scrawl
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62774fcc4a
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Merge branch 'master' into HEAD
Conflicts:
apps/openmw/mwbase/world.hpp
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwworld/worldimp.cpp
apps/openmw/mwworld/worldimp.hpp
components/esm/loadtes3.cpp
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2014-01-06 00:23:17 +01:00 |
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scrawl
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c004fb778f
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Get rid of underscore defines. They are reserved by the standard.
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2014-01-05 18:22:29 +01:00 |
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scrawl
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634a53211c
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Make sure materials are built before trying to determine their transparency
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2014-01-04 22:56:06 +01:00 |
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scrawl
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c4e4a8fb57
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Closes #1083: Fix werewolf change handling
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2014-01-04 20:50:18 +01:00 |
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Marc Zinnschlag
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ee621245bb
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Merge remote-tracking branch 'scrawl/master'
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2014-01-03 15:59:06 +01:00 |
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scrawl
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623cdef69f
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Code cleanup
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2014-01-02 21:49:12 +01:00 |
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Lukasz Gromanowski
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b017a3be3e
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Bug #1074: Inventory paperdoll obscures armour rating
Changed size of inventory paperdoll.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
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2014-01-02 20:20:57 +01:00 |
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scrawl
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0990ca4b75
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Closes #1072: Fix extra light being added multiple times when showCarriedLeft(true) is called repeatedly
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2014-01-02 15:58:00 +01:00 |
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Marc Zinnschlag
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a6e6411686
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Merge remote-tracking branch 'scrawl/master'
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2014-01-02 12:12:52 +01:00 |
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scrawl
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c6421276bd
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Closes #841: Correct activation distance in third person mode
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2014-01-01 23:59:17 +01:00 |
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scrawl
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5729672262
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Show marked position on map. Implement Detect X magic effects.
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2014-01-01 22:37:52 +01:00 |
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Marc Zinnschlag
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e1355be47c
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Merge remote-tracking branch 'lgro/valgrind_warnings'
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2014-01-01 19:41:52 +01:00 |
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Lukasz Gromanowski
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2d4e06cd50
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Updated comments about freeing format_ctx->pb->buffer.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
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2014-01-01 17:05:49 +01:00 |
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scrawl
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be1938ee90
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Closes #805: Don't add entities that are supposed to be invisible to static geometry
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2013-12-31 18:32:46 +01:00 |
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scrawl
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94cdc1efd2
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Enable mipmap generator for 1.9+
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2013-12-31 00:54:40 +01:00 |
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Lukasz Gromanowski
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cb04f43384
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Fixes for "Conditional jump or move depends on uninitialised value(s)"
and memleaks reported by valgrind.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
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2013-12-30 23:08:53 +01:00 |
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Lukasz Gromanowski
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5c5f87445b
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Fixes for "Conditional jump or move depends on uninitialised value(s)"
and memleaks reported by valgrind.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
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2013-12-30 21:47:06 +01:00 |
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scrawl
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596c9b80a9
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Check if threads are joinable before joining (issue with boost 1.52)
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2013-12-27 22:38:30 +01:00 |
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scrawl
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85ec80100c
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Bug #1005: Hide torches/shields during spellcasting and hand-to-hand combat
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2013-12-27 22:00:16 +01:00 |
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scrawl
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6400f23ab0
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Use the material controller manager for effects with overridden texture
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2013-12-27 14:54:36 +01:00 |
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scrawl
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d262d9e6b0
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Bug #1054: Set render queue group for effects
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2013-12-27 14:51:59 +01:00 |
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scrawl
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d09a86e208
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Issue #1018: Don't allow view mode switching while performing an action
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2013-12-27 00:36:06 +01:00 |
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scrawl
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5931fdcbde
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Implement NiBillboardNode. Flags not handled yet.
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2013-12-26 20:53:52 +01:00 |
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scrawl
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6d27ebabb6
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Integrate AddGlow with material controllers
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2013-12-26 20:53:45 +01:00 |
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scrawl
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eb5e4ecec2
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Remove more unused code
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2013-12-16 15:35:38 +01:00 |
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mrcheko
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fd9f8c34f6
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bug fix http://bugs.openmw.org/issues/428
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2013-12-15 18:50:25 +02:00 |
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scrawl
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37a7ee8fcd
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Set alpha value of character animations according to Invisibility / Chameleon effects.
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2013-12-08 23:05:21 +01:00 |
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scrawl
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1624e0fd8a
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Rename ObjectList to ObjectScene. Wrap it in a SharedPtr so we can automate the destruction routine.
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2013-12-07 20:15:39 +01:00 |
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scrawl
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bb70deabb1
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Add an incomplete implementation of SayAnimationValue (lip animation)
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2013-12-07 14:15:45 +01:00 |
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Marc Zinnschlag
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030c733e2d
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Merge branch 'master' into savedgame
Conflicts:
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwworld/worldimp.cpp
files/settings-default.cfg
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2013-12-07 12:27:06 +01:00 |
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Marc Zinnschlag
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e818d43bc3
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removed an outdated typedef and some dead code
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2013-12-05 13:21:26 +01:00 |
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scrawl
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8f4ffe4ddc
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Fix new window size not being written to settings when manually resizing window
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2013-12-03 15:55:31 +01:00 |
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scrawl
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ffc885853a
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Fix bolt for magic effects that don't have one specified
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2013-11-29 10:39:37 +01:00 |
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scrawl
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97fadb24ca
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Update the Ptr in mObjects in Objects::updateObjectCell
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2013-11-27 18:49:04 +01:00 |
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scrawl
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d2ed77f3f2
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Fix shields being visible during spellcasting
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2013-11-23 20:24:52 +01:00 |
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Marc Zinnschlag
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d8c40562ae
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Merge remote-tracking branch 'scrawl/light'
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2013-11-23 12:44:42 +01:00 |
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scrawl
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a1fe07181c
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Fix rotation offset of some lights (bug 955)
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2013-11-23 05:55:03 +01:00 |
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scrawl
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0e254aa7c7
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Fix startNewGame assigning an already freed CellStore to the player Ptr supplied to WindowManager. Fixes a crash when equipping lights after starting a new game (bug 967). Side note: The inventory preview's Ptr being assigned a cell at all doesn't make sense, as that is used to determine the light setting which should be the same no matter which cell you're in.
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2013-11-23 03:25:55 +01:00 |
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scrawl
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4ed4c1e319
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Add Vampirism and Sun Damage effects. Some fixes.
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2013-11-21 00:41:31 +01:00 |
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scrawl
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3452bd2e0b
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Add glow effect for enchanted items
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2013-11-20 00:13:12 +01:00 |
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scrawl
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0dc2e829dd
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Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.
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2013-11-17 23:31:08 +01:00 |
|
scrawl
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e7993ced69
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Fix invalid casts
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2013-11-17 04:33:04 +01:00 |
|
scrawl
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c73217627e
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Move code for listing effect sources to the spell management classes
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2013-11-15 20:29:47 +01:00 |
|
scrawl
|
f7befa3e54
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Remove a no longer required method
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2013-11-15 02:20:04 +01:00 |
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scrawl
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00af6b5617
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Use an inventory store listener for animation parts and VFX update instead of updating them directly. Slightly more flexible, reduces InventoryStore dependencies and solves a crash during character creation due to the preview doll's animation not being registered in World.
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2013-11-15 02:08:36 +01:00 |
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scrawl
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4083c55848
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Make sure NpcAnimation base exists before runAnimation. Not sure yet why this is needed.
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2013-11-14 19:18:27 +01:00 |
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scrawl
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992a8e9c36
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Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore.
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2013-11-14 14:41:10 +01:00 |
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scrawl
|
0b5f5351b5
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Fix continuous FX getting removed instantly
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2013-11-14 13:30:48 +01:00 |
|
scrawl
|
da5c59c8af
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addEffect should check effectId, not model.
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2013-11-13 19:07:44 +01:00 |
|
scrawl
|
a6e2f43b75
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Stop continuous VFX when the effect is no longer active.
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2013-11-13 15:44:43 +01:00 |
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