Commit graph

1314 commits

Author SHA1 Message Date
scrawl
6debd21ec6 Make sure the Jump control is always handled by the PhysicsSystem even if game runs faster than the minimum physics timestep 2014-09-17 07:02:19 +02:00
scrawl
269c200c8f Fix jump velocity mechanics (Fixes #1708) 2014-09-17 07:02:19 +02:00
scrawl
b6a89c7845 Fix idlestorm animation conflict with torch animation 2014-09-17 07:02:19 +02:00
scrawl
4c285151a3 Fix incorrect movement animation for some creatures (Fixes #1924) 2014-09-17 07:02:10 +02:00
scrawl
0c75c6bf1b Improve spellcasting AI for Drain/Damage effects 2014-09-15 10:42:51 +02:00
scrawl
157c53bed4 Handle spellcasting for creatures with no casting animation (Fixes #1856) 2014-09-15 10:42:44 +02:00
scrawl
233e221de2 Terminate AI packages when target is disabled or deleted (Fixes #1910) 2014-09-14 10:49:33 +02:00
scrawl
a42e60970b Revert "delete death events on adding an actor to the scene"
If we go to a different cell in the exact frame of an actor's death, the death event would be lost permanently.

This reverts commit fd2c07a6f4.

Conflicts:
	apps/openmw/mwmechanics/actors.cpp
2014-09-13 20:57:25 +02:00
scrawl
8625764143 Give 100% of health back when Resurrecting an actor (Fixes #1877) 2014-09-13 20:50:49 +02:00
Marc Zinnschlag
b5d5eadf79 Merge remote-tracking branch 'scrawl/master' 2014-09-11 09:01:21 +02:00
scrawl
f3d4b63aaf Fix AI moving load doors and throw an exception when trying to do this (Fixes #1907) 2014-09-11 05:53:56 +02:00
scrawl
dd5f4947d7 Add a TODO comment 2014-09-09 05:05:20 +02:00
scrawl
56cd0da522 Fix potential infinite recursion when an area effect spell is reflected (Fixes #1896) 2014-09-09 04:44:14 +02:00
MiroslavR
21eb25706c Don't pursue the player for their crimes when they are a werewolf 2014-09-09 04:15:54 +02:00
scrawl
d2ef0d362c Implement vanilla distance threshold for AI processing (Bug #1876) 2014-09-09 01:52:48 +02:00
scrawl
780a48cd1e Don't greet dead actors in AiWander 2014-09-09 00:43:12 +02:00
scrawl
a9847c9453 Fix creature attacking flag not being reset after the attack starts (Fixes #1889) 2014-09-09 00:27:25 +02:00
scrawl
adbc50366b Use random attack strength for creatures (Bug #1876)
Determining the attack strength from the time the wind-up animation was held will not work properly, as most creatures don't have this animation.

This fixes another balancing issue with Rieklings (they were previously using an attack strength of 1 every time).
2014-09-07 18:55:59 +02:00
scrawl
31b31115af Fix AI not using Restore Health effect when it is complemented by unnecessary restore magicka/fatigue effects (e.g. in sc_purityofbody) 2014-09-07 18:55:59 +02:00
MiroslavR
931e778b4d Initialize mHasMovedInXY in CharacterController 2014-09-06 21:31:48 +02:00
MiroslavR
007404e17f Merge branch 'master' of github.com:OpenMW/openmw 2014-09-06 14:54:59 +02:00
MiroslavR
b1a449a0b9 Fix wolfrun sound playing all the time when running is default 2014-09-06 05:52:47 +02:00
MiroslavR
c1cc66985d Werewolf: only NPCs should have modified fight and react to your transformation 2014-09-06 03:09:11 +02:00
scrawl
282c93ccc5 Handle death in actor update rather than instantly (Fixes #1866) 2014-09-05 17:17:45 +02:00
MiroslavR
9e0d5dc28a Werewolf: can't sleep in beds anymore, actors will attack you on sight, and if you are seen transforming, you will be marked for death 2014-09-05 01:58:57 +02:00
scrawl
628d57f18c Merge branch 'master' of https://github.com/OpenMW/openmw 2014-09-03 04:55:24 +02:00
scrawl
84a0d064cd Fall back to regular death animation if deathknockdown/deathknockout don't exist (Fixes #1870) 2014-09-02 15:14:23 +02:00
Marc Zinnschlag
4894699eba Merge remote-tracking branch 'scrawl/master' 2014-09-02 09:04:19 +02:00
MiroslavR
7dfba0ae30 Followers with high fight should not engage in combat with the player 2014-09-01 03:43:53 +02:00
scrawl
9caff1d800 Don't say Idle voices when player is not in LOS (Fixes #1436) 2014-09-01 02:21:54 +02:00
scrawl
0da4757ee6 Merge branch 'master' of github.com:scrawl/openmw 2014-09-01 02:04:18 +02:00
Corporama
ccca6db865 Compile fixes for Linux 2014-08-30 23:11:09 +02:00
scrawl
9d6ca9066f Fix summoned creatures not following for non-player summoners 2014-08-30 18:48:28 +02:00
scrawl
180a831e96 Fix typo in combat distance 2014-08-30 18:38:24 +02:00
scrawl
58945c557a Add sound for casting enchanted item with insufficent charge (Fixes #1857) 2014-08-30 02:47:35 +02:00
scrawl
a62e40f4ed Add situational AI use of Feather, Dispel and Cure effects 2014-08-29 17:58:32 +02:00
cc9cii
fa0352cd75 fix typo 2014-08-29 10:47:44 +10:00
cc9cii
961b4f0142 Suppress a warning. 2014-08-29 07:48:52 +10:00
scrawl
0be1ac1343 Enable casting of NoMagnitude effects in AI (e.g. summoned creatures) 2014-08-28 21:37:18 +02:00
scrawl
feeb740497 Fix bone not found exception for golden saint spellcasting 2014-08-28 17:02:11 +02:00
scrawl
0f43592237 Another invalid iterator fix 2014-08-28 16:47:54 +02:00
scrawl
f91d639782 Add missing soul trap sound (Fixes #1855) 2014-08-28 16:30:42 +02:00
scrawl
253036abee Play VFX_Soul_Trap on successful soul trap 2014-08-28 02:55:36 +02:00
scrawl
f8f4d2dfdb Another invalid iterator fix 2014-08-28 02:14:30 +02:00
scrawl
1a98f8ca93 Invalid iterator fix 2014-08-28 02:09:00 +02:00
scrawl
2e623bac5a Don't attempt to use broken weapons in AI 2014-08-28 02:01:41 +02:00
scrawl
0bdc1b243a Consider weapon ammunition in combat AI (Fixes #1576) 2014-08-28 01:54:32 +02:00
scrawl
0fe9612afb Implement basic spellcasting AI (Fixes #961)
Select a weapon to attack with in AiCombat and equip it (Fixes #1609, Fixes #1772)
2014-08-28 00:55:37 +02:00
scrawl
fc7ed05da8 Knock out actors when fatigue base is 0 (Fixes #1847) 2014-08-26 03:02:06 +02:00
scrawl
854491ac15 Don't treat actors as following if another non-combat AiPackage precedes (Fixes #1843) 2014-08-26 02:09:23 +02:00