Jan Borsodi
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0868e76ffb
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Added display of skills in stat window, the skills are configured with MWGui::WindowManager::configureSkills().
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2010-09-18 01:30:23 +02:00 |
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Marc Zinnschlag
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bd983717de
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fixed compile problem (gcc related?)
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2010-09-15 22:22:27 +02:00 |
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Marc Zinnschlag
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8de9619579
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Merge commit 'amos/gui-windows' into newchar
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2010-09-15 22:20:00 +02:00 |
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Marc Zinnschlag
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2527fe92a7
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implemented creature/NPC level
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2010-09-15 15:32:35 +02:00 |
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Jan Borsodi
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1907aeb6c6
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The game mode is now properly restored once a dialog is finished. Previously the game mode was only set in the window manager but it has to go through the input manager firs to get correct input state. Also updated the gui script commands to also use the input manager and not the window manager.
At some point the gui mode code should be moved to a class that handles all game mode (engine?).
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2010-09-15 14:48:19 +02:00 |
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Jan Borsodi
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b037780a7d
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Disable the invenory window for now, it's not complete and gives compiler warnings.
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2010-09-15 13:15:58 +02:00 |
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Jan Borsodi
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0dafd30dfc
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The race dialog now fetches strings from GMST.
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2010-09-15 12:56:44 +02:00 |
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Jan Borsodi
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3cc57a058a
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The label for the name dialog is now fetched from the GMST store.
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2010-09-15 12:41:53 +02:00 |
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Marc Zinnschlag
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9dffa75a15
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handle name change during character creation
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2010-09-15 12:22:06 +02:00 |
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Jan Borsodi
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481734ee20
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Implemented a general text input dialog which can be used to get text input from the player. Used the text input dialog to implement the name dialog for the character creation.
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2010-09-14 23:26:34 +02:00 |
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Jan Borsodi
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415426c30b
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Convert tabs to spaces.
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2010-09-14 23:26:32 +02:00 |
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Jan Borsodi
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de554dffd2
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Race dialog is now triggered by setMode(GM_Race) and not part of the inventory mode anymore. Initial implementation of the dialog management of back/ok/next buttons.
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2010-09-14 23:26:31 +02:00 |
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Jan Borsodi
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a59a53882f
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Added events for ok/back buttons on race dialog, this is now hooked to functions in the window manager. For now they simple hide the window.
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2010-09-14 23:26:31 +02:00 |
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Jan Borsodi
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beee17b36f
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Implemented race dialog for character creation, it currently only contains hardcoded values.
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2010-09-13 21:52:07 +02:00 |
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Jan Borsodi
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0e1a761167
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Added initial implementation of inventory window, contains basic layout with hardcoded values.
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2010-09-13 21:52:07 +02:00 |
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Marc Zinnschlag
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17135a6403
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routed message box output through window manager
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2010-08-22 11:22:10 +02:00 |
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Marc Zinnschlag
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b584215680
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moved stats label <-> GMST text mapping from mwmechanics to mwgui; added missing stats window labels
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2010-08-01 10:25:50 +02:00 |
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Marc Zinnschlag
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3b6b343c9b
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added GUI update for health, magicka and fatigue
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2010-07-28 18:48:01 +02:00 |
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Marc Zinnschlag
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63f686ffab
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update attribute values in stats window
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2010-07-27 15:59:41 +02:00 |
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Marc Zinnschlag
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61d09c4768
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read attribute names from GMST instead of using hard-coded names (doesn't fully work yet, because of encoding issues)
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2010-07-26 11:15:38 +02:00 |
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Marc Zinnschlag
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a87175446c
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disable windows on startup when --new-game is used
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2010-07-21 10:28:58 +02:00 |
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Marc Zinnschlag
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d72ed19460
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implemented script compiler for console
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2010-07-20 23:21:48 +02:00 |
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Nicolay Korslund
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5ff9344a87
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Finished console GUI window
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2010-07-20 21:10:51 +02:00 |
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Nicolay Korslund
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c61212202b
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Moved mwgui/ back to apps/openmw/. Fixed mouse position bug.
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2010-07-20 20:23:37 +02:00 |
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