scrawl
12de0afb03
Feature #50 : Spawn projectiles
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Fix a bug in copyObjectToCell.
Make actor rotations more consistent.
2014-03-08 01:31:27 +01:00
scrawl
edb5a54092
Include some more required Ogre headers explicitely.
2014-03-05 21:46:37 +01:00
Bret Curtis
ab224f93c9
remove our stdint.h version that uses boost and force usage of system stdint.h
2014-03-05 17:08:58 +01:00
cc9cii
5c11a94511
Fix 32bit Windows non-debug build with MSVC 11.0 crash during startup.
2014-02-28 00:29:57 +11:00
scrawl
d4aeb177f9
Remove unused btKinematicCharacterController
2014-01-15 14:53:29 +01:00
scrawl
aa855e9524
Include some required Ogre headers explicitely
2014-01-09 20:56:24 +01:00
scrawl
c004fb778f
Get rid of underscore defines. They are reserved by the standard.
2014-01-05 18:22:29 +01:00
Marc Zinnschlag
a6e6411686
Merge remote-tracking branch 'scrawl/master'
2014-01-02 12:12:52 +01:00
scrawl
5b0a4c9424
Get rid of unused file and some other cruft.
2014-01-02 01:44:09 +01:00
scrawl
9245faf2aa
Don't destroyRenderTarget with a NULL window
2014-01-01 22:19:02 +01:00
Lukasz Gromanowski
5c5f87445b
Fixes for "Conditional jump or move depends on uninitialised value(s)"
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and memleaks reported by valgrind.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-30 21:47:06 +01:00
scrawl
a3ff9e5be8
Change destruction order - fixes a shutdown crash discovered with mesa
2013-12-26 20:53:52 +01:00
Lukasz Gromanowski
bfd79bfbe6
Various fixes for CppCheck warnings.
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Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-06 07:36:16 +01:00
scrawl
f695deb29d
Remember window positions
2013-12-05 15:46:23 +01:00
scrawl
3a82f8c193
Fix incorrect log file name for launcherOgre.log
2013-12-03 15:56:00 +01:00
scrawl
636d399c7f
Refactored Ogre initialisation into a component
2013-10-30 14:04:33 +01:00
scrawl
4f35fd8184
Removed a workaround from Renderer, some cleanup
2013-10-30 13:05:28 +01:00
Alexander "Ace" Olofsson
5e42c73356
Better fix for unshield, comments on changes, no more commented out code.
2013-09-05 10:39:17 +02:00
Alexander "Ace" Olofsson
22a5f7198f
A few fixes to build on Windows
2013-09-04 23:25:47 +02:00
scrawl
f12d5b728a
Ogre 1.9 compatibility changes
2013-08-29 17:14:25 +02:00
scrawl
d3d6dfbde8
Refactored loading screen
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- Add loading progress for data files, global map, terrain
- Refactored and improved cell loading progress
2013-08-27 15:48:13 +02:00
Chris Robinson
3fa65f21dd
Use a proper cone shape with a contact test to check for melee hits
2013-08-23 12:27:40 -07:00
Chris Robinson
a993af53e7
Merge remote-tracking branch 'zini/master' into physics
2013-08-20 02:21:44 -07:00
Chris Robinson
394fc75697
Clean up the trace struct
2013-08-19 20:39:37 +02:00
Chris Robinson
b351109649
Get rid of the old newtrace method
2013-08-19 20:39:37 +02:00
Chris Robinson
14acacf401
Use a better method to do actor physics traces
2013-08-19 20:39:37 +02:00
scrawl
e27437f8ed
New terrain renderer - improvements:
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- Consistent triangle alignment, fixes a noticable crack near the census and excise office. Note that alignment is still not the same as vanilla. Vanilla uses a weird diagonal pattern. I hope there aren't more trouble spots that will force us to replicate vanilla, but at least we can do that now.
- Fixes several blending issues and cell border seams
- Fix map render to use the terrain bounding box instead of an arbitrary height
- Different LODs are now properly connected instead of using skirts
- Support self shadowing
- Normals and colors are stored in the vertices instead of a texture, this enables per-vertex lighting which should improve performance, fix compatibility issues due to the PS getting too large and mimic vanilla better
- Support a fixed function fallback (though the splatting shader usually performs better)
- Designed for distant land support - test: https://www.youtube.com/watch?v=2wnd9EuPJIY - we can't really enable this yet due to depth precision issues when using a large view distance
2013-08-19 20:34:20 +02:00
Chris Robinson
1aa92067c2
Fix tracing down
2013-08-19 04:56:02 -07:00
Chris Robinson
8c3564326e
Improve movement inertia
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Handles all 3 axis. Incoming velocity is only added to inertia when
leaving the ground, and does not continually add to it.
2013-08-18 05:38:50 -07:00
Chris Robinson
8bcce0fb55
Clean up the trace struct
2013-08-17 05:09:33 -07:00
Chris Robinson
62c7b3698d
Get rid of the old newtrace method
2013-08-17 05:09:33 -07:00
Chris Robinson
65ce3c6ba5
Use a better method to do actor physics traces
2013-08-17 05:09:32 -07:00
Chris Robinson
de95926e9f
Use controllers to animate lights in ObjectLists
2013-08-06 19:49:04 -07:00
Chris Robinson
643e7651e0
Use a null material for non-SubEntities in the selection buffer
2013-08-06 19:49:00 -07:00
Marc Zinnschlag
41b2fa985b
silenced some warnings
2013-08-03 15:26:53 +02:00
Marc Zinnschlag
9123afa863
Merge remote-tracking branch 'gus/MeleeCombat2'
2013-08-03 15:23:36 +02:00
gus
4c7dcdc8aa
check if there is an object in the way
2013-08-03 11:33:34 +02:00
gus
830762722d
first attempt: hit detection with a sphere (not finished)
2013-08-03 11:26:36 +02:00
Marc Zinnschlag
130141ecac
Merge remote-tracking branch 'corristo/master'
2013-07-31 22:17:14 +02:00
Nikolay Kasyanov
66608d5c92
Fixed compilation os OS X after moving SDL windowing code to extern/sdl4ogre
2013-07-31 22:30:52 +04:00
scrawl
7dc30a01cd
Some changes suggested by cppcheck
2013-07-31 18:46:32 +02:00
gus
b248d85b84
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into MeleeCombat2
2013-07-31 10:04:50 +02:00
gus
565cbe146d
function declaration
2013-07-31 10:04:09 +02:00
scrawl
aa555b3086
Doors no longer get hindered by actors that have collision disabled
2013-07-31 02:39:42 +02:00
scrawl
04b90b7d14
Other actors no longer collide with an actor that has collision disabled
2013-07-30 22:00:48 +02:00
Marc Zinnschlag
a547c2584e
Merge remote-tracking branch 'swick/sdl2fix'
2013-07-29 13:51:00 +02:00
Sebastian Wick
0d2b357bdf
use SDL_WINDOWPOS_CENTERED_DISPLAY and SDL_WINDOWPOS_UNDEFINED_DISPLAY instead of coordinates
2013-07-29 12:38:57 +02:00
scrawl
6164e5bae6
Restored window resizing
2013-07-29 02:32:08 +02:00
Emanuel Guevel
e7459a04b1
Fix always false comparison
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SDL_GetWindowWMInfo result of type SDL_bool (SDL_TRUE = 1 or
SDL_FALSE = 0) should not be compared to -1.
2013-07-26 10:24:15 +02:00
Chris Robinson
dbdfa624e1
Don't start the player with collision disabled
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Since we spawn properly at the door now, there's no reason
to start with tcl on.
2013-07-08 13:12:12 -07:00