scrawl
4ac276b06c
Update the resource cache every frame (Bug #3273 )
...
Not much of a point in limiting this to cell loadings, since the update is done from a background thread and should be fairly cheap anyway if there's nothing to unload.
2016-03-29 00:50:13 +02:00
scrawl
2f8be401cc
Add the unref work items to the front of the workqueue (Bug #3273 )
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Ensures that memory still gets freed even if the workqueue is overloaded.
2016-03-29 00:27:56 +02:00
Marc Zinnschlag
eba8b4a518
Merge remote-tracking branch 'rcutmore/feature-3250'
2016-03-26 11:34:25 +01:00
Marc Zinnschlag
3e0347a9ed
Merge remote-tracking branch 'rcutmore/fix-editor-tab-order'
2016-03-26 11:33:23 +01:00
Rob Cutmore
1b4c124fe8
Create record on Return key press (Feature #3250 )
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Updated to create record when Return key is pressed while input has
focus. Record is only created if input has been validated (i.e. Create
button is enabled).
2016-03-25 12:13:55 -04:00
Rob Cutmore
29078619aa
Fix editor tab order when adding record
2016-03-25 06:28:11 -04:00
scrawl
e71aa53574
Don't allow playing a sound/soundgen key more than once at the same time on the same object ( Fixes #2689 )
2016-03-24 19:26:12 +01:00
scrawl
5bd8ef247d
Do not adjust the player position when loading a savegame ( Fixes #2089 )
2016-03-24 17:18:08 +01:00
scrawl
92c2a10de4
Fall back to 'warrior' for not found class images ( Fixes #3228 )
2016-03-24 16:52:16 +01:00
scrawl
157c11398d
Add terrain parallax mapping
2016-03-22 21:46:15 +01:00
scrawl
e381957105
Don't assume that class ID and name are equal
2016-03-21 11:51:34 +01:00
scrawl
90cc1de46c
Do not list custom made classes in the pick class dialog
2016-03-21 11:46:25 +01:00
scrawl
b332704df7
Switch hand-to-hand attack types randomly when "always use best attack" is turned on ( Fixes #3259 )
2016-03-19 18:03:59 +01:00
Marc Zinnschlag
589fb1031b
Merge remote-tracking branch 'pi03k/bug_3248'
2016-03-18 07:32:57 +01:00
scrawl
a6e23d03d3
Don't clamp disposition twice, clamping is already done inside getDerivedDisposition
2016-03-18 00:42:22 +01:00
scrawl
102f9719f7
Remove some garbage
2016-03-18 00:39:27 +01:00
scrawl
79eb2d20e0
Cleanup
2016-03-18 00:39:19 +01:00
scrawl
12ec90f9e7
Change default argument, fix GetDisposition
2016-03-18 00:38:02 +01:00
scrawl
bc5adfa4fe
Merge pull request #913
2016-03-18 00:31:55 +01:00
scrawl
30402f75e3
Use xbase_anim_female as the base skeleton for female NPCs ( Fixes #3258 )
2016-03-18 00:24:38 +01:00
scrawl
2b38d10449
Always add xbase_anim
2016-03-18 00:17:05 +01:00
pi03k
629a558e7b
Fix for bug 3248
2016-03-17 22:34:45 +01:00
scrawl
50acdf3e47
Move createCharacter inside the try block
2016-03-14 00:03:02 +01:00
scrawl
a0cc9de088
Make the creation of save file directories even more explicit
2016-03-14 00:00:11 +01:00
scrawl
b7b7c0612d
Make getCurrentCharacter create argument explicit
2016-03-13 23:48:44 +01:00
scrawl
7463c0c353
Addition to last commit, don't create a save directory on death
2016-03-13 23:48:22 +01:00
scrawl
426a6fdcc2
Don't create the save directory on loading a game
...
This prevents empty directories being created when loading a save file outside of the saves directory with the --load-savegame switch.
2016-03-13 23:42:08 +01:00
scrawl
d7c7bb850b
ToggleAI cleanup
2016-03-12 20:32:42 +01:00
Marc Zinnschlag
d5067201d0
Merge branch 'move'
2016-03-12 13:27:00 +01:00
Marc Zinnschlag
900378a31e
changed 'not implemented' warning message for object movement
2016-03-12 13:26:33 +01:00
Marc Zinnschlag
d6b8033b46
handle cell transitions when moving objects
2016-03-12 13:19:51 +01:00
Marc Zinnschlag
5c587fe93e
Merge remote-tracking branch 'scrawl/cs_waterlevel'
2016-03-12 08:07:38 +01:00
scrawl
d840c7d5eb
Slightly tweak the spawn point heuristics
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Fixes an issue with hlaalu building exits
2016-03-11 22:48:28 +01:00
scrawl
97526284f5
Allow setting the water level of an interior cell with sky ( Fixes #3244 )
2016-03-11 22:10:59 +01:00
Marc Zinnschlag
fa9689c5e7
delay command execution until call to Object::apply has finished (avoids cutting off the branch we are sitting on)
2016-03-11 14:04:47 +01:00
Marc Zinnschlag
6a2fe564ef
Merge branch 'master' into move
2016-03-11 12:47:33 +01:00
scrawl
85bd4f52f0
Improve occlusion query geometry rendering
2016-03-11 00:09:46 +01:00
scrawl
93ec289b1d
Improve setting of occlusion query state
2016-03-10 23:18:20 +01:00
scrawl
14e1911820
Fix memory leaks
2016-03-10 20:38:14 +01:00
scrawl
f898bf493f
Don't use Geodes
2016-03-10 13:17:01 +01:00
scrawl
137dde7cf8
Include cleanup
2016-03-10 12:59:17 +01:00
ae-g-i-s
c9791c5c1a
Add addTemporaryDispositionChange parameter to MechanicsManager::getDerivedDisposition(), adjust callers that previously added temp disposition changes themselves ( fixes #3233 )
2016-03-08 21:30:28 +01:00
ae-g-i-s
2f1c6c740c
Revert "Fix incorrect handling of baseDisposition >= 100 in testDisposition(), enable unbounded getDerivedDisposition() ( Fixes #3233 )"
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This reverts commit 000597236e
.
2016-03-08 20:41:39 +01:00
ae-g-i-s
9585a12fb1
Merge remote-tracking branch 'upstream/master' into enable-unbounded-disposition-check
2016-03-08 20:40:47 +01:00
Marc Zinnschlag
b2181fae20
safer handling of command macros
2016-03-08 10:48:44 +01:00
scrawl
3e6cf17665
Warn about cellrefs with an empty refId (Bug #3238 )
2016-03-07 22:44:03 +01:00
scrawl
d0aba0d9ee
Catch exceptions thrown during reference loading (Bug #3238 )
2016-03-07 21:28:50 +01:00
ae-g-i-s
000597236e
Fix incorrect handling of baseDisposition >= 100 in testDisposition(), enable unbounded getDerivedDisposition() ( Fixes #3233 )
2016-03-06 18:29:32 +01:00
scrawl
0fc65db6bb
Remove parts before setting the new object root
2016-03-06 11:34:15 +01:00
scrawl
0df975a4d7
Properly detach nodes in CopyRigVisitor ( Fixes #3234 )
2016-03-06 11:33:07 +01:00