Commit graph

511 commits

Author SHA1 Message Date
Kevin Poitra
16a6edbd0e Fix a possible crash due to a null pointer. 2014-05-28 12:58:45 -05:00
Arthur Moore
9be219beba Fixes Bug #1348 "Evidence Chest unlocking when arrested." 2014-05-27 22:09:37 -04:00
scrawl
2b15b85af1 Fix position adjustment not working properly for rotated objects 2014-05-27 17:58:18 +02:00
scrawl
2fe86f2b85 Consider hit normal for item drop test (Fixes #995) 2014-05-27 17:39:04 +02:00
scrawl
5660f283dd Fix actor models incorrectly being rotated on X/Y axes 2014-05-26 20:52:38 +02:00
scrawl
f629307f60 Fix frame delay for sound listener position (Fixes #1180) 2014-05-26 16:43:19 +02:00
scrawl
039398c8ae Basic RefData and CellRef change tracking
Wrapped item charge handling in getItemHealth function
2014-05-25 14:30:07 +02:00
Emanuel Guevel
1e4a854433 Remove static method MWWorld::Class::get(&Ptr)
It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :)
2014-05-22 20:50:00 +02:00
scrawl
b39b572c5a Moved mStartupScript to World, so that it is executed for a New game 2014-05-21 09:25:45 +02:00
scrawl
abd6b6ab33 Fix not returning to main menu on failed loads when using quickload 2014-05-20 17:11:26 +02:00
scrawl
220ab86eca Simplify new game movie player 2014-05-20 10:07:08 +02:00
scrawl
6bd0bbb8df Do not load (0,0) on new game 2014-05-19 14:09:16 +02:00
scrawl
e266aff561 Savegame: store projectiles 2014-05-17 05:24:32 +02:00
scrawl
e5a21aca53 Refactor projectiles to no longer use MW-objects 2014-05-16 13:33:30 +02:00
scrawl
028e00c98f Add missing status report for some toggle commands 2014-05-16 09:21:28 +02:00
scrawl
940a434479 Use ItemModel for moving items from a container to the world
Fixes owner not resetting when moving an item from a corpse to the world.
2014-05-16 03:19:38 +02:00
scrawl
f2c193ce3d Fix searching the player's actorId 2014-05-15 09:54:10 +02:00
scrawl
a76e391ad0 Savegame: store door movement state (Closes #747) 2014-05-15 09:54:10 +02:00
scrawl
9b67fcc4d7 Merge branch 'master' of https://github.com/OpenMW/openmw 2014-05-14 23:54:25 +02:00
Thomas
2425d2c2ab Added stuck mitigation for AiAvoidDoor 2014-05-14 13:38:10 -04:00
Thomas
993ef1be43 Actor avoiding door asks all surrounding actors to do the same. 2014-05-14 04:05:18 -04:00
scrawl
1141c1f3f2 Change projectiles to use actorIds 2014-05-14 09:48:16 +02:00
scrawl
61187c2fef Savegame: store actorIds 2014-05-14 09:47:49 +02:00
Thomas
58bf7624be Made code a bit more efficient 2014-05-13 21:52:05 -04:00
scrawl
3cdbcf3c28 Merge branch 'actorid' of https://github.com/OpenMW/openmw
Conflicts:
	apps/openmw/mwmechanics/creaturestats.cpp
2014-05-14 02:35:05 +02:00
Thomas
9dbe53c722 Merge remote-tracking branch 'upstream/master' 2014-05-13 04:11:07 -04:00
Thomas
cbfa282f8d Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work)
Notes - When the door hits them while it's about to finish closing they will try to walk through the door.
      - Considerably more works is needed in making the NPC work out troublesome areas where they get stuck
2014-05-13 03:58:32 -04:00
scrawl
386604bc9d Fixes #869: Added methods to control external and internal collision modes separately
When an actor dies, we should only disable external collisions, i.e. prevent other actors from colliding with the dead body. The dead actor, however, should still have gravity and collision applied.

Also moved disableCollision to when the death animation finishes, not as soon as the actor's health is 0.
2014-05-13 01:43:52 +02:00
scrawl
6cc691115b Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
scrawl
7428511ea0 Bug #772: Do not show door markers for disabled doors 2014-05-11 18:01:47 +02:00
scrawl
a4a9794417 Savegame: store fog of war (Closes #1177) 2014-05-11 02:07:58 +02:00
Marc Zinnschlag
9a1b5dc1c6 a bit of cleanup 2014-04-29 15:32:00 +02:00
Marc Zinnschlag
f6a876bc3d added actor ID 2014-04-29 15:27:49 +02:00
Marc Zinnschlag
8fea2cfa2a Merge remote-tracking branch 'mrcheko/master' 2014-04-29 10:03:29 +02:00
scrawl
518a32c19d Fixes #1195: Make NPCs equip torches in interiors under certain conditions 2014-04-28 18:33:42 +02:00
scrawl
27a05027f4 Fixes #1172: Added basic loading/saving progress bar
The progress is not particularly accurate. It simply uses the current / total number of records written/read as indication. Cell records are currently the largest by far, but there is a good chance that could be optimized using a change tracking system.
2014-04-28 11:29:57 +02:00
mrcheko
6a3dddfb9a merge master 2014-04-27 13:49:31 +04:00
scrawl
04964595ef Fixes #1270, Fixes #1201: Update active weapon/spell icons every frame 2014-04-26 16:44:20 +02:00
Thomas
ee581f593b Fixed issue which may occur if there's no evidence chest nearby 2014-04-23 13:20:43 -04:00
Thomas
61341d4206 Removed mLocked, kept it as "Negative lock level means unlocked" 2014-04-23 10:00:18 -04:00
Thomas
6022ffbd1f Evidence chest now locks when new evidence is added to it 2014-04-23 05:54:18 -04:00
mrcheko
f811abb752 pathgrid shortcutting extended 2014-04-20 20:35:07 +04:00
Marc Zinnschlag
86e65944b8 Merge remote-tracking branch 'jeffreyhaines/master'
Conflicts:
	apps/openmw/CMakeLists.txt
2014-04-15 11:31:48 +02:00
cc9cii
966ed46870 Better performance but less tolerant of collision induced glitches. Also had to use const_cast to cache on ground status. 2014-04-13 18:34:08 +10:00
cc9cii
3e6e325e5b Instead of hacking character.cpp, provide a more reliable check for world->isOnGround(mPtr). 2014-04-13 14:53:36 +10:00
Emanuel Guevel
09bd0324c9 Fail properly when a content file is not found 2014-04-08 20:19:09 +02:00
Jeffrey Haines
b1abef7a38 Cleaned up code 2014-04-03 01:07:56 -04:00
Jeffrey Haines
58b135a2be Crime is now checked every frame call 2014-04-03 00:50:09 -04:00
Jeffrey Haines
510f2d10ac Replaces broken code with todo 2014-04-02 14:20:33 -04:00
Jeffrey Haines
6f1211dd8d Moved mWitnesses into Player. resetCrime for paying fine. 2014-04-02 12:23:38 -04:00