scrawl
e3bfbcb44b
OpenCS: connect navigation button to OSG camera manipulators
2015-03-26 00:55:58 +01:00
scrawl
1edccdbe55
OpenCS: apply visibility flags to osg node
2015-03-26 00:27:39 +01:00
scrawl
5fb8877746
Don't set the root node to dynamic
2015-03-26 00:11:23 +01:00
scrawl
72400747f2
OpenCS: preliminary port of cell rendering to OSG
2015-03-25 23:35:10 +01:00
scrawl
aedafe651a
OpenCS: delete physicssystem, will be replaced with OSG picking
2015-03-25 19:08:09 +01:00
scrawl
46cbec9a4a
Add skinning auto-detection in nifosg loader
2015-03-25 15:39:41 +01:00
scrawl
9141a8d801
Fully implement NiStencilProperty (Feature #1057 )
2015-03-24 23:05:20 +01:00
scrawl
36ad40827b
Move parent node attachment out of nifloader
2015-03-23 16:17:40 +01:00
scrawl
d6dea31b88
OpenCS: Use a CompositeViewer with multiple views instead of multiple viewers
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Fixes the rendering glitches, turns out that multiple osgViewers were never an intended use case.
2015-03-23 15:55:57 +01:00
scrawl
5a582e7eb7
Reintroduce showMarkers flag
2015-03-23 01:57:14 +01:00
scrawl
6d85444d26
Add text key loading
2015-03-23 01:51:44 +01:00
scrawl
15f9c1ddcf
NiBSPArrayController works
2015-03-21 23:10:52 +01:00
scrawl
d486cde330
Fix broken VisControllers
2015-03-20 21:32:26 +01:00
scrawl
4957ceeb1d
Refactor controllers, now part of the scene graph as UpdateCallbacks
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Practical benefits:
- The controller update is now run automatically
- Creating an instance of a scene graph should now work properly using the defined copy constructors
2015-03-20 19:51:54 +01:00
scrawl
af27a10b0c
OpenCS: preliminary port of PreviewWidget to OSG
2015-03-20 16:22:33 +01:00
scrawl
34d503017a
OpenCS: Set up an osgQt GraphicsWindow in SceneWidget
2015-03-20 16:22:33 +01:00
scrawl
40fc097722
OpenCS: use the new VFS, restored resource tables
2015-03-20 16:22:33 +01:00
scrawl
49c2da27b3
OpenCS compiles and runs again (no rendering)
2015-03-19 17:21:15 +01:00
scrawl
f8422c3ed4
Particles mostly completed, still need to attach emitters to the correct node and handle NiBSPArrayController
2015-03-19 03:01:11 +01:00
scrawl
e6880de032
Better fix for wireframe crashes
2015-03-19 00:37:33 +01:00
scrawl
0b4e7e59bc
Revert "Seems to fix wireframe crashes"
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This reverts commit 31a0bbcb23
.
Better fix coming up
2015-03-19 00:35:05 +01:00
scrawl
7c1386b62b
Read BSA and data dirs from openmw.cfg
2015-03-18 20:14:47 +01:00
scrawl
f843e12538
Add world space particle systems, will need more changes when emitters are added
2015-03-17 22:34:30 +01:00
scrawl
510375aa63
Add virtual file system (VFS) replacing the low level parts of the old resource system
2015-03-17 22:02:56 +01:00
scrawl
31a0bbcb23
Seems to fix wireframe crashes
2015-03-17 18:54:04 +01:00
scrawl
2eedb3acec
Include fix
2015-02-27 20:22:43 +01:00
scrawl
7e684853fc
Add StatsHandler for profiling (S key)
2015-02-26 21:20:07 +01:00
scrawl
8e01d8cb19
Add OSG nifloader, currently supports geometry, materials, basic texturing, skinning, morphing, and most controllers.
2015-02-23 21:06:10 +01:00
scrawl
227c7bb55f
esmtool works again
2015-02-22 14:14:13 +01:00
Marc Zinnschlag
6cc9fa2b3f
Merge remote-tracking branch 'slothlife/cmake-release-build-fix'
2015-02-15 09:52:13 +01:00
Alexander "Ace" Olofsson
a61019dfa8
Update referencecheck.cpp
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MSVC does not allow for the usage of 'and' or 'or' literals
2015-02-15 04:47:25 +01:00
Kamil Bar
3b7a23aa72
Fixed charge checks for light and other objects, corrected CellRef charge union comments
2015-02-13 13:11:10 +01:00
Kamil Bar
9628415e21
Missing change & changed comments to represent actual code
2015-02-13 12:16:46 +01:00
Kamil Bar
52a064afc3
Fixed charges checking
2015-02-13 12:13:40 +01:00
Kamil Bar
e1314d6211
Implement OpenCS reference validation (Feature #831 )
2015-02-13 04:45:18 +01:00
slothlife
cfe81bafe8
Remove setting CMAKE_BUILD_TYPE to Debug
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Setting was causing single-target configurations (ninja, make) to
incorrectly link vs debug runtimes on Windows.
2015-02-11 21:46:00 -06:00
scrawl
75db4d6473
Merge remote-tracking branch 'upstream/openmw-35' into HEAD
2015-02-11 12:11:59 +01:00
scrawl
dfaab1188f
Fix for broken levelled creature spawning ( Fixes #2365 )
2015-02-11 12:10:46 +01:00
Marc Zinnschlag
2b619296d7
Merge remote-tracking branch 'scrawl/master'
2015-02-11 11:30:44 +01:00
scrawl
bf1839b370
Always print the exception to stderr
2015-02-10 22:01:57 +01:00
scrawl
3ccf4642b4
Implement ToggleScripts
2015-02-10 20:25:57 +01:00
Alexander "Ace" Olofsson
1a19253158
Fix MSVC build due to missing M_PI define
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Apparently the header guard on cmath only adds the defines if _USE_MATH_DEFINES is defined when cmath is included for the first time.
So enabling that define and moving cmath up to be the first include, so that nothing else includes it without the define set.
2015-02-10 15:32:54 +01:00
scrawl
218f789d88
Fix player DrawState reset when selecting enchanted item ( Fixes #2356 )
2015-02-09 20:16:29 +01:00
scrawl
03257ecae5
QString encoding fix
2015-02-09 20:15:41 +01:00
scrawl
801c0eb57c
Detect Creature should detect alive creatures only ( Fixes #2353 )
2015-02-09 20:15:41 +01:00
scrawl
c27c20a859
Merge remote-tracking branch 'upstream/openmw-35' into HEAD
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Conflicts:
files/materials/water.shader
2015-02-09 19:40:59 +01:00
scrawl
dbd4abd6fe
Fix ripples for D3D - added simpler effect ( Fixes #1649 )
2015-02-09 19:30:11 +01:00
Marc Zinnschlag
e9d6e4f6df
Merge remote-tracking branch 'ace/include-cleanup'
2015-02-09 18:03:28 +01:00
Marc Zinnschlag
985f7cbff9
Merge remote-tracking branch 'miroslavr/master'
2015-02-09 17:58:57 +01:00
Alexander "Ace" Olofsson
fce404acc5
Remove some including of mwbase/world.hpp
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Since ref.hpp is rather well used in OpenMW-CS this should help compile times there
2015-02-09 17:45:48 +01:00