Commit graph

15 commits

Author SHA1 Message Date
gugus
8affa30ff1 magic commit that fixe the crash when activating collision after changing cell.
To be faire, this commit should break the collision system... there must be something I don't understand with bullet ghost objects :p
2012-02-06 23:15:19 +01:00
gugus
0a55fe0219 Fixed NPC activation. Might require some more work when NPC physic will be used.
Note: some NPC seems to be smaller than other, but for now, the capsule shae size is the same for every NPC
2012-01-23 21:49:51 +01:00
Jan-Peter Nilsson
0f7d59b4fb Whitespace changes only (including new mangle with whitespace changes as well) 2011-04-03 13:12:12 +02:00
gugus
32b475432f fix the bug when changing cell. 2011-03-23 22:49:23 +01:00
gugus
1cada5032e fix delete actor 2011-03-23 19:17:45 +01:00
gugus
1ce6405e2b fix the raycasting bug 2011-03-22 21:28:18 +01:00
gugus
8f9b8749d4 fix the fall bug when using ToggleCollision 2011-03-20 21:51:40 +01:00
gugus
25b3cf9359 OEngine doesn't rely anymore on OpenMW+ some change for the toggleCollisionMode function. 2011-03-18 13:24:47 +01:00
gugus
d872d09081 add no gravity, no collision and remove debug messages. 2011-03-17 11:00:46 +01:00
gugus
79fba7e77e add gravity 2011-03-09 18:23:13 +01:00
Marc Zinnschlag
3f0b610f2c throw an exception instead of crashing (ray test bug) 2011-03-07 14:55:18 +01:00
Jan-Peter Nilsson
aa0100bc08 Don't mix the enum type name in there 2011-02-27 00:44:52 +01:00
Marc Zinnschlag
6c1338821e de-Windonizing 2011-02-26 16:34:43 +01:00
gugus
ada4616fd3 add raycasting 2011-02-22 20:53:02 +01:00
gugus
adc1fa8e2c add physic support 2011-02-22 14:02:50 +01:00