Chris Robinson
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7cce44290e
|
Handle the animation queue in mwmechanics
|
2013-01-17 13:18:40 -08:00 |
|
Chris Robinson
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47c157303a
|
Filter events that do not belong to the current group
|
2013-01-17 11:03:58 -08:00 |
|
Chris Robinson
|
da4f17859e
|
Recognize soundgen animation markers
|
2013-01-17 10:16:36 -08:00 |
|
Chris Robinson
|
7ee389f3b2
|
Handle animation skipping in the character controller
|
2013-01-16 21:25:50 -08:00 |
|
Chris Robinson
|
852aa214cc
|
Store the available animation names in the character controller
|
2013-01-16 21:16:22 -08:00 |
|
Chris Robinson
|
afbc9f3e41
|
Keep track of the animation group currently playing
|
2013-01-16 20:44:37 -08:00 |
|
Chris Robinson
|
685f219560
|
Return a movement vector from the character controller update
|
2013-01-16 18:56:13 -08:00 |
|
Chris Robinson
|
daad8d9859
|
Don't update the character controller while paused
|
2013-01-16 18:03:39 -08:00 |
|
Chris Robinson
|
d2f5a886c7
|
Handle playgroup and skipanim through mwmechanics
|
2013-01-16 17:53:18 -08:00 |
|
Chris Robinson
|
46fc61a4c1
|
Run animations from the character controller
|
2013-01-16 16:31:09 -08:00 |
|
Chris Robinson
|
46728ab27f
|
Handle "sound:" animation events
|
2013-01-16 15:52:03 -08:00 |
|
Chris Robinson
|
3c32385e17
|
Avoid trying to animate things that don't have animations
|
2013-01-16 15:00:06 -08:00 |
|
Chris Robinson
|
94b93227d3
|
Treat activators as actors for rendering and mechanics
Kinda hacky, but it's the only way to get animated activators (flags, silt
striders, etc) to work properly.
|
2013-01-16 14:37:32 -08:00 |
|
Chris Robinson
|
d2fc3c7b33
|
Add a method to tell the character controller of new text keys
|
2013-01-16 13:09:21 -08:00 |
|
Chris Robinson
|
f46587c383
|
Store an character controller in the animation
|
2013-01-16 11:01:08 -08:00 |
|
Chris Robinson
|
3c487e6019
|
Play an animation when changing states
|
2013-01-16 10:45:18 -08:00 |
|
Chris Robinson
|
b378bc92a0
|
Store an animation object in the character controller
|
2013-01-16 10:16:37 -08:00 |
|
Chris Robinson
|
c1b32d6006
|
Remove outdated comments
|
2013-01-16 08:24:20 -08:00 |
|
Chris Robinson
|
3c02e1ccc9
|
Run physics right after updating the actors
|
2013-01-16 08:22:38 -08:00 |
|
Chris Robinson
|
94e30199d1
|
Merge remote-tracking branch 'zini/master' into animation2
Conflicts:
components/nifogre/ogre_nif_loader.cpp
|
2013-01-15 14:59:30 -08:00 |
|
Marc Zinnschlag
|
654cd3ab9b
|
Issue #479: Use magnitude specified when adding disease
|
2013-01-13 14:52:55 +01:00 |
|
Chris Robinson
|
94b24f07e1
|
Keep track of the state in the character controller, and don't remove dead actors from the map
|
2013-01-12 10:10:27 -08:00 |
|
Chris Robinson
|
4890d901a2
|
Store an MWWorld::Ptr in the character controller
|
2013-01-12 08:49:08 -08:00 |
|
Chris Robinson
|
35d17fdaf6
|
Associate a character controller with each MWWorld::Ptr
|
2013-01-12 07:12:12 -08:00 |
|
Marc Zinnschlag
|
f4ee8e2642
|
Issue #479: Added additional magnitude parameter to known spells
|
2013-01-12 13:10:20 +01:00 |
|
Chris Robinson
|
771a5f7316
|
Add the beginnings of a character controller
|
2013-01-10 08:35:24 -08:00 |
|
eduard
|
2dc0064cc2
|
more string lowercase
|
2013-01-09 20:51:52 +01:00 |
|
scrawl
|
a5ef669eb6
|
Merge branch 'master' of git://github.com/zinnschlag/openmw into HEAD
Conflicts:
apps/openmw/mwscript/aiextensions.cpp
apps/openmw/mwscript/docs/vmformat.txt
|
2013-01-03 02:34:31 +01:00 |
|
Marc Zinnschlag
|
de4a03081c
|
fixed skill level type in skill level up message
|
2012-12-10 11:04:21 +01:00 |
|
Marc Zinnschlag
|
5f5addf052
|
fixed an enum
|
2012-12-09 00:12:24 +01:00 |
|
Marc Zinnschlag
|
0e7ba008ad
|
another skill gain fix
|
2012-12-08 14:28:56 +01:00 |
|
Marc Zinnschlag
|
a70a5282f4
|
fixed an overzealous skill gain error check
|
2012-12-08 13:37:43 +01:00 |
|
greye
|
682fd23aea
|
fix wrong increment
|
2012-12-02 21:18:59 +04:00 |
|
rpopovici
|
7079b9062f
|
add AI script functions
|
2012-11-30 02:16:16 +02:00 |
|
scrawl
|
1def60dbe1
|
PcExpell, PcExpelled, PcClearExpelled, RaiseRank, LowerRank
|
2012-11-28 02:15:34 +01:00 |
|
scrawl
|
0db48b29c7
|
GetSpellEffects, GetRace
|
2012-11-25 01:26:29 +01:00 |
|
Marc Zinnschlag
|
a092deaee8
|
various fixes
|
2012-11-16 20:28:20 +01:00 |
|
Marc Zinnschlag
|
3dc013ceae
|
Merge remote-tracking branch 'gohan/Gohan'
|
2012-11-16 20:15:58 +01:00 |
|
marcin
|
51027c541e
|
Feature #391 Dummy AI package classes
|
2012-11-16 18:38:15 +01:00 |
|
marcin
|
bed0280ba1
|
Feature #391 Dummy AI package classes
|
2012-11-15 22:33:50 +01:00 |
|
marcin
|
99ddc63e2c
|
Feature #391 Dummy AI package classes
|
2012-11-15 22:32:15 +01:00 |
|
marcin
|
515419ae0b
|
Feature #391 Dummy AI package classes
|
2012-11-15 22:22:44 +01:00 |
|
marcin
|
4b939c7521
|
Feature #391 Dummy AI package classes
|
2012-11-15 22:15:20 +01:00 |
|
Marc Zinnschlag
|
9669eed083
|
Issue #219: added last missing function filters
|
2012-11-15 20:00:27 +01:00 |
|
marcin
|
e6c8e1f0d7
|
Feature #391 Dummy AI package classes
|
2012-11-14 18:42:04 +01:00 |
|
Marc Zinnschlag
|
77ba8c5117
|
Issue #219: implemented rank requirement filter
|
2012-11-12 13:23:25 +01:00 |
|
Marc Zinnschlag
|
75f64aa38b
|
Merge branch 'master' into dialogue
Conflicts:
apps/openmw/mwdialogue/dialoguemanagerimp.hpp
apps/openmw/mwmechanics/npcstats.cpp
apps/openmw/mwmechanics/npcstats.hpp
|
2012-11-10 15:44:44 +01:00 |
|
Marc Zinnschlag
|
0ab4068fbd
|
Merge remote-tracking branch 'scrawl/persuasion' into next
|
2012-11-10 14:59:52 +01:00 |
|
Marc Zinnschlag
|
7e8d4bb3c9
|
Issue #219: added various creature and NPC stats; implemented respective filters
|
2012-11-10 13:21:38 +01:00 |
|
Marc Zinnschlag
|
d15eb6cd17
|
Merge remote-tracking branch 'greye/player-model' into next
|
2012-11-10 12:36:01 +01:00 |
|