dteviot
|
85bc41dedb
|
replaced FLT_MAX with numeric_limits.
|
2015-08-21 19:34:28 +12:00 |
|
Marc Zinnschlag
|
e888fd7034
|
Merge remote-tracking branch 'scrawl/delete_noop'
|
2015-08-17 18:21:56 +02:00 |
|
Marc Zinnschlag
|
3992125b61
|
Merge remote-tracking branch 'scrawl/master'
|
2015-08-17 14:05:51 +02:00 |
|
scrawl
|
b583a2ec33
|
Make SetDelete a no-op for items in containers (Fixes #2864)
|
2015-08-17 00:06:26 +02:00 |
|
Jordan Ayers
|
be7bd9529d
|
Classes shouldn't use MWBase::Environment to access their own members.
|
2015-08-16 16:56:44 -05:00 |
|
scrawl
|
8426d376f0
|
Use separate touch spell raycasts for actors and objects (Fixes #2849)
|
2015-08-16 02:06:04 +02:00 |
|
scrawl
|
1e18a73b1c
|
Don't play magic effect sounds & visual effects for unsuitable targets (Fixes #2811)
|
2015-08-13 17:08:21 +02:00 |
|
scrawl
|
86f0e505e9
|
Add a fixPosition for the --start exterior cell (Fixes #2790)
|
2015-08-13 17:08:20 +02:00 |
|
scrawl
|
71bc22401f
|
Include cleanup
|
2015-07-24 18:23:23 +02:00 |
|
Marc Zinnschlag
|
ba9a9d16bb
|
Merge remote-tracking branch 'scrawl/master'
|
2015-07-10 09:06:04 +02:00 |
|
scrawl
|
f12619b86a
|
Implement fStromWindSpeed (Fixes #2764)
|
2015-07-10 02:34:00 +02:00 |
|
Alexander "Ace" Olofsson
|
b1cc74dd9a
|
Explicity instantiate MWMechanics::Stat
|
2015-07-09 14:41:37 +02:00 |
|
Alexander "Ace" Olofsson
|
3655ef16af
|
Explicitly instantiate ESM::StatState
|
2015-07-07 19:19:37 +02:00 |
|
scrawl
|
519fb9482a
|
Minor cleanup
|
2015-07-02 18:45:11 +02:00 |
|
scrawl
|
ca21e9ecb1
|
Fix magic hit VFX showing when casting on a static object
|
2015-06-30 03:14:49 +02:00 |
|
scrawl
|
882e359008
|
Move attackStrength to the CharacterController, where it should have been to begin with
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
|
2015-06-26 05:15:07 +02:00 |
|
scrawl
|
a5670b5133
|
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
apps/opencs/CMakeLists.txt
apps/opencs/main.cpp
apps/openmw/mwworld/player.hpp
|
2015-06-22 20:09:02 +02:00 |
|
scrawl
|
44582fe3b3
|
Don't use separate werewolf skills/attributes for non-player werewolves
Still need to deal with save files.
|
2015-06-21 17:28:18 +02:00 |
|
scrawl
|
b648722d3b
|
Don't use the ParticleSystem for computing placeable bounds (Bug #2700)
|
2015-06-17 15:13:41 +02:00 |
|
scrawl
|
1c151f2f0a
|
Re-enable some outcommented sky code
|
2015-06-16 20:56:48 +02:00 |
|
scrawl
|
3da8f6e62e
|
Water ripples
|
2015-06-16 20:36:48 +02:00 |
|
scrawl
|
76bdf7a5b7
|
Add night-eye effect
|
2015-06-11 23:16:05 +02:00 |
|
scrawl
|
16e080e252
|
Fix the physics debug drawer lagging a frame behind
|
2015-06-07 17:00:00 +02:00 |
|
scrawl
|
4c09ecef72
|
Normalize fixes
|
2015-06-05 03:41:10 +02:00 |
|
scrawl
|
ddfed35d1c
|
Object placement raycasts should use the rendering meshes
|
2015-06-05 02:26:16 +02:00 |
|
scrawl
|
b70383d127
|
Remove last remains of Ogre math
|
2015-06-03 21:37:21 +02:00 |
|
scrawl
|
cc6d5a3ba0
|
Fix player setup bug
|
2015-06-03 19:44:21 +02:00 |
|
scrawl
|
7bacb9418d
|
Various math code ported to osg
|
2015-06-03 19:41:19 +02:00 |
|
scrawl
|
2a85a22dba
|
Write savegame screenshot
|
2015-06-03 16:40:16 +02:00 |
|
scrawl
|
974fda5bde
|
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
extern/sdl4ogre/sdlwindowhelper.cpp
|
2015-06-03 03:18:29 +02:00 |
|
scrawl
|
292fa0b5e3
|
Unify raycasting techniques for "on touch" magic
We don't want pixel-precise raycasting here. Gets annoying when trying to hit a skeleton.
|
2015-06-03 03:16:26 +02:00 |
|
scrawl
|
cee1db532f
|
Improve area orb positioning for "on touch" spells
|
2015-06-03 03:04:39 +02:00 |
|
scrawl
|
2883ecc19a
|
Fix the hilarious bug of NPCs falling to their deaths in interiors
|
2015-06-03 02:48:45 +02:00 |
|
scrawl
|
cdd0623009
|
Terrain rendering
|
2015-06-03 01:35:41 +02:00 |
|
scrawl
|
01944c33f5
|
Basic water rendering
|
2015-06-02 16:35:35 +02:00 |
|
scrawl
|
de8e5f0db1
|
Restore projectiles
|
2015-06-01 21:41:13 +02:00 |
|
scrawl
|
bed31996c9
|
Camera raycast
|
2015-06-01 15:34:46 +02:00 |
|
scrawl
|
f88079fddd
|
Restore the isOnGround hack
|
2015-06-01 02:40:42 +02:00 |
|
scrawl
|
ccd95419e5
|
Restore various raycasting
|
2015-06-01 01:57:15 +02:00 |
|
scrawl
|
e306853570
|
Fix chargen crash
|
2015-06-01 00:50:55 +02:00 |
|
Marc Zinnschlag
|
9f0ccdc37a
|
Merge remote-tracking branch 'scrawl/master'
|
2015-05-31 11:05:43 +02:00 |
|
scrawl
|
a066b24303
|
Restore WeaponAnimation
|
2015-05-31 01:07:43 +02:00 |
|
Marc Zinnschlag
|
d7cd4203ad
|
Merge remote-tracking branch 'k1ll/mingw'
|
2015-05-30 11:39:53 +02:00 |
|
scrawl
|
cc3bfe2bb2
|
Restore collision tracker
|
2015-05-30 01:32:00 +02:00 |
|
scrawl
|
fd50be0fb8
|
Restore various gameplay
|
2015-05-30 01:00:24 +02:00 |
|
scrawl
|
c811ac6afe
|
Port fog of war
Not optimized yet, need to work on fog texture's DataVariance.
|
2015-05-28 03:50:49 +02:00 |
|
scrawl
|
8b3054aa8b
|
Fix for player collision cleanup issue
|
2015-05-28 02:45:38 +02:00 |
|
scrawl
|
3dcb167066
|
Map rendering
|
2015-05-26 16:40:44 +02:00 |
|
scrawl
|
d84990be85
|
Restore getCollisions
|
2015-05-24 03:59:22 +02:00 |
|
scrawl
|
8b322fcd06
|
Implement getFacedObject using osgUtil::IntersectionVisitor
|
2015-05-24 03:36:34 +02:00 |
|