Capostrophic
|
d15dcaff68
|
Don't adjust weapon rating according to weapon condition twice
|
7 years ago |
Capostrophic
|
4c7f3cf626
|
Merge branch 'master' into weaponpriority
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7 years ago |
Marc Zinnschlag
|
4d280add81
|
Merged pull request #1843
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7 years ago |
Andrei Kortunov
|
712c9995db
|
Rename mIsScripted variable because its name is ambiguous
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7 years ago |
Capostrophic
|
9d85b7c2d3
|
Use the actual damage for deducting weapon rating
|
7 years ago |
Capostrophic
|
73d5496711
|
Revert addition change
|
7 years ago |
Capostrophic
|
80f3bd9f86
|
Don't apply iWereWolfFleeMod to creatures
|
7 years ago |
Capostrophic
|
bec47dfb7c
|
Make ranged weapon bonus a distance-dependent multiplier
|
7 years ago |
Capostrophic
|
382b68a081
|
Combat AI: take the actual hit chance in account when rating weapon
|
7 years ago |
Marc Zinnschlag
|
1c13256456
|
Merged pull request #1829
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7 years ago |
Marc Zinnschlag
|
0c507b74bc
|
Merge pull request #1832
|
7 years ago |
Capostrophic
|
be2e7e9e09
|
Make casting caster-linked on-self effects no-op (bug #4378)
|
7 years ago |
Andrei Kortunov
|
5b92910829
|
Limit difficulty scaling, as mentioned in docs
|
7 years ago |
Andrei Kortunov
|
c07cc0dc40
|
Reset animation state after weapon unequipping
|
7 years ago |
Capostrophic
|
c79f96d0d2
|
Implement ranged crits (feature #3703)
|
7 years ago |
Andrei Kortunov
|
1d463d129d
|
Finish AiTarget package, if destination is blocked by other actor
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7 years ago |
Andrei Kortunov
|
75835c8326
|
Prevent NPC from chosing farther pathgrid node
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7 years ago |
Andrei Kortunov
|
6d5d0039ec
|
Make sure we apply OT_Murder only once
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7 years ago |
Marc Zinnschlag
|
78a2725169
|
Merged pull request #1806
|
7 years ago |
Andrei Kortunov
|
38fa4e0a8a
|
Do not play un-equipping animation when we switch to hand-to-hand
|
7 years ago |
Andrei Kortunov
|
30716344f2
|
Fix possible division by zero in the fatigue calculation (bug #4510)
|
7 years ago |
Andrei Kortunov
|
3d1daaebab
|
Rework manual spellcasting (e.g. via scripts)
|
7 years ago |
Capostrophic
|
5cb9dc9d12
|
Use SpellTurnLeft/TurnRight animation groups
|
7 years ago |
Andrei Kortunov
|
1c35e20fcc
|
Use 1h animations as fallback for crossbows
|
7 years ago |
Andrei Kortunov
|
75dcbea365
|
Apply weapon reload animations only for upper body
|
7 years ago |
Marc Zinnschlag
|
d9de8ccb5b
|
Merged pull request #1781
|
7 years ago |
Capostrophic
|
9abfabb065
|
Ensure forward-compatibility of death animations in old saves (fixes #4274)
|
7 years ago |
Capostrophic
|
faf3e9ba5a
|
Make spellcasting stance transition more smooth (fixes #4358)
If a movement animation was identical to the previous one that was played, restart it from the point the previous animation ended
|
7 years ago |
Capostrophic
|
bccba24c40
|
Make unarmed creature attacks not affect armor condition (fixes #2455)
|
7 years ago |
Andrei Kortunov
|
5455490ad2
|
Avoid fall-through in spell selection
|
7 years ago |
Andrei Kortunov
|
ec73011617
|
Clean temporary storage if we assign new AI package (bug #4464)
|
7 years ago |
Andrei Kortunov
|
ee45f54b53
|
Refactor AiTemporaryStorage usage
|
7 years ago |
Andrei Kortunov
|
3c7ab976c3
|
Ignore movement from scripted animations (bug #4475)
|
7 years ago |
Andrei Kortunov
|
c9756cee4c
|
Fast-forward death animation to end if death animation was finished earlier (regression #4468)
|
7 years ago |
Capostrophic
|
6c23caadd7
|
Fix crash when a target in a different cell is (un)locked
|
7 years ago |
Capostrophic
|
0c4fa55f16
|
Make Open spells casted by anything trigger player crime event (fixes #4461)
|
7 years ago |
Andrei Kortunov
|
5fd3ec1035
|
Implement unlockable locks with 'lock 0' console command
|
7 years ago |
Marc Zinnschlag
|
a8ad530db9
|
Merged pull request #1749
|
7 years ago |
Marc Zinnschlag
|
2a52ade219
|
Merged pull request #1760
|
7 years ago |
Andrei Kortunov
|
e08b0d3070
|
Ignore lights without CanCarry flags when NPC selects torch (bug #4457)
|
7 years ago |
Andrei Kortunov
|
9c3da41130
|
Add murder bounty when a player follower commits murder (bug #2852)
|
7 years ago |
Marc Zinnschlag
|
2b35c5efd7
|
Merge remote-tracking branch 'upstream/master'
|
7 years ago |
Marc Zinnschlag
|
aea481eacb
|
Merged pull request #1753
|
7 years ago |
Andrei Kortunov
|
61c968d550
|
Ignore broken items when search for replacement (bug #4453)
|
7 years ago |
Andrei Kortunov
|
81b78a82e8
|
AI: try to open doors every AI_REACTION_TIME seconds (bug #4454)
|
7 years ago |
Bret Curtis
|
3e4dc31e39
|
Merge branch 'master' into fatigue
|
7 years ago |
Andrei Kortunov
|
9c45cc7e48
|
Use player reference instead of pointer
|
7 years ago |
Andrei Kortunov
|
f299be8158
|
Play scripted animations even if SkipAnim is used
|
7 years ago |
Andrei Kortunov
|
25bb7c1826
|
Make 'PlayGroup idle' to cancel scripted animations
|
7 years ago |
Andrei Kortunov
|
0e441d48ac
|
Give scripted animations highest priority (bug #4286)
|
7 years ago |