From fefbf86531f84c07766bb4b61f95f6345e8c3c73 Mon Sep 17 00:00:00 2001 From: Chris Robinson Date: Mon, 16 Jul 2012 14:30:23 -0700 Subject: [PATCH] Use Ogre's matrix ops to transform normals --- components/nifogre/ogre_nif_loader.cpp | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) diff --git a/components/nifogre/ogre_nif_loader.cpp b/components/nifogre/ogre_nif_loader.cpp index cffab724e..29ead0461 100644 --- a/components/nifogre/ogre_nif_loader.cpp +++ b/components/nifogre/ogre_nif_loader.cpp @@ -557,12 +557,9 @@ class NIFMeshLoader : Ogre::ManualResourceLoader newVerts.at(index) += (mat*srcVerts[index]) * weight; if(newNorms.size() > index) { - for(size_t j = 0;j < 3;j++) - { - newNorms[index][j] += mat[j][0]*srcNorms[index][0] * weight; - newNorms[index][j] += mat[j][1]*srcNorms[index][1] * weight; - newNorms[index][j] += mat[j][2]*srcNorms[index][2] * weight; - } + Ogre::Vector4 vec4(srcNorms[index][0], srcNorms[index][1], srcNorms[index][2], 0.0f); + vec4 = mat*vec4 * weight; + newNorms[index] += Ogre::Vector3(&vec4[0]); } } }