Commit Graph

9013 Commits (1774f6d9bf98d19715197b5ffd7faaa780254841)

Author SHA1 Message Date
scrawl 157c11398d Add terrain parallax mapping 9 years ago
scrawl e381957105 Don't assume that class ID and name are equal 9 years ago
scrawl 90cc1de46c Do not list custom made classes in the pick class dialog 9 years ago
scrawl b332704df7 Switch hand-to-hand attack types randomly when "always use best attack" is turned on (Fixes #3259) 9 years ago
scrawl a6e23d03d3 Don't clamp disposition twice, clamping is already done inside getDerivedDisposition 9 years ago
scrawl 102f9719f7 Remove some garbage 9 years ago
scrawl 79eb2d20e0 Cleanup 9 years ago
scrawl 12ec90f9e7 Change default argument, fix GetDisposition 9 years ago
scrawl bc5adfa4fe Merge pull request #913 9 years ago
scrawl 30402f75e3 Use xbase_anim_female as the base skeleton for female NPCs (Fixes #3258) 9 years ago
scrawl 2b38d10449 Always add xbase_anim 9 years ago
scrawl 50acdf3e47 Move createCharacter inside the try block 9 years ago
scrawl a0cc9de088 Make the creation of save file directories even more explicit 9 years ago
scrawl b7b7c0612d Make getCurrentCharacter create argument explicit 9 years ago
scrawl 7463c0c353 Addition to last commit, don't create a save directory on death 9 years ago
scrawl 426a6fdcc2 Don't create the save directory on loading a game
This prevents empty directories being created when loading a save file outside of the saves directory with the --load-savegame switch.
9 years ago
scrawl d7c7bb850b ToggleAI cleanup 9 years ago
scrawl d840c7d5eb Slightly tweak the spawn point heuristics
Fixes an issue with hlaalu building exits
9 years ago
scrawl 85bd4f52f0 Improve occlusion query geometry rendering 9 years ago
scrawl 93ec289b1d Improve setting of occlusion query state 9 years ago
scrawl 14e1911820 Fix memory leaks 9 years ago
scrawl f898bf493f Don't use Geodes 9 years ago
scrawl 137dde7cf8 Include cleanup 9 years ago
ae-g-i-s c9791c5c1a Add addTemporaryDispositionChange parameter to MechanicsManager::getDerivedDisposition(), adjust callers that previously added temp disposition changes themselves (fixes #3233) 9 years ago
ae-g-i-s 2f1c6c740c Revert "Fix incorrect handling of baseDisposition >= 100 in testDisposition(), enable unbounded getDerivedDisposition() (Fixes #3233)"
This reverts commit 000597236e.
9 years ago
ae-g-i-s 9585a12fb1 Merge remote-tracking branch 'upstream/master' into enable-unbounded-disposition-check 9 years ago
scrawl 3e6cf17665 Warn about cellrefs with an empty refId (Bug #3238) 9 years ago
scrawl d0aba0d9ee Catch exceptions thrown during reference loading (Bug #3238) 9 years ago
ae-g-i-s 000597236e Fix incorrect handling of baseDisposition >= 100 in testDisposition(), enable unbounded getDerivedDisposition() (Fixes #3233) 9 years ago
scrawl 0fc65db6bb Remove parts before setting the new object root 9 years ago
scrawl 0df975a4d7 Properly detach nodes in CopyRigVisitor (Fixes #3234) 9 years ago
scrawl 60a12b3dee Use MyGUI's castType function 9 years ago
scrawl 763f647412 Add ItemModel::allowedToInsertItems 9 years ago
scrawl 373c1e7602 Assign the PageDisplay on initialization 9 years ago
scrawl 5ea7446eeb Change a dynamic_cast to static_cast 9 years ago
scrawl c085e503c6 Pass the btCollisionObject as const 9 years ago
scrawl 004f0d37d5 Fix the projectile launch position for spells cast from objects (Fixes #3235) 9 years ago
scrawl 910e41e3c4 Allow an Object to be specified as ignore parameter for castRay 9 years ago
scrawl 76b47c6d5d PlaceAt: don't correct spawn points for non-actors 9 years ago
scrawl 16dca126dd PlaceAt: don't use actor's X/Y rotation 9 years ago
scrawl 3d6323f13a Force-enable hasWater() for exterior cells (Fixes #3222) 9 years ago
scrawl 67c8faec75 Infinite loop fix 9 years ago
scrawl 08f06c6c2d Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' (Fixes #3223). 9 years ago
scrawl 2821f46a18 Corpse clearing fix 9 years ago
scrawl 87871d7d54 Don't add RotateController to an uncontrolled node 9 years ago
scrawl 36bb255bc0 Use safePlaceObject in spawnRandomCreature 9 years ago
scrawl 7485abe5c3 Use safePlaceObject for summoned creature spawning 9 years ago
scrawl be62ae758a Fall back to sides first 9 years ago
scrawl 6df71f6250 Factor out safePlaceObject function 9 years ago
scrawl 11f00e3aa9 Rename safePlaceObject to placeObject 9 years ago