gugus
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8affa30ff1
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magic commit that fixe the crash when activating collision after changing cell.
To be faire, this commit should break the collision system... there must be something I don't understand with bullet ghost objects :p
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2012-02-06 23:15:19 +01:00 |
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gugus
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0a55fe0219
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Fixed NPC activation. Might require some more work when NPC physic will be used.
Note: some NPC seems to be smaller than other, but for now, the capsule shae size is the same for every NPC
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2012-01-23 21:49:51 +01:00 |
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Jan-Peter Nilsson
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0f7d59b4fb
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Whitespace changes only (including new mangle with whitespace changes as well)
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2011-04-03 13:12:12 +02:00 |
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gugus
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32b475432f
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fix the bug when changing cell.
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2011-03-23 22:49:23 +01:00 |
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gugus
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1cada5032e
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fix delete actor
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2011-03-23 19:17:45 +01:00 |
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gugus
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1ce6405e2b
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fix the raycasting bug
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2011-03-22 21:28:18 +01:00 |
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gugus
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8f9b8749d4
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fix the fall bug when using ToggleCollision
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2011-03-20 21:51:40 +01:00 |
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gugus
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25b3cf9359
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OEngine doesn't rely anymore on OpenMW+ some change for the toggleCollisionMode function.
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2011-03-18 13:24:47 +01:00 |
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gugus
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d872d09081
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add no gravity, no collision and remove debug messages.
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2011-03-17 11:00:46 +01:00 |
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gugus
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79fba7e77e
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add gravity
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2011-03-09 18:23:13 +01:00 |
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Marc Zinnschlag
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3f0b610f2c
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throw an exception instead of crashing (ray test bug)
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2011-03-07 14:55:18 +01:00 |
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Jan-Peter Nilsson
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aa0100bc08
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Don't mix the enum type name in there
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2011-02-27 00:44:52 +01:00 |
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Marc Zinnschlag
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6c1338821e
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de-Windonizing
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2011-02-26 16:34:43 +01:00 |
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gugus
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ada4616fd3
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add raycasting
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2011-02-22 20:53:02 +01:00 |
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gugus
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adc1fa8e2c
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add physic support
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2011-02-22 14:02:50 +01:00 |
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