options for texture filtering and mipmaps

actorid
scrawl 13 years ago
parent 39ee9e9ab8
commit ff15f28787

@ -23,7 +23,7 @@ namespace MWRender {
RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const boost::filesystem::path& resDir, OEngine::Physic::PhysicEngine* engine, MWWorld::Environment& environment)
:mRendering(_rend), mObjects(mRendering), mActors(mRendering, environment), mAmbientMode(0)
{
mRendering.createScene("PlayerCam", Settings::Manager::getFloat("fieldofview", "General"), 5);
mRendering.createScene("PlayerCam", Settings::Manager::getFloat("field of view", "General"), 5);
mTerrainManager = new TerrainManager(mRendering.getScene(),
environment);
@ -32,7 +32,17 @@ RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const
configureFog(1, ColourValue(1,1,1));
// Set default mipmap level (NB some APIs ignore this)
TextureManager::getSingleton().setDefaultNumMipmaps(5);
TextureManager::getSingleton().setDefaultNumMipmaps(Settings::Manager::getInt("num mipmaps", "General"));
// Set default texture filtering options
TextureFilterOptions tfo;
std::string filter = Settings::Manager::getString("texture filtering", "General");
if (filter == "anisotropic") tfo = TFO_ANISOTROPIC;
else if (filter == "trilinear") tfo = TFO_TRILINEAR;
else /* if (filter == "bilinear") */ tfo = TFO_BILINEAR;
MaterialManager::getSingleton().setDefaultTextureFiltering(tfo);
MaterialManager::getSingleton().setDefaultAnisotropy(Settings::Manager::getInt("anisotropy", "General"));
// Load resources
ResourceGroupManager::getSingleton().initialiseAllResourceGroups();

@ -1,6 +1,18 @@
[General]
# Camera field of view
fieldofview = 55
field of view = 55
# Texture filtering mode. valid values:
# anisotropic
# bilinear
# trilinear
texture filtering = anisotropic
# Has no effect when texture filtering is not anisotropic
anisotropy = 4
# Number of texture mipmaps to generate
num mipmaps = 5
[HUD]
# FPS counter

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