scrawl
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18f4eaa8dc
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Preliminary handling for overflowing light lists
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2015-06-15 18:56:40 +02:00 |
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scrawl
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1d198a5592
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Keep the light list StateSet cache for more than one frame
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2015-06-15 18:09:01 +02:00 |
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scrawl
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5a7f2a4f1f
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Restore light attenuation settings
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2015-06-02 17:02:56 +02:00 |
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scrawl
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3dcb167066
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Map rendering
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2015-05-26 16:40:44 +02:00 |
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scrawl
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61aaf0cf70
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Attach light lists to the object base nodes instead of each renderable
Apparently that is how Ogre worked (on the SceneNode) so let's roll with it for now. Have not tested yet what MW does.
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2015-04-12 18:03:36 +02:00 |
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scrawl
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c92592493e
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OpenMW: create a window and render the starting cell(s)
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2015-04-12 15:38:30 +02:00 |
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scrawl
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591a35b8d7
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*very* early version of the LightManager
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2015-04-10 23:16:17 +02:00 |
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