scrawl
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7809caf9dc
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Dead code removal
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2015-04-25 15:53:11 +02:00 |
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scrawl
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0ff7b2ff11
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MechanicsManager, frame update
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2015-04-25 15:19:17 +02:00 |
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scrawl
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2db097f80e
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Fix nested callbacks bug
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2015-04-25 15:10:37 +02:00 |
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scrawl
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372a54bbc7
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Dead code removal
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2015-04-25 01:28:01 +02:00 |
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scrawl
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a3417a9c49
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CharacterController compiles
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2015-04-25 01:20:07 +02:00 |
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scrawl
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15164e20f7
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Cleanup fix
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2015-04-24 23:30:30 +02:00 |
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scrawl
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42d6c6140c
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Add mygui backend by chris
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2015-04-24 21:55:30 +02:00 |
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scrawl
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9f12e53956
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Scale NPCs by their Weight property (Fixes #814)
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2015-04-24 14:49:20 +02:00 |
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scrawl
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1c0e3a6488
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rotateObject, scaleObject
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2015-04-23 23:50:46 +02:00 |
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scrawl
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6f3e920f85
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Animation port complete
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2015-04-23 23:30:06 +02:00 |
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scrawl
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86b4a610cb
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Movement accumulation works
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2015-04-23 22:46:07 +02:00 |
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scrawl
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09742d5b95
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Animation playback works, no movement accumulation yet
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2015-04-23 20:41:31 +02:00 |
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scrawl
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1a19cd3607
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Some cleanup
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2015-04-22 19:08:56 +02:00 |
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scrawl
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460304b069
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Port bsatool
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2015-04-22 18:06:29 +02:00 |
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scrawl
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8c810e3620
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Move rng to components
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2015-04-22 17:58:55 +02:00 |
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scrawl
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7a46d4f46a
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Dead code removal
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2015-04-22 17:48:06 +02:00 |
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scrawl
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04accb7652
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Add LightController
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2015-04-22 17:37:39 +02:00 |
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scrawl
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dfd8e08698
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Dead code removal
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2015-04-21 23:40:10 +02:00 |
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scrawl
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26766b8e0a
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Dead code removal
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2015-04-21 23:36:36 +02:00 |
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scrawl
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9e177df61b
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Add fog, view distance, and far plane culling
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2015-04-21 23:36:36 +02:00 |
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scrawl
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c53a56ed6e
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clear stream errors before attempting the read
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2015-04-21 16:10:11 +02:00 |
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scrawl
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92ef9b1c57
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Rename to osg-ffmpeg-videoplayer
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2015-04-19 20:14:06 +02:00 |
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scrawl
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42f6d9e15b
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Port video player
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2015-04-19 20:07:18 +02:00 |
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scrawl
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68f93294da
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Port EffectManager
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2015-04-19 17:55:56 +02:00 |
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scrawl
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fcc7aa02ab
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Port addExtraLight
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2015-04-19 15:03:08 +02:00 |
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scrawl
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c924e64047
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Port HeadAnimationTime
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2015-04-19 14:42:47 +02:00 |
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scrawl
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f7d2a28930
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Port BoneOffset
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2015-04-19 14:25:36 +02:00 |
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scrawl
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9c4b2ea61a
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CreatureAnimation compiles
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2015-04-19 03:05:47 +02:00 |
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scrawl
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27cfe8fb58
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Crash fix
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2015-04-19 02:39:10 +02:00 |
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scrawl
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1699759d12
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Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
apps/opencs/view/render/cell.cpp
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2015-04-19 02:29:16 +02:00 |
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scrawl
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edc5cad79e
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Port Animation::addEffect
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2015-04-19 01:57:52 +02:00 |
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scrawl
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083c41c950
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Environment map for enchanted objects
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2015-04-17 01:23:37 +02:00 |
|
Marc Zinnschlag
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38ce074a62
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Merge branch 'replace'
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2015-04-16 20:11:25 +02:00 |
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Marc Zinnschlag
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b939fd440e
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added replace all button
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2015-04-16 20:11:14 +02:00 |
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Marc Zinnschlag
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36ce2d61f4
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consider lock mode when replacing
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2015-04-16 19:02:03 +02:00 |
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Marc Zinnschlag
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4951fc477c
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added replace function
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2015-04-16 18:50:22 +02:00 |
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scrawl
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c334a76a6f
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Fix skinning bug
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2015-04-15 22:38:43 +02:00 |
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scrawl
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5b8c28f641
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NpcAnimation compiles
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2015-04-15 22:11:38 +02:00 |
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scrawl
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13a1ba0aab
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Moon rendering
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2015-04-15 18:50:50 +02:00 |
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scrawl
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c516e897ee
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Move Controller base classes to SceneUtil, add visitor to assign ControllerSources
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2015-04-14 17:51:46 +02:00 |
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scrawl
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5dd1ab24fe
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More efficient StateSetController, beginnings of sky rendering
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2015-04-14 15:58:16 +02:00 |
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scrawl
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8c7c89a4aa
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Port SoundManager
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2015-04-13 22:48:37 +02:00 |
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scrawl
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246b06ca27
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Forgot to add
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2015-04-13 17:30:32 +02:00 |
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scrawl
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61aaf0cf70
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Attach light lists to the object base nodes instead of each renderable
Apparently that is how Ogre worked (on the SceneNode) so let's roll with it for now. Have not tested yet what MW does.
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2015-04-12 18:03:36 +02:00 |
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scrawl
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c92592493e
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OpenMW: create a window and render the starting cell(s)
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2015-04-12 15:38:30 +02:00 |
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scrawl
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b0ea51a5c8
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Colour conversion utility
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2015-04-11 20:09:40 +02:00 |
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scrawl
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e6cf959134
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Revert "Delete nifosgtest"
This reverts commit ba3075dc11 .
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2015-04-11 14:46:52 +02:00 |
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scrawl
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642c1d2d36
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Build fix
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2015-04-10 15:31:19 +02:00 |
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Marc Zinnschlag
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3f4f008c51
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another fix to display type handling
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2015-04-10 13:27:34 +02:00 |
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dteviot
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0a5de33a1a
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fireEquipmentChangedEvent() updates the InventoryWindow. (Fixes #2424)
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2015-04-06 15:13:09 +12:00 |
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