scrawl
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882e359008
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Move attackStrength to the CharacterController, where it should have been to begin with
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
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2015-06-26 05:15:07 +02:00 |
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scrawl
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5bc6513e2d
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Fix projectile hit bug where the incorrect attackStrength would be used if a new attack has been performed in the meantime
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2015-06-26 02:32:41 +02:00 |
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scrawl
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4bb3cbf0fb
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Remove last remains of Ogre
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2015-06-03 23:04:35 +02:00 |
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scrawl
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de8e5f0db1
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Restore projectiles
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2015-06-01 21:41:13 +02:00 |
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scrawl
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767624f518
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Combat mechanic fixes
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2015-03-12 03:08:58 +01:00 |
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scrawl
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7e33471edb
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Fix code duplication
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2015-01-31 22:40:43 +01:00 |
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dteviot
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458b82c308
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Centralized "fish can't attack non-swimmer" logic.
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2015-01-11 14:25:46 +13:00 |
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scrawl
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e0d083f702
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Add hand-to-hand combat mechanics for bipedal creatures
You can now have a fistfight with vivec, if you so desire.
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2015-01-01 03:38:54 +01:00 |
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scrawl
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216ebac2e9
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Implement weapon condition damage for ranged weapons (Fixes #1746)
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2014-08-03 16:24:11 +02:00 |
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scrawl
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123157b216
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Implement elemental shield damage to attacker (Feature #1121)
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2014-07-16 10:58:28 +02:00 |
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scrawl
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072dc6d438
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Feature #50: Implement marksman mechanics.
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2014-03-08 06:03:45 +01:00 |
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scrawl
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194413c955
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Feature #1119: Implement Resistance/Weakness to normal weapons magic effect. Handle fWereWolfSilverWeaponDamageMult.
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2014-01-22 12:26:53 +01:00 |
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scrawl
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16f5f5862d
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Feature #956: Implement blocking melee attacks
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2014-01-21 23:25:24 +01:00 |
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