Marc Zinnschlag
85dbf393d2
Merge remote-tracking branch 'graffy76/master'
11 years ago
scrawl
3eb1e4e117
Fixes #1241 : Removed disposition-based combat conditions
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The information for this code came from UESP, which in turn cites a (extremely vague) section from the TES-CS help text, so no surprise that it wasn't accurate.
The guard on the boat has a fight rating of 70, so with the old code it would attack on sight if the disposition is low enough. BTB-Character.esp includes something (not sure what) that drops his disposition to 35 when playing as a Khajiit, making him attack.
Testing in Vanilla it appears that disposition has no effect on combat engagement at all. Even with disposition 0 and fight 70 the NPCs don't attack.
Setting an NPCs fight rating to 70 or less still has a meaning, because the higher it is, the easier it becomes to raise the fight rating to 80 (by taunting, for example).
11 years ago
scrawl
dac0b7090a
Get rid of bigbars.png and smallbars.png
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Changed loading bar colour to match vanilla
11 years ago
scrawl
3161647809
Fix for not being able to pick up scrolls during combat
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This is the behaviour I observed in vanilla morrowind.
11 years ago
scrawl
14757a856b
Tweak settings window size and encumbrance bar text align
11 years ago
scrawl
dd14dec8dc
Tweak loading screen progress bar positioning to match vanilla
11 years ago
scrawl
d92f95f5bf
Fix a stacking issue
11 years ago
scrawl
93b76a603b
Fixes #1100 : Looting a corpse is no longer considered stealing
11 years ago
graffy76
985af15a12
removed qdebug references
11 years ago
graffy76
0d711e51b0
Converted SettingType enums to indicate widget type.
11 years ago
scrawl
e8210c92c6
Fixes #1240 : Don't hardcode drowning time
11 years ago
graffy76
b94466dbb4
Merge branch 'master' of https://github.com/OpenMW/openmw
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merge
11 years ago
cc9cii
1fb2c8d87b
NPC turning is less hacky but still not perfect. NPC's should walk away after a period of non-action by the player (vanilla behaviour) - not yet implemented.
11 years ago
Thomas
c2b692e124
getActorsFollowing/Fighting no longer returns dead actors
11 years ago
mrcheko
dbe1307de0
code refining + minor fixes
11 years ago
Marc Zinnschlag
5e7cd806c4
Merge remote-tracking branch 'scrawl/master'
11 years ago
scrawl
04964595ef
Fixes #1270 , Fixes #1201 : Update active weapon/spell icons every frame
11 years ago
graffy76
ab33e78b67
Added RangeView class files
11 years ago
Jeffrey Haines
13416a3501
Merge pull request #1 from OpenMW/master
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merge into my branch
11 years ago
Jeffrey Haines
b28dfa94cd
Revert 4a4c089..f0c5d1a
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This rolls back to commit 4a4c08946c
.
11 years ago
Jeffrey Haines
f0c5d1a7e1
Revert "Checks the state of the passed sneak variable"
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This reverts commit 4a4c08946c
.
11 years ago
scrawl
d5dd864404
Fixes #1236 : Disable all controls while playing movie
11 years ago
Jeffrey Haines
48b2c0073b
fix, sorry for being sloppy..
11 years ago
Jeffrey Haines
afe624bd07
Cleaned up update in Actors.cpp
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Removed unnecessary for loops
11 years ago
scrawl
30666f2cce
Fixes #1297 : Store global map markers in savegame
11 years ago
scrawl
f921f2e7db
Make PcRaiseRank, PcLowerRank and PcJoinFaction properly accept references instead of using the actor that the player talked to last.
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This also solves a potential crash when no actor has been talked to yet, e.g. immediately after loading a savegame.
11 years ago
scrawl
ef39b0f6ab
Fixes #1291 : Faction rank saving issue
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A value of 0 is the first rank, -1 means not a member
11 years ago
scrawl
45d2a00717
Fixes #1293 : Allow interpolation type 0 in case of 0 keys
11 years ago
scrawl
b13b25dd1b
Fixes #1295 : Support partial matches in Cell filter
11 years ago
scrawl
6eca5ac4bb
Fixes #1296 : Streamlined cellChanged detection
11 years ago
scrawl
cd1b4218e7
Fix dynamically placed objects being discarded when loading game
11 years ago
scrawl
f05606657c
Correctly insert pasted text at cursor position
11 years ago
scrawl
91e50585ff
AiWander: make sure to walk, not run
11 years ago
scrawl
5b011e43a7
Fix a crash after loading game
11 years ago
mrcheko
f3626adc86
remake of z-moving in combat for flying/swimming enemies
11 years ago
Marc Zinnschlag
42b332775a
removed some debug statements
11 years ago
Marc Zinnschlag
c63d6437c0
Merge remote-tracking branch 'jeffreyhaines/master'
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Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
11 years ago
Marc Zinnschlag
837fd2a4c6
Merge remote-tracking branch 'graffy76/master'
11 years ago
graffy76
2e06414b43
Fixed broken delegate display modes (Display Format settings). Moved
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UserSetting update functions to DataDisplayDelegate.
11 years ago
Marc Zinnschlag
1f6ed584c2
Merge remote-tracking branch 'digmaster/master'
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Conflicts:
apps/openmw/mwstate/statemanagerimp.cpp
11 years ago
Jeffrey Haines
4a4c08946c
Checks the state of the passed sneak variable
11 years ago
Thomas
f3272c941f
Fix for bug #1080 , can't read/repair/make potions/use soul gems/rest/sleep while in combat.
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The radius for being in combat with the player is fAlarmDistance, which looked like the only pertinent thing.
11 years ago
Jeffrey Haines
42b879a9a5
Reworked the accusation of actors
11 years ago
Jeffrey Haines
c3e08916da
Sneak: Added support for state checking
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I need advice one what I should do in order to pass mActors over to the
player. Particularly line 139 in player.cpp
11 years ago
graffy76
3f2ae950f5
Disabled view resize for open views when user setting changes. Fixed
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new view size issue to match existing user settings.
11 years ago
Marc Zinnschlag
9db9ad410d
fixed checks for allowing load/save and some general cleanup
11 years ago
Marc Zinnschlag
760c8c7214
removed a redundant include
11 years ago
Marc Zinnschlag
42b3233bda
removed a redundant check
11 years ago
Thomas
5b681e2199
Moved quickload to statemanager for consistency's sake, as well as make autosave only occur on sleep, not wait.
11 years ago
Thomas
05b21c92af
Moved quick save into statemanager class. Kept loader as is as it's rather specalized.
11 years ago