Commit graph

9817 commits

Author SHA1 Message Date
scrawl
e3bfbcb44b OpenCS: connect navigation button to OSG camera manipulators 2015-03-26 00:55:58 +01:00
scrawl
1edccdbe55 OpenCS: apply visibility flags to osg node 2015-03-26 00:27:39 +01:00
scrawl
5fb8877746 Don't set the root node to dynamic 2015-03-26 00:11:23 +01:00
scrawl
72400747f2 OpenCS: preliminary port of cell rendering to OSG 2015-03-25 23:35:10 +01:00
scrawl
aedafe651a OpenCS: delete physicssystem, will be replaced with OSG picking 2015-03-25 19:08:09 +01:00
scrawl
46cbec9a4a Add skinning auto-detection in nifosg loader 2015-03-25 15:39:41 +01:00
scrawl
9141a8d801 Fully implement NiStencilProperty (Feature #1057) 2015-03-24 23:05:20 +01:00
scrawl
36ad40827b Move parent node attachment out of nifloader 2015-03-23 16:17:40 +01:00
scrawl
d6dea31b88 OpenCS: Use a CompositeViewer with multiple views instead of multiple viewers
Fixes the rendering glitches, turns out that multiple osgViewers were never an intended use case.
2015-03-23 15:55:57 +01:00
scrawl
5a582e7eb7 Reintroduce showMarkers flag 2015-03-23 01:57:14 +01:00
scrawl
6d85444d26 Add text key loading 2015-03-23 01:51:44 +01:00
scrawl
15f9c1ddcf NiBSPArrayController works 2015-03-21 23:10:52 +01:00
scrawl
d486cde330 Fix broken VisControllers 2015-03-20 21:32:26 +01:00
scrawl
4957ceeb1d Refactor controllers, now part of the scene graph as UpdateCallbacks
Practical benefits:
- The controller update is now run automatically
- Creating an instance of a scene graph should now work properly using the defined copy constructors
2015-03-20 19:51:54 +01:00
scrawl
af27a10b0c OpenCS: preliminary port of PreviewWidget to OSG 2015-03-20 16:22:33 +01:00
scrawl
34d503017a OpenCS: Set up an osgQt GraphicsWindow in SceneWidget 2015-03-20 16:22:33 +01:00
scrawl
40fc097722 OpenCS: use the new VFS, restored resource tables 2015-03-20 16:22:33 +01:00
scrawl
49c2da27b3 OpenCS compiles and runs again (no rendering) 2015-03-19 17:21:15 +01:00
scrawl
f8422c3ed4 Particles mostly completed, still need to attach emitters to the correct node and handle NiBSPArrayController 2015-03-19 03:01:11 +01:00
scrawl
e6880de032 Better fix for wireframe crashes 2015-03-19 00:37:33 +01:00
scrawl
0b4e7e59bc Revert "Seems to fix wireframe crashes"
This reverts commit 31a0bbcb23.

Better fix coming up
2015-03-19 00:35:05 +01:00
scrawl
7c1386b62b Read BSA and data dirs from openmw.cfg 2015-03-18 20:14:47 +01:00
scrawl
f843e12538 Add world space particle systems, will need more changes when emitters are added 2015-03-17 22:34:30 +01:00
scrawl
510375aa63 Add virtual file system (VFS) replacing the low level parts of the old resource system 2015-03-17 22:02:56 +01:00
scrawl
31a0bbcb23 Seems to fix wireframe crashes 2015-03-17 18:54:04 +01:00
scrawl
2eedb3acec Include fix 2015-02-27 20:22:43 +01:00
scrawl
7e684853fc Add StatsHandler for profiling (S key) 2015-02-26 21:20:07 +01:00
scrawl
8e01d8cb19 Add OSG nifloader, currently supports geometry, materials, basic texturing, skinning, morphing, and most controllers. 2015-02-23 21:06:10 +01:00
scrawl
227c7bb55f esmtool works again 2015-02-22 14:14:13 +01:00
Marc Zinnschlag
6cc9fa2b3f Merge remote-tracking branch 'slothlife/cmake-release-build-fix' 2015-02-15 09:52:13 +01:00
Alexander "Ace" Olofsson
a61019dfa8 Update referencecheck.cpp
MSVC does not allow for the usage of 'and' or 'or' literals
2015-02-15 04:47:25 +01:00
Kamil Bar
3b7a23aa72 Fixed charge checks for light and other objects, corrected CellRef charge union comments 2015-02-13 13:11:10 +01:00
Kamil Bar
9628415e21 Missing change & changed comments to represent actual code 2015-02-13 12:16:46 +01:00
Kamil Bar
52a064afc3 Fixed charges checking 2015-02-13 12:13:40 +01:00
Kamil Bar
e1314d6211 Implement OpenCS reference validation (Feature #831) 2015-02-13 04:45:18 +01:00
slothlife
cfe81bafe8 Remove setting CMAKE_BUILD_TYPE to Debug
Setting was causing single-target configurations (ninja, make) to
incorrectly link vs debug runtimes on Windows.
2015-02-11 21:46:00 -06:00
scrawl
75db4d6473 Merge remote-tracking branch 'upstream/openmw-35' into HEAD 2015-02-11 12:11:59 +01:00
scrawl
dfaab1188f Fix for broken levelled creature spawning (Fixes #2365) 2015-02-11 12:10:46 +01:00
Marc Zinnschlag
2b619296d7 Merge remote-tracking branch 'scrawl/master' 2015-02-11 11:30:44 +01:00
scrawl
bf1839b370 Always print the exception to stderr 2015-02-10 22:01:57 +01:00
scrawl
3ccf4642b4 Implement ToggleScripts 2015-02-10 20:25:57 +01:00
Alexander "Ace" Olofsson
1a19253158 Fix MSVC build due to missing M_PI define
Apparently the header guard on cmath only adds the defines if _USE_MATH_DEFINES is defined when cmath is included for the first time.

So enabling that define and moving cmath up to be the first include, so that nothing else includes it without the define set.
2015-02-10 15:32:54 +01:00
scrawl
218f789d88 Fix player DrawState reset when selecting enchanted item (Fixes #2356) 2015-02-09 20:16:29 +01:00
scrawl
03257ecae5 QString encoding fix 2015-02-09 20:15:41 +01:00
scrawl
801c0eb57c Detect Creature should detect alive creatures only (Fixes #2353) 2015-02-09 20:15:41 +01:00
scrawl
c27c20a859 Merge remote-tracking branch 'upstream/openmw-35' into HEAD
Conflicts:
	files/materials/water.shader
2015-02-09 19:40:59 +01:00
scrawl
dbd4abd6fe Fix ripples for D3D - added simpler effect (Fixes #1649) 2015-02-09 19:30:11 +01:00
Marc Zinnschlag
e9d6e4f6df Merge remote-tracking branch 'ace/include-cleanup' 2015-02-09 18:03:28 +01:00
Marc Zinnschlag
985f7cbff9 Merge remote-tracking branch 'miroslavr/master' 2015-02-09 17:58:57 +01:00
Alexander "Ace" Olofsson
fce404acc5 Remove some including of mwbase/world.hpp
Since ref.hpp is rather well used in OpenMW-CS this should help compile times there
2015-02-09 17:45:48 +01:00