From ffd96c771593bc85205e53c487adebf4bdcaf41e Mon Sep 17 00:00:00 2001 From: vorenon Date: Thu, 28 Feb 2013 13:19:05 +0100 Subject: [PATCH] Removed "Unloading Cell..." text from loading screen OpenMW unloads the cell so fast, it's hardly noticable. This commit gets rid of the "flicker" every time a cell loads. --- apps/openmw/mwworld/scene.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/apps/openmw/mwworld/scene.cpp b/apps/openmw/mwworld/scene.cpp index fb7653401..99c1793fe 100644 --- a/apps/openmw/mwworld/scene.cpp +++ b/apps/openmw/mwworld/scene.cpp @@ -75,7 +75,7 @@ namespace MWWorld { std::cout << "Unloading cell\n"; ListHandles functor; - + (*iter)->forEach(functor); { // silence annoying g++ warning @@ -217,7 +217,7 @@ namespace MWWorld } } - MWBase::Environment::get().getWindowManager ()->setLoadingProgress ("Unloading cells", 0, current, numUnload); + //MWBase::Environment::get().getWindowManager ()->setLoadingProgress ("Unloading cells", 0, current, numUnload); unloadCell (active++); ++current; } @@ -360,7 +360,7 @@ namespace MWWorld active = mActiveCells.begin(); while (active!=mActiveCells.end()) { - MWBase::Environment::get().getWindowManager ()->setLoadingProgress ("Unloading cells", 0, current, numUnload); + //MWBase::Environment::get().getWindowManager ()->setLoadingProgress ("Unloading cells", 0, current, numUnload); unloadCell (active++); ++current;