect glDisable(GL_FOG)
osg::ref_ptr<osg::Fog> fog (new osg::Fog);

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