Dropping a separate NPDTstruct12 object and instead use NPDTstruct52

NPDTstruct12 is now only used when loading and saving. Turning auto calc
on and off now no longer switches between to different set of values
0.6.3
Alf Henrik Sauge 6 years ago
parent 9b971caddc
commit feeee50a88

@ -1040,45 +1040,47 @@ void Record<ESM::NPC>::print()
if (mData.mNpdtType == ESM::NPC::NPC_WITH_AUTOCALCULATED_STATS) if (mData.mNpdtType == ESM::NPC::NPC_WITH_AUTOCALCULATED_STATS)
{ {
std::cout << " Level: " << mData.mNpdt12.mLevel << std::endl; std::cout << " Level: " << mData.mNpdt.mLevel << std::endl;
std::cout << " Reputation: " << (int)mData.mNpdt12.mReputation << std::endl; std::cout << " Reputation: " << (int)mData.mNpdt.mReputation << std::endl;
std::cout << " Disposition: " << (int)mData.mNpdt12.mDisposition << std::endl; std::cout << " Disposition: " << (int)mData.mNpdt.mDisposition << std::endl;
std::cout << " Rank: " << (int)mData.mNpdt12.mRank << std::endl; std::cout << " Rank: " << (int)mData.mNpdt.mRank << std::endl;
std::cout << " Unknown1: " //Why do we want to print these fields? They are padding in the struct and contain
<< (unsigned int)((unsigned char)mData.mNpdt12.mUnknown1) << std::endl; // nothing of real value. Now we don't deal with NPDTstruct12 in runtime either...
std::cout << " Unknown2: " //std::cout << " Unknown1: "
<< (unsigned int)((unsigned char)mData.mNpdt12.mUnknown2) << std::endl; // << (unsigned int)((unsigned char)mData.mNpdt12.mUnknown1) << std::endl;
std::cout << " Unknown3: " //std::cout << " Unknown2: "
<< (unsigned int)((unsigned char)mData.mNpdt12.mUnknown3) << std::endl; // << (unsigned int)((unsigned char)mData.mNpdt12.mUnknown2) << std::endl;
std::cout << " Gold: " << mData.mNpdt12.mGold << std::endl; //std::cout << " Unknown3: "
// << (unsigned int)((unsigned char)mData.mNpdt12.mUnknown3) << std::endl;
std::cout << " Gold: " << mData.mNpdt.mGold << std::endl;
} }
else { else {
std::cout << " Level: " << mData.mNpdt52.mLevel << std::endl; std::cout << " Level: " << mData.mNpdt.mLevel << std::endl;
std::cout << " Reputation: " << (int)mData.mNpdt52.mReputation << std::endl; std::cout << " Reputation: " << (int)mData.mNpdt.mReputation << std::endl;
std::cout << " Disposition: " << (int)mData.mNpdt52.mDisposition << std::endl; std::cout << " Disposition: " << (int)mData.mNpdt.mDisposition << std::endl;
std::cout << " Rank: " << (int)mData.mNpdt52.mRank << std::endl; std::cout << " Rank: " << (int)mData.mNpdt.mRank << std::endl;
std::cout << " FactionID: " << (int)mData.mNpdt52.mFactionID << std::endl; std::cout << " FactionID: " << (int)mData.mNpdt.mFactionID << std::endl;
std::cout << " Attributes:" << std::endl; std::cout << " Attributes:" << std::endl;
std::cout << " Strength: " << (int)mData.mNpdt52.mStrength << std::endl; std::cout << " Strength: " << (int)mData.mNpdt.mStrength << std::endl;
std::cout << " Intelligence: " << (int)mData.mNpdt52.mIntelligence << std::endl; std::cout << " Intelligence: " << (int)mData.mNpdt.mIntelligence << std::endl;
std::cout << " Willpower: " << (int)mData.mNpdt52.mWillpower << std::endl; std::cout << " Willpower: " << (int)mData.mNpdt.mWillpower << std::endl;
std::cout << " Agility: " << (int)mData.mNpdt52.mAgility << std::endl; std::cout << " Agility: " << (int)mData.mNpdt.mAgility << std::endl;
std::cout << " Speed: " << (int)mData.mNpdt52.mSpeed << std::endl; std::cout << " Speed: " << (int)mData.mNpdt.mSpeed << std::endl;
std::cout << " Endurance: " << (int)mData.mNpdt52.mEndurance << std::endl; std::cout << " Endurance: " << (int)mData.mNpdt.mEndurance << std::endl;
std::cout << " Personality: " << (int)mData.mNpdt52.mPersonality << std::endl; std::cout << " Personality: " << (int)mData.mNpdt.mPersonality << std::endl;
std::cout << " Luck: " << (int)mData.mNpdt52.mLuck << std::endl; std::cout << " Luck: " << (int)mData.mNpdt.mLuck << std::endl;
std::cout << " Skills:" << std::endl; std::cout << " Skills:" << std::endl;
for (int i = 0; i != ESM::Skill::Length; i++) for (int i = 0; i != ESM::Skill::Length; i++)
std::cout << " " << skillLabel(i) << ": " std::cout << " " << skillLabel(i) << ": "
<< (int)(mData.mNpdt52.mSkills[i]) << std::endl; << (int)(mData.mNpdt.mSkills[i]) << std::endl;
std::cout << " Health: " << mData.mNpdt52.mHealth << std::endl; std::cout << " Health: " << mData.mNpdt.mHealth << std::endl;
std::cout << " Magicka: " << mData.mNpdt52.mMana << std::endl; std::cout << " Magicka: " << mData.mNpdt.mMana << std::endl;
std::cout << " Fatigue: " << mData.mNpdt52.mFatigue << std::endl; std::cout << " Fatigue: " << mData.mNpdt.mFatigue << std::endl;
std::cout << " Unknown: " << (int)mData.mNpdt52.mUnknown << std::endl; std::cout << " Unknown: " << (int)mData.mNpdt.mUnknown << std::endl;
std::cout << " Gold: " << mData.mNpdt52.mGold << std::endl; std::cout << " Gold: " << mData.mNpdt.mGold << std::endl;
} }
std::vector<ESM::ContItem>::iterator cit; std::vector<ESM::ContItem>::iterator cit;

@ -122,7 +122,7 @@ public:
} }
else else
{ {
mContext->mPlayer.mObject.mCreatureStats.mLevel = npc.mNpdt52.mLevel; mContext->mPlayer.mObject.mCreatureStats.mLevel = npc.mNpdt.mLevel;
mContext->mPlayerBase = npc; mContext->mPlayerBase = npc;
ESM::SpellState::SpellParams empty; ESM::SpellState::SpellParams empty;
// FIXME: player start spells and birthsign spells aren't listed here, // FIXME: player start spells and birthsign spells aren't listed here,

@ -377,7 +377,7 @@ namespace ESSImport
profile.mPlayerClassName = context.mCustomPlayerClassName; profile.mPlayerClassName = context.mCustomPlayerClassName;
else else
profile.mPlayerClassId = context.mPlayerBase.mClass; profile.mPlayerClassId = context.mPlayerBase.mClass;
profile.mPlayerLevel = context.mPlayerBase.mNpdt52.mLevel; profile.mPlayerLevel = context.mPlayerBase.mNpdt.mLevel;
profile.mPlayerName = header.mGameData.mPlayerName.toString(); profile.mPlayerName = header.mGameData.mPlayerName.toString();
writeScreenshot(header, profile); writeScreenshot(header, profile);

@ -619,12 +619,12 @@ void CSMTools::ReferenceableCheckStage::npcCheck (
const ESM::NPC& npc = (dynamic_cast<const CSMWorld::Record<ESM::NPC>& >(baseRecord)).get(); const ESM::NPC& npc = (dynamic_cast<const CSMWorld::Record<ESM::NPC>& >(baseRecord)).get();
CSMWorld::UniversalId id (CSMWorld::UniversalId::Type_Npc, npc.mId); CSMWorld::UniversalId id (CSMWorld::UniversalId::Type_Npc, npc.mId);
short level(npc.mNpdt52.mLevel); short level(npc.mNpdt.mLevel);
char disposition(npc.mNpdt52.mDisposition); char disposition(npc.mNpdt.mDisposition);
char reputation(npc.mNpdt52.mReputation); char reputation(npc.mNpdt.mReputation);
char rank(npc.mNpdt52.mRank); char rank(npc.mNpdt.mRank);
//Don't know what unknown is for //Don't know what unknown is for
int gold(npc.mNpdt52.mGold); int gold(npc.mNpdt.mGold);
//Detect if player is present //Detect if player is present
if (Misc::StringUtils::ciEqual(npc.mId, "player")) //Happy now, scrawl? if (Misc::StringUtils::ciEqual(npc.mId, "player")) //Happy now, scrawl?
@ -638,36 +638,36 @@ void CSMTools::ReferenceableCheckStage::npcCheck (
return; return;
} }
level = npc.mNpdt12.mLevel; level = npc.mNpdt.mLevel;
disposition = npc.mNpdt12.mDisposition; disposition = npc.mNpdt.mDisposition;
reputation = npc.mNpdt12.mReputation; reputation = npc.mNpdt.mReputation;
rank = npc.mNpdt12.mRank; rank = npc.mNpdt.mRank;
gold = npc.mNpdt12.mGold; gold = npc.mNpdt.mGold;
} }
else else
{ {
if (npc.mNpdt52.mAgility == 0) if (npc.mNpdt.mAgility == 0)
messages.push_back (std::make_pair (id, npc.mId + " agility has zero value")); messages.push_back (std::make_pair (id, npc.mId + " agility has zero value"));
if (npc.mNpdt52.mEndurance == 0) if (npc.mNpdt.mEndurance == 0)
messages.push_back (std::make_pair (id, npc.mId + " endurance has zero value")); messages.push_back (std::make_pair (id, npc.mId + " endurance has zero value"));
if (npc.mNpdt52.mIntelligence == 0) if (npc.mNpdt.mIntelligence == 0)
messages.push_back (std::make_pair (id, npc.mId + " intelligence has zero value")); messages.push_back (std::make_pair (id, npc.mId + " intelligence has zero value"));
if (npc.mNpdt52.mLuck == 0) if (npc.mNpdt.mLuck == 0)
messages.push_back (std::make_pair (id, npc.mId + " luck has zero value")); messages.push_back (std::make_pair (id, npc.mId + " luck has zero value"));
if (npc.mNpdt52.mPersonality == 0) if (npc.mNpdt.mPersonality == 0)
messages.push_back (std::make_pair (id, npc.mId + " personality has zero value")); messages.push_back (std::make_pair (id, npc.mId + " personality has zero value"));
if (npc.mNpdt52.mStrength == 0) if (npc.mNpdt.mStrength == 0)
messages.push_back (std::make_pair (id, npc.mId + " strength has zero value")); messages.push_back (std::make_pair (id, npc.mId + " strength has zero value"));
if (npc.mNpdt52.mSpeed == 0) if (npc.mNpdt.mSpeed == 0)
messages.push_back (std::make_pair (id, npc.mId + " speed has zero value")); messages.push_back (std::make_pair (id, npc.mId + " speed has zero value"));
if (npc.mNpdt52.mWillpower == 0) if (npc.mNpdt.mWillpower == 0)
messages.push_back (std::make_pair (id, npc.mId + " willpower has zero value")); messages.push_back (std::make_pair (id, npc.mId + " willpower has zero value"));
} }

@ -914,7 +914,7 @@ void CSMWorld::NpcAttributesRefIdAdapter::setNestedTable (const RefIdColumn* col
ESM::NPC npc = record.get(); ESM::NPC npc = record.get();
// store the whole struct // store the whole struct
npc.mNpdt52 = npc.mNpdt =
static_cast<const NestedTableWrapper<std::vector<ESM::NPC::NPDTstruct52> > &>(nestedTable).mNestedTable.at(0); static_cast<const NestedTableWrapper<std::vector<ESM::NPC::NPDTstruct52> > &>(nestedTable).mNestedTable.at(0);
record.setModified (npc); record.setModified (npc);
@ -928,7 +928,7 @@ CSMWorld::NestedTableWrapperBase* CSMWorld::NpcAttributesRefIdAdapter::nestedTab
// return the whole struct // return the whole struct
std::vector<ESM::NPC::NPDTstruct52> wrap; std::vector<ESM::NPC::NPDTstruct52> wrap;
wrap.push_back(record.get().mNpdt52); wrap.push_back(record.get().mNpdt);
// deleted by dtor of NestedTableStoring // deleted by dtor of NestedTableStoring
return new NestedTableWrapper<std::vector<ESM::NPC::NPDTstruct52> >(wrap); return new NestedTableWrapper<std::vector<ESM::NPC::NPDTstruct52> >(wrap);
} }
@ -939,7 +939,7 @@ QVariant CSMWorld::NpcAttributesRefIdAdapter::getNestedData (const RefIdColumn *
const Record<ESM::NPC>& record = const Record<ESM::NPC>& record =
static_cast<const Record<ESM::NPC>&> (data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Npc))); static_cast<const Record<ESM::NPC>&> (data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Npc)));
const ESM::NPC::NPDTstruct52& npcStruct = record.get().mNpdt52; const ESM::NPC::NPDTstruct52& npcStruct = record.get().mNpdt;
if (subColIndex == 0) if (subColIndex == 0)
return subRowIndex; return subRowIndex;
@ -966,7 +966,7 @@ void CSMWorld::NpcAttributesRefIdAdapter::setNestedData (const RefIdColumn *colu
Record<ESM::NPC>& record = Record<ESM::NPC>& record =
static_cast<Record<ESM::NPC>&> (data.getRecord (RefIdData::LocalIndex (row, UniversalId::Type_Npc))); static_cast<Record<ESM::NPC>&> (data.getRecord (RefIdData::LocalIndex (row, UniversalId::Type_Npc)));
ESM::NPC npc = record.get(); ESM::NPC npc = record.get();
ESM::NPC::NPDTstruct52& npcStruct = npc.mNpdt52; ESM::NPC::NPDTstruct52& npcStruct = npc.mNpdt;
if (subColIndex == 1) if (subColIndex == 1)
switch(subRowIndex) switch(subRowIndex)
@ -1021,7 +1021,7 @@ void CSMWorld::NpcSkillsRefIdAdapter::setNestedTable (const RefIdColumn* column,
ESM::NPC npc = record.get(); ESM::NPC npc = record.get();
// store the whole struct // store the whole struct
npc.mNpdt52 = npc.mNpdt =
static_cast<const NestedTableWrapper<std::vector<ESM::NPC::NPDTstruct52> > &>(nestedTable).mNestedTable.at(0); static_cast<const NestedTableWrapper<std::vector<ESM::NPC::NPDTstruct52> > &>(nestedTable).mNestedTable.at(0);
record.setModified (npc); record.setModified (npc);
@ -1035,7 +1035,7 @@ CSMWorld::NestedTableWrapperBase* CSMWorld::NpcSkillsRefIdAdapter::nestedTable (
// return the whole struct // return the whole struct
std::vector<ESM::NPC::NPDTstruct52> wrap; std::vector<ESM::NPC::NPDTstruct52> wrap;
wrap.push_back(record.get().mNpdt52); wrap.push_back(record.get().mNpdt);
// deleted by dtor of NestedTableStoring // deleted by dtor of NestedTableStoring
return new NestedTableWrapper<std::vector<ESM::NPC::NPDTstruct52> >(wrap); return new NestedTableWrapper<std::vector<ESM::NPC::NPDTstruct52> >(wrap);
} }
@ -1046,7 +1046,7 @@ QVariant CSMWorld::NpcSkillsRefIdAdapter::getNestedData (const RefIdColumn *colu
const Record<ESM::NPC>& record = const Record<ESM::NPC>& record =
static_cast<const Record<ESM::NPC>&> (data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Npc))); static_cast<const Record<ESM::NPC>&> (data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Npc)));
const ESM::NPC::NPDTstruct52& npcStruct = record.get().mNpdt52; const ESM::NPC::NPDTstruct52& npcStruct = record.get().mNpdt;
if (subRowIndex < 0 || subRowIndex >= ESM::Skill::Length) if (subRowIndex < 0 || subRowIndex >= ESM::Skill::Length)
throw std::runtime_error ("index out of range"); throw std::runtime_error ("index out of range");
@ -1065,7 +1065,7 @@ void CSMWorld::NpcSkillsRefIdAdapter::setNestedData (const RefIdColumn *column,
Record<ESM::NPC>& record = Record<ESM::NPC>& record =
static_cast<Record<ESM::NPC>&> (data.getRecord (RefIdData::LocalIndex (row, UniversalId::Type_Npc))); static_cast<Record<ESM::NPC>&> (data.getRecord (RefIdData::LocalIndex (row, UniversalId::Type_Npc)));
ESM::NPC npc = record.get(); ESM::NPC npc = record.get();
ESM::NPC::NPDTstruct52& npcStruct = npc.mNpdt52; ESM::NPC::NPDTstruct52& npcStruct = npc.mNpdt;
if (subRowIndex < 0 || subRowIndex >= ESM::Skill::Length) if (subRowIndex < 0 || subRowIndex >= ESM::Skill::Length)
throw std::runtime_error ("index out of range"); throw std::runtime_error ("index out of range");
@ -1130,30 +1130,30 @@ QVariant CSMWorld::NpcMiscRefIdAdapter::getNestedData (const RefIdColumn *column
if (autoCalc) if (autoCalc)
switch (subColIndex) switch (subColIndex)
{ {
case 0: return static_cast<int>(record.get().mNpdt12.mLevel); case 0: return static_cast<int>(record.get().mNpdt.mLevel);
case 1: return QVariant(QVariant::UserType); case 1: return QVariant(QVariant::UserType);
case 2: return QVariant(QVariant::UserType); case 2: return QVariant(QVariant::UserType);
case 3: return QVariant(QVariant::UserType); case 3: return QVariant(QVariant::UserType);
case 4: return QVariant(QVariant::UserType); case 4: return QVariant(QVariant::UserType);
case 5: return static_cast<int>(record.get().mNpdt12.mDisposition); case 5: return static_cast<int>(record.get().mNpdt.mDisposition);
case 6: return static_cast<int>(record.get().mNpdt12.mReputation); case 6: return static_cast<int>(record.get().mNpdt.mReputation);
case 7: return static_cast<int>(record.get().mNpdt12.mRank); case 7: return static_cast<int>(record.get().mNpdt.mRank);
case 8: return record.get().mNpdt12.mGold; case 8: return record.get().mNpdt.mGold;
case 9: return record.get().mPersistent == true; case 9: return record.get().mPersistent == true;
default: return QVariant(); // throw an exception here? default: return QVariant(); // throw an exception here?
} }
else else
switch (subColIndex) switch (subColIndex)
{ {
case 0: return static_cast<int>(record.get().mNpdt52.mLevel); case 0: return static_cast<int>(record.get().mNpdt.mLevel);
case 1: return static_cast<int>(record.get().mNpdt52.mFactionID); case 1: return static_cast<int>(record.get().mNpdt.mFactionID);
case 2: return static_cast<int>(record.get().mNpdt52.mHealth); case 2: return static_cast<int>(record.get().mNpdt.mHealth);
case 3: return static_cast<int>(record.get().mNpdt52.mMana); case 3: return static_cast<int>(record.get().mNpdt.mMana);
case 4: return static_cast<int>(record.get().mNpdt52.mFatigue); case 4: return static_cast<int>(record.get().mNpdt.mFatigue);
case 5: return static_cast<int>(record.get().mNpdt52.mDisposition); case 5: return static_cast<int>(record.get().mNpdt.mDisposition);
case 6: return static_cast<int>(record.get().mNpdt52.mReputation); case 6: return static_cast<int>(record.get().mNpdt.mReputation);
case 7: return static_cast<int>(record.get().mNpdt52.mRank); case 7: return static_cast<int>(record.get().mNpdt.mRank);
case 8: return record.get().mNpdt52.mGold; case 8: return record.get().mNpdt.mGold;
case 9: return record.get().mPersistent == true; case 9: return record.get().mPersistent == true;
default: return QVariant(); // throw an exception here? default: return QVariant(); // throw an exception here?
} }
@ -1171,30 +1171,30 @@ void CSMWorld::NpcMiscRefIdAdapter::setNestedData (const RefIdColumn *column,
if (autoCalc) if (autoCalc)
switch(subColIndex) switch(subColIndex)
{ {
case 0: npc.mNpdt12.mLevel = static_cast<short>(value.toInt()); break; case 0: npc.mNpdt.mLevel = static_cast<short>(value.toInt()); break;
case 1: return; case 1: return;
case 2: return; case 2: return;
case 3: return; case 3: return;
case 4: return; case 4: return;
case 5: npc.mNpdt12.mDisposition = static_cast<signed char>(value.toInt()); break; case 5: npc.mNpdt.mDisposition = static_cast<signed char>(value.toInt()); break;
case 6: npc.mNpdt12.mReputation = static_cast<signed char>(value.toInt()); break; case 6: npc.mNpdt.mReputation = static_cast<signed char>(value.toInt()); break;
case 7: npc.mNpdt12.mRank = static_cast<signed char>(value.toInt()); break; case 7: npc.mNpdt.mRank = static_cast<signed char>(value.toInt()); break;
case 8: npc.mNpdt12.mGold = value.toInt(); break; case 8: npc.mNpdt.mGold = value.toInt(); break;
case 9: npc.mPersistent = value.toBool(); break; case 9: npc.mPersistent = value.toBool(); break;
default: return; // throw an exception here? default: return; // throw an exception here?
} }
else else
switch(subColIndex) switch(subColIndex)
{ {
case 0: npc.mNpdt52.mLevel = static_cast<short>(value.toInt()); break; case 0: npc.mNpdt.mLevel = static_cast<short>(value.toInt()); break;
case 1: npc.mNpdt52.mFactionID = static_cast<char>(value.toInt()); break; case 1: npc.mNpdt.mFactionID = static_cast<char>(value.toInt()); break;
case 2: npc.mNpdt52.mHealth = static_cast<unsigned short>(value.toInt()); break; case 2: npc.mNpdt.mHealth = static_cast<unsigned short>(value.toInt()); break;
case 3: npc.mNpdt52.mMana = static_cast<unsigned short>(value.toInt()); break; case 3: npc.mNpdt.mMana = static_cast<unsigned short>(value.toInt()); break;
case 4: npc.mNpdt52.mFatigue = static_cast<unsigned short>(value.toInt()); break; case 4: npc.mNpdt.mFatigue = static_cast<unsigned short>(value.toInt()); break;
case 5: npc.mNpdt52.mDisposition = static_cast<signed char>(value.toInt()); break; case 5: npc.mNpdt.mDisposition = static_cast<signed char>(value.toInt()); break;
case 6: npc.mNpdt52.mReputation = static_cast<signed char>(value.toInt()); break; case 6: npc.mNpdt.mReputation = static_cast<signed char>(value.toInt()); break;
case 7: npc.mNpdt52.mRank = static_cast<signed char>(value.toInt()); break; case 7: npc.mNpdt.mRank = static_cast<signed char>(value.toInt()); break;
case 8: npc.mNpdt52.mGold = value.toInt(); break; case 8: npc.mNpdt.mGold = value.toInt(); break;
case 9: npc.mPersistent = value.toBool(); break; case 9: npc.mPersistent = value.toBool(); break;
default: return; // throw an exception here? default: return; // throw an exception here?
} }

@ -312,40 +312,40 @@ namespace MWClass
int gold=0; int gold=0;
if(ref->mBase->mNpdtType != ESM::NPC::NPC_WITH_AUTOCALCULATED_STATS) if(ref->mBase->mNpdtType != ESM::NPC::NPC_WITH_AUTOCALCULATED_STATS)
{ {
gold = ref->mBase->mNpdt52.mGold; gold = ref->mBase->mNpdt.mGold;
for (unsigned int i=0; i< ESM::Skill::Length; ++i) for (unsigned int i=0; i< ESM::Skill::Length; ++i)
data->mNpcStats.getSkill (i).setBase (ref->mBase->mNpdt52.mSkills[i]); data->mNpcStats.getSkill (i).setBase (ref->mBase->mNpdt.mSkills[i]);
data->mNpcStats.setAttribute(ESM::Attribute::Strength, ref->mBase->mNpdt52.mStrength); data->mNpcStats.setAttribute(ESM::Attribute::Strength, ref->mBase->mNpdt.mStrength);
data->mNpcStats.setAttribute(ESM::Attribute::Intelligence, ref->mBase->mNpdt52.mIntelligence); data->mNpcStats.setAttribute(ESM::Attribute::Intelligence, ref->mBase->mNpdt.mIntelligence);
data->mNpcStats.setAttribute(ESM::Attribute::Willpower, ref->mBase->mNpdt52.mWillpower); data->mNpcStats.setAttribute(ESM::Attribute::Willpower, ref->mBase->mNpdt.mWillpower);
data->mNpcStats.setAttribute(ESM::Attribute::Agility, ref->mBase->mNpdt52.mAgility); data->mNpcStats.setAttribute(ESM::Attribute::Agility, ref->mBase->mNpdt.mAgility);
data->mNpcStats.setAttribute(ESM::Attribute::Speed, ref->mBase->mNpdt52.mSpeed); data->mNpcStats.setAttribute(ESM::Attribute::Speed, ref->mBase->mNpdt.mSpeed);
data->mNpcStats.setAttribute(ESM::Attribute::Endurance, ref->mBase->mNpdt52.mEndurance); data->mNpcStats.setAttribute(ESM::Attribute::Endurance, ref->mBase->mNpdt.mEndurance);
data->mNpcStats.setAttribute(ESM::Attribute::Personality, ref->mBase->mNpdt52.mPersonality); data->mNpcStats.setAttribute(ESM::Attribute::Personality, ref->mBase->mNpdt.mPersonality);
data->mNpcStats.setAttribute(ESM::Attribute::Luck, ref->mBase->mNpdt52.mLuck); data->mNpcStats.setAttribute(ESM::Attribute::Luck, ref->mBase->mNpdt.mLuck);
data->mNpcStats.setHealth (ref->mBase->mNpdt52.mHealth); data->mNpcStats.setHealth (ref->mBase->mNpdt.mHealth);
data->mNpcStats.setMagicka (ref->mBase->mNpdt52.mMana); data->mNpcStats.setMagicka (ref->mBase->mNpdt.mMana);
data->mNpcStats.setFatigue (ref->mBase->mNpdt52.mFatigue); data->mNpcStats.setFatigue (ref->mBase->mNpdt.mFatigue);
data->mNpcStats.setLevel(ref->mBase->mNpdt52.mLevel); data->mNpcStats.setLevel(ref->mBase->mNpdt.mLevel);
data->mNpcStats.setBaseDisposition(ref->mBase->mNpdt52.mDisposition); data->mNpcStats.setBaseDisposition(ref->mBase->mNpdt.mDisposition);
data->mNpcStats.setReputation(ref->mBase->mNpdt52.mReputation); data->mNpcStats.setReputation(ref->mBase->mNpdt.mReputation);
data->mNpcStats.setNeedRecalcDynamicStats(false); data->mNpcStats.setNeedRecalcDynamicStats(false);
} }
else else
{ {
gold = ref->mBase->mNpdt12.mGold; gold = ref->mBase->mNpdt.mGold;
for (int i=0; i<3; ++i) for (int i=0; i<3; ++i)
data->mNpcStats.setDynamic (i, 10); data->mNpcStats.setDynamic (i, 10);
data->mNpcStats.setLevel(ref->mBase->mNpdt12.mLevel); data->mNpcStats.setLevel(ref->mBase->mNpdt.mLevel);
data->mNpcStats.setBaseDisposition(ref->mBase->mNpdt12.mDisposition); data->mNpcStats.setBaseDisposition(ref->mBase->mNpdt.mDisposition);
data->mNpcStats.setReputation(ref->mBase->mNpdt12.mReputation); data->mNpcStats.setReputation(ref->mBase->mNpdt.mReputation);
autoCalculateAttributes(ref->mBase, data->mNpcStats); autoCalculateAttributes(ref->mBase, data->mNpcStats);
autoCalculateSkills(ref->mBase, data->mNpcStats, ptr); autoCalculateSkills(ref->mBase, data->mNpcStats, ptr);
@ -1327,10 +1327,7 @@ namespace MWClass
int Npc::getBaseGold(const MWWorld::ConstPtr& ptr) const int Npc::getBaseGold(const MWWorld::ConstPtr& ptr) const
{ {
const MWWorld::LiveCellRef<ESM::NPC> *ref = ptr.get<ESM::NPC>(); const MWWorld::LiveCellRef<ESM::NPC> *ref = ptr.get<ESM::NPC>();
if(ref->mBase->mNpdtType != ESM::NPC::NPC_WITH_AUTOCALCULATED_STATS) return ref->mBase->mNpdt.mGold;
return ref->mBase->mNpdt52.mGold;
else
return ref->mBase->mNpdt12.mGold;
} }
bool Npc::isClass(const MWWorld::ConstPtr& ptr, const std::string &className) const bool Npc::isClass(const MWWorld::ConstPtr& ptr, const std::string &className) const

@ -79,21 +79,21 @@ namespace MWMechanics
const ESM::NPC *player = ptr.get<ESM::NPC>()->mBase; const ESM::NPC *player = ptr.get<ESM::NPC>()->mBase;
// reset // reset
creatureStats.setLevel(player->mNpdt52.mLevel); creatureStats.setLevel(player->mNpdt.mLevel);
creatureStats.getSpells().clear(); creatureStats.getSpells().clear();
creatureStats.modifyMagicEffects(MagicEffects()); creatureStats.modifyMagicEffects(MagicEffects());
for (int i=0; i<27; ++i) for (int i=0; i<27; ++i)
npcStats.getSkill (i).setBase (player->mNpdt52.mSkills[i]); npcStats.getSkill (i).setBase (player->mNpdt.mSkills[i]);
creatureStats.setAttribute(ESM::Attribute::Strength, player->mNpdt52.mStrength); creatureStats.setAttribute(ESM::Attribute::Strength, player->mNpdt.mStrength);
creatureStats.setAttribute(ESM::Attribute::Intelligence, player->mNpdt52.mIntelligence); creatureStats.setAttribute(ESM::Attribute::Intelligence, player->mNpdt.mIntelligence);
creatureStats.setAttribute(ESM::Attribute::Willpower, player->mNpdt52.mWillpower); creatureStats.setAttribute(ESM::Attribute::Willpower, player->mNpdt.mWillpower);
creatureStats.setAttribute(ESM::Attribute::Agility, player->mNpdt52.mAgility); creatureStats.setAttribute(ESM::Attribute::Agility, player->mNpdt.mAgility);
creatureStats.setAttribute(ESM::Attribute::Speed, player->mNpdt52.mSpeed); creatureStats.setAttribute(ESM::Attribute::Speed, player->mNpdt.mSpeed);
creatureStats.setAttribute(ESM::Attribute::Endurance, player->mNpdt52.mEndurance); creatureStats.setAttribute(ESM::Attribute::Endurance, player->mNpdt.mEndurance);
creatureStats.setAttribute(ESM::Attribute::Personality, player->mNpdt52.mPersonality); creatureStats.setAttribute(ESM::Attribute::Personality, player->mNpdt.mPersonality);
creatureStats.setAttribute(ESM::Attribute::Luck, player->mNpdt52.mLuck); creatureStats.setAttribute(ESM::Attribute::Luck, player->mNpdt.mLuck);
const MWWorld::ESMStore &esmStore = const MWWorld::ESMStore &esmStore =
MWBase::Environment::get().getWorld()->getStore(); MWBase::Environment::get().getWorld()->getStore();

@ -62,12 +62,23 @@ namespace ESM
if (esm.getSubSize() == 52) if (esm.getSubSize() == 52)
{ {
mNpdtType = NPC_DEFAULT; mNpdtType = NPC_DEFAULT;
esm.getExact(&mNpdt52, 52); esm.getExact(&mNpdt, 52);
} }
else if (esm.getSubSize() == 12) else if (esm.getSubSize() == 12)
{ {
//Reading into temporary NPDTstruct12 object
NPDTstruct12 npdt12;
mNpdtType = NPC_WITH_AUTOCALCULATED_STATS; mNpdtType = NPC_WITH_AUTOCALCULATED_STATS;
esm.getExact(&mNpdt12, 12); esm.getExact(&npdt12, 12);
//Clearing the mNdpt struct to initialize all values
blankNpdt();
//Swiching to an internal representation
mNpdt.mLevel = npdt12.mLevel;
mNpdt.mDisposition = npdt12.mDisposition;
mNpdt.mReputation = npdt12.mReputation;
mNpdt.mRank = npdt12.mRank;
mNpdt.mGold = npdt12.mGold;
} }
else else
esm.fail("NPC_NPDT must be 12 or 52 bytes long"); esm.fail("NPC_NPDT must be 12 or 52 bytes long");
@ -135,9 +146,19 @@ namespace ESM
esm.writeHNOCString("SCRI", mScript); esm.writeHNOCString("SCRI", mScript);
if (mNpdtType == NPC_DEFAULT) if (mNpdtType == NPC_DEFAULT)
esm.writeHNT("NPDT", mNpdt52, 52); {
esm.writeHNT("NPDT", mNpdt, 52);
}
else if (mNpdtType == NPC_WITH_AUTOCALCULATED_STATS) else if (mNpdtType == NPC_WITH_AUTOCALCULATED_STATS)
esm.writeHNT("NPDT", mNpdt12, 12); {
NPDTstruct12 npdt12;
npdt12.mLevel = mNpdt.mLevel;
npdt12.mDisposition = mNpdt.mDisposition;
npdt12.mReputation = mNpdt.mReputation;
npdt12.mRank = mNpdt.mRank;
npdt12.mGold = mNpdt.mGold;
esm.writeHNT("NPDT", npdt12, 12);
}
esm.writeHNT("FLAG", mFlags); esm.writeHNT("FLAG", mFlags);
@ -171,25 +192,7 @@ namespace ESM
void NPC::blank() void NPC::blank()
{ {
mNpdtType = NPC_DEFAULT; mNpdtType = NPC_DEFAULT;
mNpdt52.mLevel = 0; blankNpdt();
mNpdt52.mStrength = mNpdt52.mIntelligence = mNpdt52.mWillpower = mNpdt52.mAgility =
mNpdt52.mSpeed = mNpdt52.mEndurance = mNpdt52.mPersonality = mNpdt52.mLuck = 0;
for (int i=0; i< Skill::Length; ++i) mNpdt52.mSkills[i] = 0;
mNpdt52.mReputation = 0;
mNpdt52.mHealth = mNpdt52.mMana = mNpdt52.mFatigue = 0;
mNpdt52.mDisposition = 0;
mNpdt52.mFactionID = 0;
mNpdt52.mRank = 0;
mNpdt52.mUnknown = 0;
mNpdt52.mGold = 0;
mNpdt12.mLevel = 0;
mNpdt12.mDisposition = 0;
mNpdt12.mReputation = 0;
mNpdt12.mRank = 0;
mNpdt12.mUnknown1 = 0;
mNpdt12.mUnknown2 = 0;
mNpdt12.mUnknown3 = 0;
mNpdt12.mGold = 0;
mFlags = 0; mFlags = 0;
mInventory.mList.clear(); mInventory.mList.clear();
mSpells.mList.clear(); mSpells.mList.clear();
@ -207,14 +210,27 @@ namespace ESM
mHead.clear(); mHead.clear();
} }
void NPC::blankNpdt()
{
mNpdt.mLevel = 0;
mNpdt.mStrength = mNpdt.mIntelligence = mNpdt.mWillpower = mNpdt.mAgility =
mNpdt.mSpeed = mNpdt.mEndurance = mNpdt.mPersonality = mNpdt.mLuck = 0;
for (int i=0; i< Skill::Length; ++i) mNpdt.mSkills[i] = 0;
mNpdt.mReputation = 0;
mNpdt.mHealth = mNpdt.mMana = mNpdt.mFatigue = 0;
mNpdt.mDisposition = 0;
mNpdt.mFactionID = 0;
mNpdt.mRank = 0;
mNpdt.mUnknown = 0;
mNpdt.mGold = 0;
}
int NPC::getFactionRank() const int NPC::getFactionRank() const
{ {
if (mFaction.empty()) if (mFaction.empty())
return -1; return -1;
else if (mNpdtType == ESM::NPC::NPC_WITH_AUTOCALCULATED_STATS) else
return mNpdt12.mRank; return mNpdt.mRank;
else // NPC_DEFAULT
return mNpdt52.mRank;
} }
const std::vector<Transport::Dest>& NPC::getTransport() const const std::vector<Transport::Dest>& NPC::getTransport() const

@ -95,6 +95,8 @@ struct NPC
int mGold; int mGold;
}; // 52 bytes }; // 52 bytes
//Structure for autocalculated characters.
// This is only used for load and save operations.
struct NPDTstruct12 struct NPDTstruct12
{ {
short mLevel; short mLevel;
@ -106,8 +108,9 @@ struct NPC
#pragma pack(pop) #pragma pack(pop)
unsigned char mNpdtType; unsigned char mNpdtType;
NPDTstruct52 mNpdt52; //Worth noting when saving the struct:
NPDTstruct12 mNpdt12; //for autocalculated characters // Although we might read a NPDTstruct12 in, we use NPDTstruct52 internally
NPDTstruct52 mNpdt;
int getFactionRank() const; /// wrapper for mNpdt*, -1 = no rank int getFactionRank() const; /// wrapper for mNpdt*, -1 = no rank
@ -141,6 +144,9 @@ struct NPC
void blank(); void blank();
///< Set record to default state (does not touch the ID). ///< Set record to default state (does not touch the ID).
/// Resets the mNpdt object
void blankNpdt();
}; };
} }
#endif #endif

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