scrawl
|
6d794dac69
|
Add missing messagebox for spell lock and unlock success
|
2014-07-20 17:09:55 +02:00 |
|
scrawl
|
9897f14c3c
|
Don't block when actor is paralyzed
|
2014-07-20 16:52:57 +02:00 |
|
scrawl
|
28a0899d2b
|
Implement difficulty scaling (Fixes #1505)
|
2014-07-20 16:38:20 +02:00 |
|
scrawl
|
5bbf07976f
|
Consider Shield spell effect for creature armor rating
|
2014-07-20 14:41:39 +02:00 |
|
scrawl
|
691ba02115
|
Reduce wepaon condition even if attack misses
|
2014-07-20 14:12:27 +02:00 |
|
MiroslavR
|
0f2305ae43
|
Clear selected spell when window manager is cleared
|
2014-07-20 13:07:47 +02:00 |
|
scrawl
|
63fd04882a
|
Make sure crime gold discounts don't reduce price to zero
|
2014-07-19 23:49:54 +02:00 |
|
MiroslavR
|
d5381e1bc4
|
Dynamically resize skill widgets to fit their contents (Fixes #1610)
|
2014-07-19 14:04:38 +02:00 |
|
Marc Zinnschlag
|
6a3ff211b1
|
automatically get target ID at InterpreterContext construction, if a reference is available
|
2014-07-18 09:57:47 +02:00 |
|
Marc Zinnschlag
|
4fb897f2f8
|
added missing getId functions to classes derived from MWWorld::Class
|
2014-07-18 09:56:58 +02:00 |
|
scrawl
|
d4ffd30f98
|
Implement Rank filter with no faction given (Fixes #1660)
|
2014-07-17 20:57:37 +02:00 |
|
scrawl
|
f9a39138cc
|
Add missing endline
|
2014-07-17 16:16:14 +02:00 |
|
scrawl
|
08ce6ed7fb
|
Attempt to restack item after repair or recharge (Fixes #1656)
|
2014-07-17 16:16:06 +02:00 |
|
Marc Zinnschlag
|
27c84d6cb7
|
the reference for a targeted script is now determined when needed instead of at the start of the script execution
|
2014-07-17 13:36:55 +02:00 |
|
Marc Zinnschlag
|
dba6a9ebff
|
run targeted scripts with an implicit reference based on the ID given
|
2014-07-17 09:15:41 +02:00 |
|
scrawl
|
20a0040bdb
|
Apply elemental shield magnitude to element resistance (Closes #1121)
|
2014-07-16 10:58:28 +02:00 |
|
scrawl
|
123157b216
|
Implement elemental shield damage to attacker (Feature #1121)
|
2014-07-16 10:58:28 +02:00 |
|
scrawl
|
f43a10b7b9
|
Adjust disease contraction according to Hrnchamd's research
|
2014-07-16 10:58:21 +02:00 |
|
Marc Zinnschlag
|
75ab8de3d2
|
added opcode for running scripts with explicit references (targeted scripts)
|
2014-07-15 13:26:04 +02:00 |
|
Marc Zinnschlag
|
e9377ad5c4
|
include targeted script data in saved games
|
2014-07-15 13:05:38 +02:00 |
|
Marc Zinnschlag
|
8241ee59c3
|
modified GlobalScripts data structures to accommodate targeted script data
|
2014-07-15 12:59:02 +02:00 |
|
scrawl
|
5839691530
|
Check for container organic flag before checking weight (Fixes #1654)
|
2014-07-14 17:27:36 +02:00 |
|
scrawl
|
6cd739678a
|
Fix dangling model pointer after reference cleanup (Fixes #1653)
|
2014-07-14 16:53:58 +02:00 |
|
scrawl
|
7c7c71428a
|
Don't crash if certain class doesn't exist
|
2014-07-13 14:26:59 +02:00 |
|
scrawl
|
c9150c9680
|
Initialize character skeleton to a suitable pose (Fixes #1473)
|
2014-07-13 10:40:48 +02:00 |
|
slothlife
|
d0e1210dd7
|
Fix for Bullet debug assert
After changing the vector comparison to squaredDistance, the threshold
for rejecting similar vectors needed to be readjusted.
|
2014-07-13 01:39:42 -05:00 |
|
scrawl
|
8b404ee255
|
Fix not being able to exit dialogue using Escape when a Goodbye link appears
|
2014-07-13 06:42:24 +02:00 |
|
scrawl
|
f2799ea1d9
|
Reset item model when reference is reset (Fixes #1628)
This caused crashes when the window was resized after the reference no longer exists (e.g. when a savegame is loaded)
|
2014-07-12 18:53:22 +02:00 |
|
scrawl
|
d63dd88113
|
Apply autocalc corrections to player starting spells
|
2014-07-12 18:53:16 +02:00 |
|
scrawl
|
fd3f109362
|
Fix underflow for NPCs with level 0
|
2014-07-12 18:53:16 +02:00 |
|
scrawl
|
a1639371d3
|
Fix rounding for skill/attribute autocalc
|
2014-07-12 18:53:16 +02:00 |
|
scrawl
|
83819b2894
|
Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences.
|
2014-07-12 18:53:15 +02:00 |
|
scrawl
|
479f248c1d
|
Use spell effect range type, not base effect (applied to spellcasting code)
|
2014-07-12 18:53:15 +02:00 |
|
scrawl
|
b4f8edc186
|
Use spell effect range type, not base effect
|
2014-07-12 18:53:15 +02:00 |
|
scrawl
|
1c41ce9b9d
|
Implement Hrnchamd's player and NPC autocalc spells (Some unclarities remaining, XXX)
|
2014-07-12 18:53:15 +02:00 |
|
scrawl
|
d91d599269
|
Disable quickload when in modal dialog (Fixes #1641)
|
2014-07-12 06:43:04 +02:00 |
|
scrawl
|
048d07b299
|
Show owner of doors in tooltip
|
2014-07-11 11:57:21 +02:00 |
|
scrawl
|
5fbce67b9d
|
Don't redraw ItemView if the size did not change
|
2014-07-11 04:30:44 +02:00 |
|
scrawl
|
53c70dbdaa
|
Exit dialogue when going to jail (Fixes #1635)
|
2014-07-11 04:25:56 +02:00 |
|
scrawl
|
0704fa2b3d
|
Reset local rotation axis in SetAngle (Fixes #1630)
|
2014-07-09 10:23:01 +02:00 |
|
scrawl
|
df80c436fb
|
Fix compile error for OPENMW_USE_FFMPEG=0
|
2014-07-08 10:30:46 +02:00 |
|
scrawl
|
742d008765
|
Fix initializing CharacterController with fists or spell equipped
|
2014-07-08 10:30:46 +02:00 |
|
scrawl
|
a3a8f4da70
|
More font hackery. Will it ever end?
Fixes #1606
|
2014-07-08 10:30:45 +02:00 |
|
scrawl
|
0a2d5d34bc
|
Cancel queued view mode switch when switching view mode (Fixes #1618)
|
2014-07-08 10:30:45 +02:00 |
|
scrawl
|
ee81698089
|
Always control movement by animation except for first person or in-air
|
2014-07-08 10:30:45 +02:00 |
|
scrawl
|
6cd6578a88
|
Handle Deleted moved references (Bug #1613)
|
2014-07-01 21:47:27 +02:00 |
|
scrawl
|
e666ddfe18
|
Fix list of moved references being discarded (Fixes #1613)
|
2014-07-01 21:42:11 +02:00 |
|
scrawl
|
df62c06acf
|
Print exterior grid position in betaComment
|
2014-07-01 21:41:23 +02:00 |
|
scrawl
|
205e039a39
|
Allow modCurrent instructions to decrease below zero (Bug #1589)
|
2014-06-30 17:58:08 +02:00 |
|
scrawl
|
2506c16bf5
|
Add a dummy GetStat function returning 0 (Fixes #1589)
|
2014-06-30 17:49:01 +02:00 |
|
scrawl
|
85a1f9d37b
|
Fall back to resolution selected from list when switching to fullscreen (Fixes #1599)
|
2014-06-30 00:08:39 +02:00 |
|
scrawl
|
082b6125a9
|
Fix crash during spell creation when an effect targeting a skill/attribute doesn't have one assigned yet (Fixes #1598)
|
2014-06-29 17:02:29 +02:00 |
|
scrawl
|
5ec96c5394
|
Add missing visibility flags
|
2014-06-29 16:02:43 +02:00 |
|
scrawl
|
1de406cb6d
|
Catch exception from invalid scripts during save&load (Fixes #1590)
|
2014-06-29 16:02:43 +02:00 |
|
Marc Zinnschlag
|
604509ac7e
|
Merge remote-tracking branch 'scrawl/master'
|
2014-06-29 10:34:48 +02:00 |
|
scrawl
|
e25fa6c157
|
Refactor non-distant land terrain path to a grid based implementation (Fixes #1562)
|
2014-06-29 02:42:36 +02:00 |
|
scrawl
|
4949aa1fbb
|
Add hack required for unnamed animated collision shapes (in_dagoth_bridge00.nif)
|
2014-06-28 18:21:56 +02:00 |
|
scrawl
|
10ef0a34d9
|
Update effects even when main animation is paused (Fixes #1585)
|
2014-06-28 17:54:14 +02:00 |
|
scrawl
|
f929004635
|
Search exterior cells in reverse (workaround for duplicate chargen_plank reference in Morrowind.esm and Bloodmoon.esm)
|
2014-06-28 17:44:52 +02:00 |
|
scrawl
|
65e36793fc
|
Fix messagebox on crash showing wrong path
|
2014-06-28 15:31:55 +02:00 |
|
scrawl
|
3b2358888b
|
Attempt to fix player position after using coc/coe
|
2014-06-28 15:19:32 +02:00 |
|
scrawl
|
8e361bb879
|
Make targeted spells collide with water (Fixes #1500)
|
2014-06-28 14:49:07 +02:00 |
|
scrawl
|
92f5898b32
|
AiWander: Make sure we have 8 idle values (Fixes #1583)
The AiWander instruction may specify more (or less) than 8.
|
2014-06-28 14:22:27 +02:00 |
|
scrawl
|
523c2715e3
|
AiCombat: Handle Start to Min and Min to Max durations of 0 (found in Riekling animation)
|
2014-06-28 01:31:34 +02:00 |
|
scrawl
|
516014c071
|
Trigger hit on start key if there's no hit key (Fixes #1574)
|
2014-06-28 01:06:53 +02:00 |
|
scrawl
|
911bd0e340
|
Use walk animation as fallback if there's no run animation (Fixes #1578)
|
2014-06-28 00:07:13 +02:00 |
|
scrawl
|
78d02d97da
|
Find text keys in reverse (Bug #1578)
|
2014-06-28 00:06:08 +02:00 |
|
scrawl
|
2451eead8a
|
Some additional wrapping for faction rank instructions
|
2014-06-27 20:07:19 +02:00 |
|
scrawl
|
7f26843dc3
|
Reset key focus when the key focus widget is hidden (Fixes #1568)
|
2014-06-27 19:35:41 +02:00 |
|
scrawl
|
37c85f0af4
|
Don't update object root controllers with no time source (Fixes #1564)
|
2014-06-27 19:35:41 +02:00 |
|
scrawl
|
6a900e0aad
|
Update weapon and shield controllers for creatures
|
2014-06-27 19:35:41 +02:00 |
|
Marc Zinnschlag
|
3100206b28
|
replaced an assert with an exception
|
2014-06-27 08:37:41 +02:00 |
|
scrawl
|
8b340ddd5e
|
Implement slower movement against storms (Closes #41)
|
2014-06-27 03:22:00 +02:00 |
|
scrawl
|
07d0f4458d
|
Rotate clouds/particles to come from red mountain (Fixes #245)
|
2014-06-27 03:22:00 +02:00 |
|
scrawl
|
9eb8addc70
|
Make flying creatures fall when paralyzed (Fixes #1494)
|
2014-06-27 03:21:50 +02:00 |
|
scrawl
|
865f4648b0
|
Fix flying creatures not falling on death
|
2014-06-26 17:15:07 +02:00 |
|
scrawl
|
44fd526c98
|
Don't show disposition bar for creatures
|
2014-06-26 15:36:19 +02:00 |
|
scrawl
|
4aab4e1c26
|
Ignore item condition when determining value, except in trade (Fixes #1557)
|
2014-06-26 14:59:33 +02:00 |
|
scrawl
|
869fa08a32
|
Fix disarming a trap when key is used (Fixes #1556)
|
2014-06-26 14:30:19 +02:00 |
|
scrawl
|
e5254ff8ef
|
Set render queue for rain
|
2014-06-26 14:26:53 +02:00 |
|
scrawl
|
7b1e1d03d8
|
Merge branch 'master' of https://github.com/OpenMW/openmw
Conflicts:
apps/openmw/mwrender/sky.hpp
|
2014-06-26 04:29:03 +02:00 |
|
scrawl
|
697329f128
|
Fix crash for in_dagoth_bridge00.nif (Fixes #1561)
This one is causing trouble by using an unnamed node, will need some more work.
|
2014-06-26 03:33:09 +02:00 |
|
scrawl
|
15b486e149
|
Don't trigger changed flag if a script with no locals is configured
|
2014-06-26 01:21:15 +02:00 |
|
scrawl
|
2d17d8f61a
|
Savegame: start in (0,0) cell if player's cell no longer exists
This happens frequently when saves are loaded that were created in a different MW language.
|
2014-06-26 01:19:03 +02:00 |
|
scrawl
|
5bd2f30a99
|
CellRef uninitialized fixes
|
2014-06-25 19:52:14 +02:00 |
|
scrawl
|
f6a568c995
|
Implement rain (Feature #41)
|
2014-06-25 18:20:21 +02:00 |
|
scrawl
|
09926a86cb
|
Fix comparing outdated listener position with up-to-date cell (Fixes #1499)
|
2014-06-25 18:10:26 +02:00 |
|
scrawl
|
2bcbc6ab7d
|
Potential crash fix, either way should have a better error message now
|
2014-06-25 14:52:12 +02:00 |
|
Marc Zinnschlag
|
85965bfd47
|
Merge remote-tracking branch 'scrawl/master'
|
2014-06-25 09:58:00 +02:00 |
|
scrawl
|
ec64f1a53a
|
Reset accumulation root when its animation finishes
Fixes a position flicker after standing up from knockdown.
|
2014-06-25 02:46:39 +02:00 |
|
scrawl
|
ee098de0a6
|
Don't ignore lighting values of particles not attached to a character
|
2014-06-25 01:14:21 +02:00 |
|
scrawl
|
b259c5def2
|
Make GetFactionReaction garbage argument optional
|
2014-06-25 01:12:57 +02:00 |
|
scrawl
|
3d9bdad8ba
|
Correct run speed for creatures (by Hrnchamd - Fixes #1136)
|
2014-06-25 00:51:02 +02:00 |
|
scrawl
|
7f1d0fc2a2
|
Fix disposition for npcs in same faction, by Hrnchamd
|
2014-06-25 00:12:51 +02:00 |
|
scrawl
|
8a8ecce1e5
|
Fix some uninitialized data written to savegames
|
2014-06-25 00:11:25 +02:00 |
|
scrawl
|
693a097b21
|
Implement idlestorm animation (Feature #41)
|
2014-06-24 18:37:38 +02:00 |
|
scrawl
|
36135293e8
|
Fix moving object from an inactive to another inactive cell
|
2014-06-24 15:29:36 +02:00 |
|
scrawl
|
b52977e44c
|
Add dummy Face implementation for now (Bug #1541)
|
2014-06-24 15:09:13 +02:00 |
|
scrawl
|
36132e054a
|
Implement ashstorm, blightstorm, snow and blizzard effects (Feature #41)
|
2014-06-24 15:00:15 +02:00 |
|
scrawl
|
1d46ac19ff
|
Fix being able to activate through terrain
|
2014-06-24 02:24:32 +02:00 |
|