Allofich
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7de3afaa7d
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Cleanups
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2016-07-07 21:57:00 +09:00 |
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Allofich
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cb621939fd
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Streamline trap code
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2016-07-07 21:56:54 +09:00 |
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Allofich
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c1236f4113
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Simplified code
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2016-07-04 20:25:25 +09:00 |
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Allofich
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64d298d2b5
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Use raycast distance when player activates trapped object
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2016-07-04 16:06:15 +09:00 |
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scrawl
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9b0e82a37f
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Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
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2013-11-13 14:02:15 +01:00 |
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