Commit graph

1608 commits

Author SHA1 Message Date
cc9cii
862c5fc8f6 Add libavresample support. Tested on windows x64 only. 2014-09-11 16:47:00 +10:00
cc9cii
785d2c7cc9 Remove incomplete implementation to support planar formats. Make libswresample a prerequisite. 2014-09-08 15:24:39 +10:00
cc9cii
f616000afb More fix based on code review. 2014-09-07 21:17:34 +10:00
cc9cii
c396149f23 Code review fix. 2014-09-07 20:35:32 +10:00
cc9cii
7ae8d04c47 Arrgh... silly typo 2014-09-04 19:07:19 +10:00
cc9cii
c6cad5adc5 Make cmake more reliably detect libswresample 2014-09-04 18:55:10 +10:00
cc9cii
801b9446b7 Support for ubuntu/debian. Can easily be reverted if not required. 2014-09-04 07:58:46 +10:00
cc9cii
093c7f8882 Moved format conversion to audio_decode_frame() 2014-09-03 22:52:03 +10:00
cc9cii
1e72cf4cdc More refactoring, remove more #ifdef guards and fix repeat samples for planar formats. 2014-09-03 18:13:43 +10:00
cc9cii
5095f729b0 Make travis happy again. 2014-09-02 22:05:54 +10:00
cc9cii
2d6b532ea5 Minimize the use of #ifdef guards for better code legibility. 2014-09-02 21:52:19 +10:00
cc9cii
f4dd281393 Simplify the use of swr_convert and add #ifdef guards around code that require libswresample. 2014-09-01 21:49:37 +10:00
cc9cii
0b9d17a81d More cleanup. 2014-09-01 08:04:28 +10:00
cc9cii
fdee660ffb Implemented feedback review comments, removing hard coded values and adding error handling. 2014-09-01 08:02:25 +10:00
cc9cii
68cbb8989e Cleanup comments. 2014-08-31 23:39:17 +10:00
cc9cii
a7371eda4d Now works for both FLT and S16 formats. The output format is hard coded in the MovieAudioDecoder constructor (default S16). 2014-08-31 23:35:05 +10:00
cc9cii
8429dab271 Working version - converts FLTP to FLT. Does not work when converting to S16. 2014-08-31 22:01:08 +10:00
cc9cii
16c165185b Minor cleanup. Tested successfully on windows x64 using ffmpeg-20140823-git-7444cf9-win64-dev which is on libavcodec version 56.0.101. 2014-08-31 13:40:29 +10:00
cc9cii
944f99b23a Initial commit of FLTP format binkaudio support. Converts to FLT format by manually interleaving decoded samples. swresample library is included with a view to use swr_convert() in future versions, but not used in this commit. 2014-08-31 13:20:33 +10:00
Marc Zinnschlag
ce3d75bba2 Merge remote-tracking branch 'scrawl/master' 2014-08-28 12:34:08 +02:00
scrawl
0fe9612afb Implement basic spellcasting AI (Fixes #961)
Select a weapon to attack with in AiCombat and equip it (Fixes #1609, Fixes #1772)
2014-08-28 00:55:37 +02:00
scrawl
4f92044d71 Allow user-created markers on local map (Fixes #1571) 2014-08-26 17:45:23 +02:00
scrawl
e0e4cbbb41 Implement Light magic effect (Fixes #1122) 2014-08-24 02:37:59 +02:00
scrawl
714c927fda Fix being able to change camera during death via mouse wheel 2014-08-24 02:37:59 +02:00
scrawl
83037a1a91 Move fast-forward of particle systems outside of OgreNifLoader (Fixes #1830)
Particle systems were being fast-forwarded before the skeleton base was attached, so particles without the LocalSpace flag would spawn at an incorrect position.
2014-08-18 16:37:47 +02:00
scrawl
d8943aef2f Encapsulate magic effect magnitude (Feature #1489) 2014-08-17 03:58:04 +02:00
scrawl
7432771ac7 For non-active torches set the particle system speed factor to zero instead of destroying it (Fixes #1811) 2014-08-16 00:51:02 +02:00
scrawl
c62d53ae84 Remove no longer needed comments about coordinate system 2014-08-14 19:09:33 +02:00
scrawl
c065a4b203 Add ManualResourceLoader for global map overlay (Fixes #1736) 2014-08-14 19:01:03 +02:00
scrawl
94c2517d67 Fix race preview crash (Fixes #1808) 2014-08-13 19:30:46 +02:00
scrawl
e2ee3b2497 Merge branch 'master' of https://github.com/OpenMW/openmw
Conflicts:
	apps/openmw/mwrender/terrainstorage.cpp
2014-08-12 19:53:37 +02:00
scrawl
025f50a2df Improve performance of inventory window resize (don't update selection buffer unnecessarily) 2014-08-12 17:07:06 +02:00
MiroslavR
baa14511cf Use ResourceHelpers to replace DDS hacks scattered throughout the code, fix prefix comparision 2014-08-12 12:18:38 +02:00
scrawl
28fe81df90 Make Lights with OffDefault flag not emit light nor particles when placed in a cell (Fixes #1796) 2014-08-11 20:39:56 +02:00
scrawl
fc1687906b Use the last Loop Stop key for calculating animation velocity (Fixes #1776) 2014-08-11 05:29:36 +02:00
scrawl
34847baa54 Disable head animations for dead actors (Fixes #1781) 2014-08-11 05:00:13 +02:00
scrawl
4a26dcb2ad Avoid calling RenderTarget::update from within loadResource 2014-08-08 15:46:33 +02:00
scrawl
8c26f802e6 Move terrain grid implementation to a component so the editor can use it (Feature #1597) 2014-08-08 15:46:33 +02:00
scrawl
982453d4f6 Move ESM terrain data handler to esmterrain component so it can be used by the editor (Feature #1597) 2014-08-08 15:46:33 +02:00
scrawl
c6bf9dfbfb Add ManualResourceLoader for character previews (Fixes #1752) 2014-08-06 20:13:57 +02:00
scrawl
45f0f0e4c3 Use sky_night_02.nif if available (Fixes #1744) 2014-08-03 17:40:29 +02:00
scrawl
cd8287da16 Make sure fog texture is loaded before trying to convertToImage 2014-08-01 18:42:51 +02:00
scrawl
a18cec7c8e Use a MyGUI widget to render the screen fader (Fixes #1741, Fixes #1719) 2014-08-01 16:25:41 +02:00
scrawl
89af49f669 Make sure fog of war texture is loaded before accessing its buffer 2014-07-31 01:58:33 +02:00
scrawl
45af34d189 Merge branch 'master' of https://github.com/OpenMW/openmw 2014-07-29 19:35:44 +02:00
scrawl
0943ff0886 Fix normalizing sample values 2014-07-29 14:19:12 +02:00
scrawl
625f9a35e6 Implement NPC eye blinking (Fixes #1721) 2014-07-29 01:16:08 +02:00
scrawl
598c0c4ae7 Implement mouth animation for NPCs based on say sound (Fixes #642) 2014-07-29 01:15:22 +02:00
bogglez
b56cb7e5ee Remove defunct option for building without FFmpeg
- Added REQUIRED to find_package(FFmpeg)
- Removed USE_FFMPEG option from CMakeLists.txt
- Always use FFmpeg for sound input
- Removed SOUND_DEFINE from CMakeLists.txt
- Removed #else branch from videoplayer.cpp with dummy VideoState code
  (FFmpeg is now guaranteed to exist and the code was incomplete)
- Remove #ifdef OPENMW_USE_FFMPEG in ffmpeg_decoder.cpp, it is guaranteed to be used
- Remove #ifdef OPENMW_USE_FFMPEG from soundmanagerimp.cpp, it is guaranteed to be used
2014-07-28 17:46:41 +02:00
scrawl
3067082534 Make base_anim.nif take priority for biped creatures
Fixes the skeletal minion's WalkForward1h animation.
2014-07-28 14:53:53 +02:00