Andrei Kortunov
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14b59e0e4b
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Vanilla-like tgm (fixes #3798)
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2017-03-25 22:40:11 +04:00 |
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Allofich
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5282556ae0
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Show names on combat actors when RMB GUI is active
Fixes (#3797)
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2017-03-22 20:04:29 +09:00 |
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Rafael Moura
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05cc69f6f1
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Porting more ContainerStoreIterator usage to const version
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2017-02-26 21:24:51 +00:00 |
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Allofich
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6b53541571
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Prevent AI actors from hitting unintended targets
(Fixes #3254)
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2017-02-12 19:51:19 +09:00 |
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Allofich
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e047679595
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Fix trying to access stats on non-actors
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2017-02-11 19:59:42 +09:00 |
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Allofich
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5d2090684a
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Store mHitAttemptActorId in save files
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2017-02-07 01:26:26 +09:00 |
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Allofich
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25c64dbb0f
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Make combat engagement logic more like vanilla
(Fixes #2678, Fixes #3705)
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2017-02-07 01:25:12 +09:00 |
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MiroslavR
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f1f9209814
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Creatures now auto-equip shields (Fixes #3704)
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2017-01-08 20:52:04 +01:00 |
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Allofich
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34851349de
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Pass hitPosition by const reference
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2016-09-13 00:59:56 +09:00 |
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Allofich
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bce0166931
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Don't play blood effects for resisted hits
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2016-09-12 22:46:32 +09:00 |
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scrawl
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a825882c6b
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Process death events at the end of the death animation (Fixes #1873)
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2016-06-12 00:04:50 +02:00 |
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scrawl
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8fcc1911d9
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Use fCombatDistance as the creature attack range
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2016-06-10 23:47:01 +02:00 |
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scrawl
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c3ef387208
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Vanilla-compatible creature/NPC respawning (Fixes #2369, Fixes #2467)
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2016-02-27 12:53:07 +01:00 |
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scrawl
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d05603c7fe
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Directly apply On Target 'When Strikes' enchantments instead of launching a projectile (Fixes #3212)
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2016-02-22 19:42:54 +01:00 |
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scrawl
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fb219fea17
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Fix respawning of NPCs/creatures when they were moved to a different cell
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2016-02-10 19:07:01 +01:00 |
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scrawl
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effe022bb2
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Move preload model list to MWClass, preload NPC head/hair
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2016-02-08 20:52:32 +01:00 |
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scrawl
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32d5dece58
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Add count argument to getToolTipInfo
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2015-12-19 16:29:07 +01:00 |
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scrawl
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0d4729dcd5
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Use the const version of CustomData::as*
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2015-12-19 16:19:52 +01:00 |
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scrawl
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b0894ea20d
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Accept a ConstPtr in hasToolTip
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2015-12-19 16:15:45 +01:00 |
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scrawl
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04f7a8f8eb
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Remove redundant getId function
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2015-12-18 16:58:38 +01:00 |
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scrawl
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303521002d
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Accept a ConstPtr in adjustScale
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2015-12-18 16:46:02 +01:00 |
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scrawl
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09bdb0ad4b
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Accept a ConstPtr in getServices
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2015-12-18 16:44:35 +01:00 |
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scrawl
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3c98f8dde3
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Accept a ConstPtr in isPersistent
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2015-12-18 16:41:37 +01:00 |
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scrawl
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3fe3091275
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Accept a ConstPtr in isEssential
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2015-12-18 16:39:35 +01:00 |
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scrawl
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4a47fc32fa
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Accept a ConstPtr in getBloodTexture
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2015-12-18 16:39:08 +01:00 |
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scrawl
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5b082be79f
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Accept a ConstPtr in getBaseGold
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2015-12-18 16:28:20 +01:00 |
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scrawl
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da7ebfde99
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Accept a ConstPtr in copyToCell
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2015-12-18 16:27:18 +01:00 |
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scrawl
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954186fe1e
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Accept a ConstPtr in canFly, canSwim & canWalk
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2015-12-18 16:27:18 +01:00 |
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scrawl
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b09bdd6af5
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Accept a ConstPtr in isBipedal
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2015-12-18 16:27:18 +01:00 |
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scrawl
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92a3acfa56
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Accept a ConstPtr in getBaseFightRating
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2015-12-18 16:12:35 +01:00 |
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scrawl
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f258c5c508
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Accept a ConstPtr in getModel
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2015-12-18 15:51:05 +01:00 |
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scrawl
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d9bbd83b09
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Accept a ConstPtr in getToolTipInfo
Accept a ConstPtr in functions used by getToolTipInfo
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2015-12-18 15:47:16 +01:00 |
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scrawl
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ed3486e816
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Improve const-correctness in writeAdditionalState
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2015-12-18 00:19:06 +01:00 |
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scrawl
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b48445dea7
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Accept a ConstPtr in getScript
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2015-12-18 00:12:03 +01:00 |
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scrawl
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eb51e2838f
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Utilize the mHasCustomData flag in writeAdditionalState
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2015-12-18 00:07:40 +01:00 |
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scrawl
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271fcb80c6
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Remove container scripts before deleting container
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2015-12-14 02:57:55 +01:00 |
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scrawl
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fc449233be
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Restore support for inserting objects into a cell
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2015-12-04 18:29:41 +01:00 |
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scrawl
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0975f60d59
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Stub out CellStore::get<T> accessors in preparation of reference movement between cells
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2015-12-04 18:29:41 +01:00 |
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scrawl
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cd4a1ffd16
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Fast version of dynamic_cast for MWClass
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2015-11-29 14:26:52 +01:00 |
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scrawl
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bd9dc58560
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Use the correct scale for actor swim height (Fixes #2833)
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2015-11-01 21:45:58 +01:00 |
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dteviot
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300c48329d
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Creature::isFlagBitSet() changed to free function.
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2015-08-28 18:38:05 +12:00 |
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dteviot
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95d2d82abf
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extracted isFlagBitSet()
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2015-08-27 18:36:46 +12:00 |
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dteviot
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bb54bbd273
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Pulled duplicated functions into common base class
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2015-08-24 19:54:02 +12:00 |
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dteviot
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77a1d947cc
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extracted MWMechanics::getPlayer()
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2015-08-21 21:12:39 +12:00 |
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dteviot
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0ee7407101
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extracted common sub-expressions.
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2015-08-20 18:17:02 +12:00 |
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scrawl
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67bd6cd708
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Remove empty line at the beginning of files
git ls-files -z | xargs -0 sed -i '1{/^$/d}'
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2015-08-18 23:06:12 +02:00 |
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scrawl
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7f66339790
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Remove a redundant function
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2015-07-24 20:23:27 +02:00 |
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scrawl
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4637750601
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Savegame loading optimization
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2015-06-30 16:47:41 +02:00 |
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scrawl
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882e359008
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Move attackStrength to the CharacterController, where it should have been to begin with
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
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2015-06-26 05:15:07 +02:00 |
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scrawl
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04010b8a1a
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Set OnPcHitMe even for missed hits
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2015-06-18 15:00:04 +02:00 |
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