Commit graph

24 commits

Author SHA1 Message Date
Jan Borsodi
0868e76ffb Added display of skills in stat window, the skills are configured with MWGui::WindowManager::configureSkills(). 2010-09-18 01:30:23 +02:00
Marc Zinnschlag
bd983717de fixed compile problem (gcc related?) 2010-09-15 22:22:27 +02:00
Marc Zinnschlag
8de9619579 Merge commit 'amos/gui-windows' into newchar 2010-09-15 22:20:00 +02:00
Marc Zinnschlag
2527fe92a7 implemented creature/NPC level 2010-09-15 15:32:35 +02:00
Jan Borsodi
1907aeb6c6 The game mode is now properly restored once a dialog is finished. Previously the game mode was only set in the window manager but it has to go through the input manager firs to get correct input state. Also updated the gui script commands to also use the input manager and not the window manager.
At some point the gui mode code should be moved to a class that handles all game mode (engine?).
2010-09-15 14:48:19 +02:00
Jan Borsodi
b037780a7d Disable the invenory window for now, it's not complete and gives compiler warnings. 2010-09-15 13:15:58 +02:00
Jan Borsodi
0dafd30dfc The race dialog now fetches strings from GMST. 2010-09-15 12:56:44 +02:00
Jan Borsodi
3cc57a058a The label for the name dialog is now fetched from the GMST store. 2010-09-15 12:41:53 +02:00
Marc Zinnschlag
9dffa75a15 handle name change during character creation 2010-09-15 12:22:06 +02:00
Jan Borsodi
481734ee20 Implemented a general text input dialog which can be used to get text input from the player. Used the text input dialog to implement the name dialog for the character creation. 2010-09-14 23:26:34 +02:00
Jan Borsodi
415426c30b Convert tabs to spaces. 2010-09-14 23:26:32 +02:00
Jan Borsodi
de554dffd2 Race dialog is now triggered by setMode(GM_Race) and not part of the inventory mode anymore. Initial implementation of the dialog management of back/ok/next buttons. 2010-09-14 23:26:31 +02:00
Jan Borsodi
a59a53882f Added events for ok/back buttons on race dialog, this is now hooked to functions in the window manager. For now they simple hide the window. 2010-09-14 23:26:31 +02:00
Jan Borsodi
beee17b36f Implemented race dialog for character creation, it currently only contains hardcoded values. 2010-09-13 21:52:07 +02:00
Jan Borsodi
0e1a761167 Added initial implementation of inventory window, contains basic layout with hardcoded values. 2010-09-13 21:52:07 +02:00
Marc Zinnschlag
17135a6403 routed message box output through window manager 2010-08-22 11:22:10 +02:00
Marc Zinnschlag
b584215680 moved stats label <-> GMST text mapping from mwmechanics to mwgui; added missing stats window labels 2010-08-01 10:25:50 +02:00
Marc Zinnschlag
3b6b343c9b added GUI update for health, magicka and fatigue 2010-07-28 18:48:01 +02:00
Marc Zinnschlag
63f686ffab update attribute values in stats window 2010-07-27 15:59:41 +02:00
Marc Zinnschlag
61d09c4768 read attribute names from GMST instead of using hard-coded names (doesn't fully work yet, because of encoding issues) 2010-07-26 11:15:38 +02:00
Marc Zinnschlag
a87175446c disable windows on startup when --new-game is used 2010-07-21 10:28:58 +02:00
Marc Zinnschlag
d72ed19460 implemented script compiler for console 2010-07-20 23:21:48 +02:00
Nicolay Korslund
5ff9344a87 Finished console GUI window 2010-07-20 21:10:51 +02:00
Nicolay Korslund
c61212202b Moved mwgui/ back to apps/openmw/. Fixed mouse position bug. 2010-07-20 20:23:37 +02:00
Renamed from components/mwgui/window_manager.hpp (Browse further)