Commit Graph

2886 Commits (5e105da3ba538594ff8d4827a3f892587fe6ee74)

Author SHA1 Message Date
scrawl 5f4ace1bc2 Implement support for sphere map NiTextureEffects (Fixes #1827) 9 years ago
scrawl 062410bd8c Don't incorrectly remove TexEnv state 9 years ago
scrawl 90a99991d1 Use empty() instead of !size() 9 years ago
scrawl 8bd16e4d5a Don't compute the world matrix multiple times 9 years ago
scrawl 055d35a2b0 Revert "Warn about particle emitters that have multiple parent node paths"
Not working correctly because osg won't ignore camera nodes.

This reverts commit 1667c807be.
9 years ago
scrawl 1667c807be Warn about particle emitters that have multiple parent node paths 9 years ago
Marc Zinnschlag f9f91d5386 Merge remote-tracking branch 'origin/master' 9 years ago
scrawl cee608e31b Make it work with appveyor's outdated OSG build 9 years ago
scrawl 8e826eefe6 Add missing initialization 9 years ago
scrawl e25e0a0600 ShaderVisitor: assume the first texture unit is the diffuseMap 9 years ago
scrawl e7682e04ae Cleanup 9 years ago
scrawl cdefee3e64 Add call to MultiObjectCache::releaseGLObjects 9 years ago
scrawl 4ca6e91292 Fix in-code default settings so that we don't attempt to use shaders in OpenCS 9 years ago
scrawl 8f81df2bd3 Cleanup 9 years ago
scrawl 0db7163363 Add specular mapping for terrain 9 years ago
scrawl 171e293641 ShaderManager: insert #line directives when including files 9 years ago
scrawl f01e8a6950 Add specular mapping for objects 9 years ago
scrawl 5cf2441b10 ShaderVisitor: support automatic recognition of normal maps based on file pattern
Introduce new settings 'auto use object normal maps', 'auto use terrain normal maps', 'normal map pattern'
9 years ago
scrawl 6a0ac824bd Fix terrain error in OpenCS 9 years ago
scrawl 7071d286e8 Fix inverted check for 16-bit indices 9 years ago
scrawl 4e5462bc19 Don't attempt to create a collision shape for an empty TriShape 9 years ago
scrawl ca0e1fe0e0 Set the osg::Material on the terrain root node 9 years ago
scrawl 6000e48bba Add terrain shaders and normal map support
Textures with _n filename suffix are automatically recognized as terrain normal maps.
9 years ago
scrawl 5e12a1b4ef Add enchanted item glow to the shader 9 years ago
scrawl 268594dcf1 Recreate shader in NpcAnimation::setAlpha 9 years ago
scrawl a73512afb7 Add shader settings to settings.cfg 9 years ago
scrawl 21c4dffed2 Add #include support in shaders 9 years ago
scrawl 22cc5c0965 Cache the Program 9 years ago
scrawl 456816f707 Use diffuse.a / vertex.a, use material emission 9 years ago
scrawl 3e854a84a2 Slightly more efficient applying of light state 9 years ago
scrawl f93b7ec943 Fix light state issue
GLSL does not respect gl_Disable(GL_LIGHTX), so we have to set unused lights to zero.

Sadly, this change makes the applying of the modelView matrix less efficient. So far I couldn't find a better solution, osg's state tracker keeps getting in the way. :(
9 years ago
scrawl 9376811213 Vertex lighting shader 9 years ago
scrawl a9ad1b09e2 Introduce ShaderManager & ShaderVisitor
Actual shaders still to be written.
9 years ago
scrawl e647ee5424 Support RGB and RGBA embedded textures in NIF files (Fixes #2295) 9 years ago
scrawl a9ac108382 Fully read NiPixelData 9 years ago
scrawl 606758d72f NifLoader: create the BumpTexture slot, but don't use it yet 9 years ago
scrawl 4cd4131da9 NifLoader: assign a name to created textures
This name will tell the shader visitor how to handle that texture.
9 years ago
scrawl 50e92c8136 NifLoader: move texture property handling to a separate function 9 years ago
scrawl acf44fd9e5 NifLoader: handleTextureControllers outside of the NumTextures loop 9 years ago
scrawl e05d975020 Change the way that texture filtering settings are applied at runtime 9 years ago
scrawl a94029267f Fix an inverted condition (Bug #3209) 9 years ago
scrawl c4d38bb42d Fix clang analyzer warnings 9 years ago
scrawl ed57293e54 Allow '^' escape characters in books
http://forum.openmw.org/viewtopic.php?f=2&t=3373&p=37584&sid=1a0b015e6716b1bced37fd398ef876c7
9 years ago
scrawl 9eb96b9cb6 Parse the bullet version in FindBullet.cmake 9 years ago
scrawl 83a9a164bc Raise the required bullet version to 2.83
2.82 appears to have a bug that causes the player to be able to phase through certain objects (bug #1587).
9 years ago
Marc Zinnschlag 28e3fe837f Merge remote-tracking branch 'scrawl/osg_34' 9 years ago
scrawl eaf3f5a829 Remove unused arguments 9 years ago
scrawl 6fc6913424 Do not set the cursor when creating it 9 years ago
scrawl 5824619a95 Clean up includes 9 years ago
scrawl 8b596dfcbe Remove support for OSG 3.2
Since commit e8662bea31, we're using OSG functionality that contains an unfixed crash bug in version 3.2. The bug is fixed in version 3.4 (OSG commit 6351e5020371b0b72b300088a5c6772f58379b84)
9 years ago