Koncord
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c4949ac5d9
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[General] Change regular enums to enum class
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2018-01-02 12:44:53 +08:00 |
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David Cernat
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de77ee3126
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Merge pull request #356 from OpenMW/master
Add OpenMW commits up to 7 Dec 2017
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2017-12-08 23:08:34 +02:00 |
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Allofich
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e0c54b3f39
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Stop guards trying to arrest player when calm
(Fixes #3863)
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2017-12-05 23:53:02 +09:00 |
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David Cernat
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e7f20e7daf
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Merge pull request #351 from OpenMW/master while resolving conflicts
# Conflicts:
# CMakeLists.txt
# README.md
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2017-11-30 10:06:38 +02:00 |
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David Cernat
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22521578eb
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Merge pull request #349 from OpenMW/master
Add OpenMW commits up to 28 Nov 2017
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2017-11-29 03:52:15 +02:00 |
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Andrei Kortunov
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b9d9660efd
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Update music state in the menu mode (bug #3664)
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2017-11-28 20:49:48 +04:00 |
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scrawl
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5fe68ab062
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Merge pull request #1419
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2017-11-27 21:13:11 +00:00 |
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David Cernat
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2ba1c84cf7
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Merge pull request #335 from OpenMW/master while resolving conflicts
# Conflicts:
# apps/openmw/mwgui/container.cpp
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2017-11-12 06:35:15 +02:00 |
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Andrei Kortunov
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8c0dcd8b2b
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Do not track a nearest actor during combat and pursue (bug #4179)
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2017-11-11 19:46:59 +04:00 |
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Andrei Kortunov
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9943bd4d74
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AiWander fast forwarding improvements (bug #3638)
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2017-11-11 15:31:06 +04:00 |
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David Cernat
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3e8d7c8416
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Merge pull request #306 from OpenMW/master
Add OpenMW commits up to 7 Oct 2017
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2017-10-07 21:54:21 +03:00 |
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Andrei Kortunov
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e2afd3690c
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Remove item by id from InventoryStore
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2017-10-06 10:54:25 +04:00 |
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David Cernat
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38247ff086
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Merge pull request #303 from OpenMW/master while resolving conflicts
# Conflicts:
# apps/openmw/mwbase/dialoguemanager.hpp
# apps/openmw/mwdialogue/dialoguemanagerimp.hpp
# apps/openmw/mwgui/container.cpp
# apps/openmw/mwgui/windowmanagerimp.cpp
# apps/openmw/mwscript/dialogueextensions.cpp
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2017-10-06 04:10:04 +03:00 |
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scrawl
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b24fd77ea2
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Merge pull request #1488 from akortunov/equipfix
AI: Autoequip armor when bound armor spell expires
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2017-10-01 16:06:26 +00:00 |
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Andrei Kortunov
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21b6bd176f
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AI: Autoequip armor when bound armor spell expires
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2017-10-01 17:11:30 +04:00 |
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Andrei Kortunov
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f26206b630
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Make unconscious actors do not speak and do not track targets
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2017-09-30 20:55:42 +04:00 |
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David Cernat
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73e7aa838d
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Merge pull request #296 from OpenMW/master while resolving conflicts
# Conflicts:
# apps/openmw/mwgui/container.cpp
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2017-09-22 19:12:41 +03:00 |
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scrawl
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5ebb43a422
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Merge pull request #1467 from akortunov/guifixes
Restack soulgems when use SoulTrap
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2017-09-20 14:15:49 +00:00 |
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David Cernat
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7f0ea7d01f
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Merge pull request #294 from OpenMW/master while resolving conflicts
# Conflicts:
# apps/openmw/mwmechanics/character.cpp
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2017-09-20 16:52:44 +03:00 |
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Andrei Kortunov
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9342a0254f
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Restack soulgems when use SoulTrap
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2017-09-20 10:44:24 +04:00 |
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scrawl
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ed5b6320f3
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Merge pull request #1463 from akortunov/getdetected
Allow to use GetDetected without a reference
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2017-09-19 20:15:16 +00:00 |
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David Cernat
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4d4eb1bb9f
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Merge pull request #292 from OpenMW/master
Add OpenMW commits up to 18 Sep 2017
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2017-09-19 09:40:45 +03:00 |
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Andrei Kortunov
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65d8e2ff5d
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Allow to use GetDetected without a reference (bug #3110)
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2017-09-18 21:46:57 +04:00 |
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AnyOldName3
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0be7e2a5a5
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Fix really obvious flaw with ignored records not being skipped that I missed
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2017-09-17 14:16:17 +01:00 |
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AnyOldName3
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5a5cb1a160
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Check death counts are for valid actors before loading them
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2017-09-17 14:09:29 +01:00 |
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David Cernat
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960b91a53c
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Merge pull request #290 from OpenMW/master
Add OpenMW commits up to 17 Sep 2017
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2017-09-17 10:53:33 +03:00 |
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Chris Robinson
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780e82480d
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Make the PlayMode and PlayType enums scoped
Also shorten them by putting them in the MWSound namespace
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2017-09-15 02:36:59 -07:00 |
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David Cernat
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bd541b1e5b
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Merge pull request #287 from OpenMW/master while resolving conflicts
# Conflicts:
# CMakeLists.txt
# apps/openmw/CMakeLists.txt
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2017-09-12 07:38:49 +03:00 |
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Andrei Kortunov
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661232222f
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Allow guards to attack fighting creatures only in fAlarmRadius range
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2017-09-10 15:26:48 +04:00 |
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David Cernat
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b64f379949
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Merge pull request #286 from OpenMW/master while resolving conflicts
# Conflicts:
# CMakeLists.txt
# apps/openmw/mwmechanics/actors.hpp
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2017-09-04 18:05:24 +03:00 |
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David Cernat
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ccb15cc09e
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[Client] When players die, make guards willing to arrest them again
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2017-09-04 15:13:05 +03:00 |
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Andrei Kortunov
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a5b01fefec
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Allow to interrupt an attack, if attack button is held
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2017-09-01 14:28:21 +04:00 |
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David Cernat
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4468e6ec4a
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Merge pull request #280 from OpenMW/master while resolving conflicts
# Conflicts:
# .gitignore
# apps/openmw/mwmechanics/actors.hpp
# apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
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2017-08-31 15:14:13 +03:00 |
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scrawl
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dc53573de4
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Merge pull request #1405 from akortunov/stancechangefixes
Do not allow player to change weapon/spell during attack or spellcast
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2017-08-29 23:11:23 +00:00 |
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Andrei Kortunov
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fb45995a41
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Do not allow player to change weapon/spell during attack or spellcasting (bug #2445)
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2017-08-29 15:53:23 +04:00 |
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scrawl
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2611377081
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Merge pull request #1350 from akortunov/deathanimationfix
Do not allow to loot fighting actors during death animation (bug #3528)
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2017-08-18 22:04:12 +00:00 |
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Andrei Kortunov
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641a6cd842
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Added a delay before summoned creature corpse despawning
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2017-08-18 11:58:28 +04:00 |
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Andrei Kortunov
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bc7353f100
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Check animation state for GetPCRunning and GetPCSneaking
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2017-08-16 20:30:47 +04:00 |
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David Cernat
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721b218cc2
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Merge pull request #258 from OpenMW/master while resolving conflicts
# Conflicts:
# .travis.yml
# README.md
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2017-08-05 00:09:34 +03:00 |
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scrawl
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631d79f1c8
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Merge pull request #1346 from akortunov/aibreathe
AiBreathe AI package (feature #1374)
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2017-07-28 20:50:04 +00:00 |
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Andrei Kortunov
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920021c61b
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Update effects during rest (bug #3679)
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2017-07-28 16:50:52 +04:00 |
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David Cernat
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796118c266
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[Client] Send StatsDynamic packets more often
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2017-07-26 20:15:35 +03:00 |
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David Cernat
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84662ed3fe
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[Client] Add temporary warnings when creating custom spells and items
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2017-07-26 05:36:12 +03:00 |
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Andrei Kortunov
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548814bfbc
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Added AiBreathe package (feature #1374)
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2017-07-25 10:58:04 +04:00 |
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Koncord
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6222c20e82
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[Client] Convert MechanicsHelper to namespace
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2017-06-27 16:43:53 +08:00 |
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David Cernat
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9a519b5cc2
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[Client] Avoid incrementing actor death count if we aren't its authority
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2017-06-23 09:22:48 +03:00 |
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David Cernat
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70d9374a6a
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[General] Implement PlayerKillCount packets
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2017-06-10 14:04:19 +03:00 |
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Koncord
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5f30dfd5db
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[Client] Get rid direction.rot
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2017-06-02 15:44:39 +08:00 |
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David Cernat
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8c785fb22c
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[Client] Send ObjectDelete packets when summoned creatures despawn
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2017-06-02 09:15:08 +03:00 |
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David Cernat
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1c6e359fe9
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[Client] Set and clear hitAttemptActorId for DedicatedPlayers
This allows a DedicatedPlayer's follower NPCs to target enemies attacking the DedicatedPlayer.
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2017-05-30 08:20:45 +03:00 |
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