Nicolay Korslund
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dc2c9f06d0
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Renamed all .h to .hpp. Started porting rendering code.
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2010-06-03 20:44:55 +02:00 |
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Nicolay Korslund
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46e09c5c75
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CellList is done, cells can be looked up
- finished CellList in game/esm_reclists.hpp
- esm_reader: get*String() now removes trailing zero terminators from result
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2010-05-21 11:27:44 +02:00 |
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Nicolay Korslund
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3e157ff2b8
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Applied patch from GWater + other minor fixes
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2010-05-18 10:08:12 +02:00 |
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Nicolay Korslund
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e534431022
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Main program now stores ESM data in memory
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2010-05-17 17:35:42 +02:00 |
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Nicolay Korslund
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bbf0bbe982
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Nitpicks
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2010-02-17 21:27:13 +01:00 |
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Nicolay Korslund
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04d1fae5d4
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Cleaned up nifogre tests
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2010-01-24 20:58:31 +01:00 |
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Nicolay Korslund
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b4eefb6ca3
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niftool now spits out some useful info
- cleaned up some more old files
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2010-01-23 14:34:36 +01:00 |
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Nicolay Korslund
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a21628d9c5
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Finished and tested materials and transformations. Made nice pictures.
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2010-01-15 20:34:31 +01:00 |
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Nicolay Korslund
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9b7c995ae6
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Completed Ogre mesh insertion, started working on material decoding.
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2010-01-13 21:43:10 +01:00 |
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Nicolay Korslund
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14b91fb271
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Cosmetic changes
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2010-01-13 19:28:12 +01:00 |
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Nicolay Korslund
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908ef1c6ca
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Made combined ogre/bsa/nif test, started working on NIFLoader
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2010-01-12 14:46:44 +01:00 |
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Nicolay Korslund
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cbb5252387
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Fixed manual mesh loader test, now works :)
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2010-01-12 13:15:58 +01:00 |
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Nicolay Korslund
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c1b31acece
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Added first test, doesn't work :(
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2010-01-12 00:19:39 +01:00 |
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Nicolay Korslund
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b739205ff6
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Started making ogre_manualresource_test.cpp
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2010-01-08 12:06:22 +01:00 |
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